Fair enough... But I'd first suggest there's a danger of you misrepresenting me with, "you are using it as an example of how broken the game is."I think you’ve highlighted the main issue,i’d consider mining feature complete you are using it as an example of how broken the game is.
I'm highlighting how IMHO, how (needlessly) poor the management and design of ED has been over the past four or so years at times, including even a recent significant development, such as Mining 2.0.
So if you feel my points about Mining 2.0 are unfair or unfounded, that fine. But I do suspect for example, many people mining might from time to time question why is this middle tier of mining, "sub-surface" deposits, so (needlessly) pointless? Why wasn't it balanced so it's a viable/worthwhile feature? Or why is the PWA not very useful at doing much more than motherlode->motherlode->motherlode?
Ultimately, the mining mechanics could easily have given a far better result IMHO only for want of better design and probably little/no more development effort. And given I feel this has been a trend for four or so years now, I'm concerned for the outcome of the huge development now underway. eg: Consider if numerous core areas of its mechanics are as needlessly unbalanced/pointless as sub-surface deposits. Or worse still, if entire aspects of it are as ill-considered and ill-conceived in viability as Multicrew...
As I've said before, I sincerely hope next year's release is some epic bar raising development... But give the past four+ years history, I'm concerned. I truly hope my concerns prove groundless!