Why did you stop playing Elite?

I decided to go with the super carrier in DCS instead of the fleet carrier.

By the way: What did Frontier say regarding the implementation of a mission editor in ED? Can’t find that posting anymore…
 
The constant increase of illogical keybindings eventually drained my will to play. Having played since premium beta I now lurk in the shadows of this forsaken forum. ;)
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LOL UI catastrophe innit?

One for the history books..
 
At launch i gave it a spin, tried playing "Elite" with it, found that wasn't a supported feature and was never going to be, so went back to playing FFE instead.

Maybe once a year i fire up ED, let it update, then see it i'm able to apply thrust to my own ship yet - so far, no dice - then immediately exit and go back into 'wait' mode.

We know how to wait, us oldies..
 
I grew bored 🤷

I'm currently playing Space Engineers. I've been spending a lot of time welding, which reminds me of mining in ED but in reverse. The major difference is that I have a real sense of progress as I'm welding my ship together, something that mining in Elite never really gave me, despite both activities being "zen".

Though I guess I haven't totally quit Elite, seeing that I'm building a KRAIT in Space Engineers, and after that I want to build an Elite-like docking pad (minus the dumb record turntable). I may even build a full-blown orbital station someday!

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Didn't know about this game, looks really cool, checking it out now - ta for sharing!
 
Six accounts, Kickstarter day 2 backer, LEP x 2, planet & station namer, etc here. All my accounts are 'Elite' at least once.

Haven't played the game in about a year - and it frankly never enters my head to consider playing when I sit down for a gaming session.

Computer games are supposed to be about having fun, and I have logged about 1500 hours in the game, but it dawns very quickly that the entire game is based on carrot and stick.

I realised I simply wasn't having fun during most of those hours - I was just scratching an itch.

The carrot doesn't taste very nice, and I grew tired of the stick.
 
If you are a lapsed player (like me) trying to get back into the game - why did you stop playing?
For me I played rabidly for months and then got a bit bored. I had the big ship and didn't really want to grind endlessly at unfun things with it. So I reset my save intended to play through again making different choices. IE I might be a pirate or something. I played for a few hours, got bored, logged out. And never got around to playing again.
I've kept an eye on developments but for the most part they were things you'd need to grind for (engineered or AX modules etc) and if I wanted a second job, i'd pick one that actually paid real money. Station rescue missions are the last thing I recall be interested in.
Also. ED requires quite a committment in time. Whilst you're logged out mission timers continue to run, so if like me you tend to get GBH of the ears after a few minutes of playing a video game (take the bins out, watch "College/musical/vampire crap", etc) then the format of a game which basically insists on your spending at least an hour a session on it doesn't work for me.
SO. I stopped playing it.

I have put over 2000 hours in ED. I am a LEP owner, I stopped playing 2 years ago, approximately.
Reason: In general no interesting progress in the development of the game. It feels stagnant, but most importantly the game feels incomplete.....

[DELETED]

I had typed out a long piece about where the game in my mind falls short.
I deleted it. I don't think it makes a difference.
 
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The lack of vision, the same useless grind loop, the lack of a game-player perception from Fd, is what has destroyed Elite
For me at least.
I would not say there is any lack of vision on the part of FD where ED is concerned, if anything they are perhaps naïve and over ambitious with what they hope to achieve.

Naïve in the sense of trusting everyone in general to behave appropriately in Open, and overly ambitious in terms of the scope they have envisioned for ED as a final product (i.e. base game plus all premium content). At least they are not stuck in perpetual alpha unlike another product we could mention.

The only reason I would say "overly ambitious" is because of the arguably unrealistic expectations of some regarding pace of delivery. Personally, I think they have done pretty well on the pace of delivery all things considered.
 
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Like others I just took a break (agnostic for "stopping"). I was having more fun mining than anything else and that's unfortunate because though mining could be a great career if the game actually developed a path for it other than credit hoarding, there are so many more aspects to the game that should be more interesting than they are. The community events don't inspire me because many of them require I do things I don't like doing. The things like the Guardian blueprint grind are too time consuming with a reward that basically saves time. It seems self defeating. The Thargoid storyline seems like a bad episode of an otherwise good series. I tried engaging with them a while but they are so repetitive and predictable (and samey samey) that I lost interest. I wanted more on the engineers, but didn't get it. I didn't just want more OP ship buffs, but more storyline with the engineers, more game play with them. I'd like something other than cartoon card-game images of the contacts.

There's so much with the game that needs to be deeper than it is, so when you get into anything other than exploration or META building, it's a quick trip to the bottom of the barrel and off to another career you go.

Then there's things like this: To mine you need to get a mining laser (core mining not even considered), prospector limpets, collection limpets and a controller for each, refinery, storage. So you need to outfit for mining. A ship should have built in collection systems. I don't like the trade off required to do something different, to need to either dismantle my ship or to have a different ship outfitted for a different thing. All ships should not be the same, but some large pad ships should have built in functions that do not require slots to be active. I get the trade off aspect but getting somewhere and not having limpets, or needing a different type of limpet suddenly, or needing lasers when you have core mining equipment only.. all that is tedious, not fun. This game mistakes tediousness for entertainment maybe because some of the hardcore lifers indicate that it's one and the same.
 
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First burnout came after (almost) circumnavigating the galaxy. So many systems scanned in detail but because of that database debacle only got the cash and not the tags.
That's the first one I member.
After that it's been on and off since Smeaton ended.

Had a change of scenery playing PUBG (1800+ hours) in late 2018 but got bored with the cheaters so naturally came back to Elite.
FC's has lit a new fire but let's see how long it'll take for that to extinguish.
Probably pretty quick.

Until atmosphere are introduced I actually have no interest in playing but I can't help myself.
Elite is a drug i've been on for 26 years.
Forgive me
 
Six accounts, Kickstarter day 2 backer, LEP x 2, planet & station namer, etc here. All my accounts are 'Elite' at least once.

Haven't played the game in about a year - and it frankly never enters my head to consider playing when I sit down for a gaming session.

Computer games are supposed to be about having fun, and I have logged about 1500 hours in the game, but it dawns very quickly that the entire game is based on carrot and stick.

I realised I simply wasn't having fun during most of those hours - I was just scratching an itch.

The carrot doesn't taste very nice, and I grew tired of the stick.
Your still here.
Schild und Axt are ready.
 
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No PvP content and incompetent developers
I would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.
The countless, long standing issues of Elite. Mainly borked netcode, poor balancing, lack of endgame content, no meaningful PvP.
ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.
 
I would not go so far as to call them incompetent, though I do disagree with some of their design/implementation decisions their general stance on PvP from day one has been on the right track IMO.

ED is a PvE game with PvP slapped on as an option, as soon as people start talking "meaningful pvp" that typically means one thing... they want to turn ED into something it should never become.

Nonsense inside Open. But by now you know this.
 
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