I love these new exploration tools, but I am a bit baffled as to why we need separate "Analysis" and "Combat" modes. The only thing I can think is that Analysis mode gives us the blue grid over planets we launch probes at. If this is all AM is, then it adds a tremendous amount of unnecessary complication to the system.
Why not instead just have the blue grid visible when the DSS is in our active fire group, and turn it off when DSS is not in our active fire group? As for FSS and "honk", these are totally separate things, so just let them work, no analysis mode necessary.
As it is, there are extra buttons to toggle between AM and CM (buttons being in short supply on my DS4 controller), and these annoying "Module cannot be used in this cockpit mode" messages. And then there's analysis mode in my SRV (???), but I'm hoping that's just a bug.
To quote another game I play, Frontier, "You're making a chicken out of a feather!"
Why not instead just have the blue grid visible when the DSS is in our active fire group, and turn it off when DSS is not in our active fire group? As for FSS and "honk", these are totally separate things, so just let them work, no analysis mode necessary.
As it is, there are extra buttons to toggle between AM and CM (buttons being in short supply on my DS4 controller), and these annoying "Module cannot be used in this cockpit mode" messages. And then there's analysis mode in my SRV (???), but I'm hoping that's just a bug.
To quote another game I play, Frontier, "You're making a chicken out of a feather!"