Why do FDev deliver half measures? And please fix the firing glitch already...

Supercruise Assist. Need I say more?

Why don't you give players an auto-pilot like the older Elite games featured?

If the docking computer can align you and fly you into a station and land you, I'm sure you could code a supercruise assist that both aligns you and takes you into orbit to land you at settlements? 🤔

Oh well, maybe in a few more years eh?

Not that I need this feature, but I trialed your supercruise assist module in my Asp Explorer and right away considered it to be half baked.

Fix the firing glitch already... Boosting and turning is stopping me firing plasma when in a fight.
 
In FDs defence I think they specifically don't want auto-pilot features and have been resisting them as much as they can. Where the exist they deliberately make them use up valuable slots space and ensure that a pilot, with a bit of practice, can almost certainly perform better. The only real exception to this is dismiss/recall when you are on the surface and that is presumably more to do with technical restrictions (and perhaps not wanting planetside ships too vulnerable).

So I think their line here is fairly consistent.
Not that I really agree with it.. I tend to think that at this stage it would be better to just give us all the features built in and let us decide what we want to use. We can still have the incentive of manually flying generally being the quicker or more efficient option..

On the bugs front a bit more QA and beta time would perhaps be a good idea. Fix speed? Well, always nice ot have things sooner but I think I'd prefer to avoid the "move fast and break things" approach at the moment..
 
In FDs defence I think they specifically don't want auto-pilot features and have been resisting them as much as they can. Where the exist they deliberately make them use up valuable slots space and ensure that a pilot, with a bit of practice, can almost certainly perform better. The only real exception to this is dismiss/recall when you are on the surface and that is presumably more to do with technical restrictions (and perhaps not wanting planetside ships too vulnerable).

So I think their line here is fairly consistent.
Not that I really agree with it.. I tend to think that at this stage it would be better to just give us all the features built in and let us decide what we want to use. We can still have the incentive of manually flying generally being the quicker or more efficient option..

On the bugs front a bit more QA and beta time would perhaps be a good idea. Fix speed? Well, always nice ot have things sooner but I think I'd prefer to avoid the "move fast and break things" approach at the moment..

I agree, they should leave it upto us to decide, since they are optional modules.

As for the part you touch upon with FD moving fast to fix stuff at the expense of breaking things, sadly this isn't entirely the case. The company move slowly and break constantly. They really ought to reduce the gloat and showing off pre-launch and test their own product more as opposed to running betas for us to do this and then not addressing the issues flagged, for the most part.
 
Everyones different, I would pay for autopilot or FSD with 10x better acceleration and deacceleration. I've returned to see whats new and rage quit again after spending like 100 hours of watching decreasing time to 0:07 as that's basicly whats happening in game 90% of time. Sadly it gets so, but so boring so fast that its impossible to keep attention on that so in last few seconds I just go away or look away and loop of shame here we go. Current assist is nice but theres better use for slot and its so slow...

I guess its just me, thinking that players shouldn't spend majority of gametime by watching decreasing numbers, orange rotating donuts and similar stuff.
I would welcome opportunity to be able to do something in that empty timeframe of traveling, like open codex, check something, plan my path etc. sadly, I have to stay focused and watch numbers and press throttle to 75% in very right moment, its so bad.

Can anyone tell me how are you doing this? Watching movies or playing other games on laptop leads to even more loops of shame. Also don't tell me you find your 1000000 landing exciting...
Autopilot will be so good (for me).
 
Everyones different, I would pay for autopilot or FSD with 10x better acceleration and deacceleration. I've returned to see whats new and rage quit again after spending like 100 hours of watching decreasing time to 0:07 as that's basicly whats happening in game 90% of time. Sadly it gets so, but so boring so fast that its impossible to keep attention on that so in last few seconds I just go away or look away and loop of shame here we go. Current assist is nice but theres better use for slot and its so slow...

I guess its just me, thinking that players shouldn't spend majority of gametime by watching decreasing numbers, orange rotating donuts and similar stuff.
I would welcome opportunity to be able to do something in that empty timeframe of traveling, like open codex, check something, plan my path etc. sadly, I have to stay focused and watch numbers and press throttle to 75% in very right moment, its so bad.

Can anyone tell me how are you doing this? Watching movies or playing other games on laptop leads to even more loops of shame. Also don't tell me you find your 1000000 landing exciting...
Autopilot will be so good (for me).

You don't think the game's engaging enough and you want more automated features so the game becomes even less engaging?

:unsure:
 
I don't get the whole thing. If the core element of the gameplay, elite's equivalent of pressing 'w' in an fps, is not right, maybe the game isn't right for them? This isn't one of those white knight hand waves.. a true question. How will they find real space flight enjoyable if they dont like supercruise? Its exactly the same thing.

They probably had nothing for their maintenance team to do so some old steam feedback reports david braben had collected from the first 6 months of launch got thrown at them and they said have fun.

What's the biggest problem for new players.. not supercruise, the keybindings. Duh.
 
You don't think the game's engaging enough and you want more automated features so the game becomes even less engaging?

:unsure:

I think traveling is not engaging enough so I would like to let computer to handle that why I would simply go away from computer, game is pretty time consuming while a lot of that time nothing is happening. Last time I took a break was after my first exploration trip (10k ly). I literaly spent 3 days whole by watching that orange rotating thingy, again and again. I know I went somewhere behind Bernards Loop but all I remember is orange donut, that was just too much.
Now I returned, liked some changes but I just cant sit in front of monitor watching ship sloooowwwllyyy going to station. I would prefer less realism and more fun.

