The Elite philosophy is about you and your ship. Jumping out of your ship to fight FPS battles on planet's surfaces is about as far away from Elite philosophy as you can get.
And yes I do remember DB saying about big game hunting during kickstarter, but it's not what the fundamentals of Elite are about at all. The game has been moving further and further away from those over the last few years as the direction has become muddled and lost. FC are another prime example of this.
That's an interesting point actually.
The issue is : what did FDev actually make out of all that Ship flying?
Frankly, not a whole lot.
For a second, just imagine a few key features were not a thing in ELITE. No CQC (okay, hardly anyone would miss that), No PowerPlay, No BGS, No Thargoid Narrative (in a sense, what we have right now - they exist but then don't really exist realistically), no GALnet (we got that, it's 100% dead), no Player-driven news (we got that after Player-submitted stories were canceled), no Player agenda.
All that's left on the basic part of flying the Ship mostly is the same old. 100% predictable scripted NPC events, bird-feeder mechanics, Arcade nature. More of the same, almost no variation, zero surprises. No Sandbox. Nothing.
Some of the extensions going into different areas not originally part of ELITE were IMHO
true lifesavers.
They brought the needed spice that Players could put into the otherwise boring, bland, scripted soup of what's mostly a 1:1 1984 remake with new paint.
Carriers (all issues aside) as a concept are no exception.
If ELITE really was only about "flying a Spaceship" alone, FDev sure worked hard to make it a quite boring and repetitive thing.
Player retention is a thing and just flying around doing the very few possible things over and over really doesn't mix well with that.
I'll just leave that good ol' Gem behind. It's tongue in cheek obviously - but it makes a very valid point when it comes to "flying a Spaceship" in ELITE.
PS.
It's anyone's guess, though, what would have happened if they had put all Dev focus on making "flying a Spaceship" as interesting, challenging, surprising and fun as possible instead.
That's a valid thought IMHO.