Why does every coaster seem to have the same restraints?

Planet Coaster 2 is so close to being an absolutely stunning theme park builder, definitely improves alot of things from Planco 1 whilst adding requested features like switch tracks and new smoothing. So why, when the devs have worked so hard on authenticity and features have they swapped already existing modelled restraints (realistic to their IRL counterparts on trains from Planco1) to use this weird, B&M restraint on coaster types which didn't originally use it?
I hope for the sake of this game, these are placeholder models or something, because that will seriously dampen an otherwise fantastic coaster building game. This seems like more effort when half the models for the trains (Like the Intamin coaster based on Kingda Ka from PC1) have been reused and already had well modelled individual restraints.

Frontier, please please PLEASE think about this for the sake of the game regressing behind the original Planco in an area.
 

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This has been a serious issue for me also since the announcement trailer.
I think it's a shame that they believed it's acceptable to release a COASTER game with inaccurate details such as re-using assets when Planco 1 had everything pretty much accurate to real life. I really hope they look into this and fix it in a future update as from the release day playthroughs I've seen, they appear to be the same.
 
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