Anyway Im here just to read a bit what other ppl things about issues I have and already I saw many posts like 99% is just watching tv...so nothing that extraordinary how I feel about it.
 
You don't think the game's engaging enough and you want more automated features so the game becomes even less engaging?

:unsure:
Regarding A->B travel, no I don’t think the game is engaging enough. Not at all. And if they’re not going to make it more engaging they might as well let us *dis*engage or multitask from a no-skill non-activity. But don’t get me wrong, I’d MUCH rather they made Supercruise into a cognitively and mechanically demanding task, but I just don’t see that happening.
 
I think traveling is not engaging enough so I would like to let computer to handle that why I would simply go away from computer, game is pretty time consuming while a lot of that time nothing is happening. Last time I took a break was after my first exploration trip (10k ly). I literaly spent 3 days whole by watching that orange rotating thingy, again and again. I know I went somewhere behind Bernards Loop but all I remember is orange donut, that was just too much.
Now I returned, liked some changes but I just cant sit in front of monitor watching ship sloooowwwllyyy going to station. I would prefer less realism and more fun.

Anyway Im here just to read a bit what other ppl things about issues I have and already I saw many posts like 99% is just watching tv...so nothing that extraordinary how I feel about it.

Personally I like flying around, but I get what you're saying. However, I don't think the solution to the time-consuming aspect that comes from the scale of the game is automation. You're still spending the same amount of time (or more) not 'achieving' anything and a game that you spend the majority of your playing time not actually playing it is a badly designed game.

I'd say the only way to make ED better for people who don't like that it takes time to travel around is to have an alternative version with fast travel/teeleports/whatever. That way people who want to focus on the 'stuff' can focus on that, but people who like the scale can still enjoy it. Yrying to keep both sets of people happy in one shared universe is never going to be possible.
 
What we need is better supercruise auto pilot AND something to do while in supercruise. Like Dejarik, and a wookie crew mate to play it with.
 
You don't think the game's engaging enough and you want more automated features so the game becomes even less engaging?

:unsure:

Let's be honest, this new module is half baked.

When I trialed it, I set course for a settlement on a planet and it took me there after I aligned with it and kept me in orbit. Nothing else.

How hard would it be to merge the docking computer with the supercruise assist at least? Why have two modules? It could be called an automated assistance module, merged with the two functions.

My question is why only deliver a half measure solution when you could just put auto-pilot into the game?

Most players would appreciate having the option and new players might actually like the functionality before feeling confident enough to tackle the game more manually.
 
Regarding A->B travel, no I don’t think the game is engaging enough. Not at all. And if they’re not going to make it more engaging they might as well let us *dis*engage or multitask from a no-skill non-activity. But don’t get me wrong, I’d MUCH rather they made Supercruise into a cognitively and mechanically demanding task, but I just don’t see that happening.

I'm not sure how they could actually do that in a way that resolves the underlying issue of the scale.

Playing a supercruise minigame over and over again will get tedious real quick, and result in calls for the whole thing to be automated.
 
Regarding A->B travel, no I don’t think the game is engaging enough. Not at all. And if they’re not going to make it more engaging they might as well let us *dis*engage or multitask from a no-skill non-activity. But don’t get me wrong, I’d MUCH rather they made Supercruise into a cognitively and mechanically demanding task, but I just don’t see that happening.
Its constant paying of attention to...nothing, but if you don't pay attention to these few numbers it can get very time consuming. Same with landing, I never had a problem with it, now im using DC, stop engines and go to make coffee or make call, why would I repeat something over and over when I already mastered it enough. Well I also noticed that there is opinion that DC is for noobs, I would say its for ppl who value their time.

It doesn't have to be exciting, is traveling on highway exciting? Usually not, you press pedal and thats it. If I could get autopilot for that in real life count me in.
 
Can anyone tell me how are you doing this? Watching movies or playing other games on laptop leads to even more loops of shame. Also don't tell me you find your 1000000 landing exciting...
Autopilot will be so good (for me).
Im usually watching for hollow squares on the radar or filled ones moving into interdiction positon. Some times im planning my next jump or checking faction influence in the system for conflict states or the presence of a faction that my squadron is partial or opposed to.

If you automate travel as the OP requests, bots would be running the bgs from that point foward and whoever could field the most bots would control the galaxy. Autopilot is a terrible idea. It would break the game for anyone interested in the bgs.
Next Please.
 
I'm not sure how they could actually do that in a way that resolves the underlying issue of the scale.

Playing a supercruise minigame over and over again will get tedious real quick, and result in calls for the whole thing to be automated.
Make your ship fly more like it does in real space with 6DoF and FAoff type maneuvers, make velocities more volatile and more affected by gravity, make heat and gravity more of a factor across the board, make slingshotting a thing, make solar flares scoopable for different types of effects from different stars with correspondingly different risks, let us use the FSS, DSS, KWS, and maybe Manifest Scanner in supercruise at any speed, and let multicrew members independently target scanners to resolve contacts and highlight targets for the pilot ala wing target highlights. Boom done you’re welcome.
 
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