This is a purely subjective matter of course. Nice to see you supported the game that much, but it does not justify buying everything twice as reasonable. There should definitely be a fee, as that new CMDR uses up server storage. The micro-transactions should be a one-time thing though. Especially, as you can only ever use one ship at a time. Paying twice for everything (especially cosmetics) just feels way over the top and is a business model that tends to drive off, rather than attract potential customers.Woopie do. I paid for Kickstarter $300 to support to have this game made so you can play this game. So buying another account really not out of line and buying Paints and kits for the other account not out of line. It helps support future upgrades for this game. Unless you don't want to support the game?
Exactly what I meant. I have no issue paying for an additional CMDR slot for an account that shares no progress and can't interact with another, but as mentioned above I do have an issue with the need to redo all of my micro-transactions a second time. In fact, if I could buy multiple slots like that, I'd probably buy at least two additional, maybe more in the future.Both accounts are not connected with each other which prevent most Exploits. The Ops idea has a lot of holes in it and it hurts the game.
I would rather have Frontier let us Merge our accounts into one but still keep them separated. This will eliminate any exploit two sperate account has. At least with this idea, it supports Frontier future upgrades and has no exploits. So you can have 1 ship in the bubble while the other ship at beagle point.
By the way - with the current implementation of wing missions, the biggest exploit is very much "exploitable" by having two separate accounts. So that argument has already gone out the window...
The OPs suggestion is indeed too easy. But I don't see how a trip back to the bubble from Colonia via a transfer system is diminishing the scale of the galaxy when said trip takes over 60 hours, in which you can't play the game. Beagle point would likely take over a week (assuming they would implement a shipyard there and you've been to it once)... That is certainly not making it exploitable either.People you are going it not going to hurt the Galaxy vastness. Ok, let look at this. Boy, you all must be blind. If they add a station to beagle point and use this bad feature Or if you fly back to Jaques. Guess what you cut that Galaxy vastness in in 1/2 or 1/4 depending on the location. That is a BAD move. Part of the Vastness is flying back. It not teleporting back.
If funny skilled players now can get to beagle point in 7 to 15 hours. That within a day. You are all asking for an instant mode. When it so easy to get to that location in such little time.
My point is, that sometimes I go on a trip to Colonia, and then want to head back to the bubble, but real life gets in the way. This kind of system makes the game more accessible in balancing life, and the enjoyment of the game. It also encourages players to spend more money on ships and engineering (so you don't have to transfer your ships after you).