Why does it matter if some players make the game easier for themselves?

Trying to reach Elite first is important to me?


  • Total voters
    74
  • Poll closed .
Elite is a game about a single pilot vs the universe. It is a game that you can play with other players but it is not an MMO. It is not about PvP, it just so happens that you can meet and fight others if you wish. It matters not if the game is easier for some and not for others since the game is not about competing with other people. That's what I understand is the vision anyway.
 
Is there any aspect of ED you do like ?

sure, since I view it as Elite IV with a CoD/WoT type multiplayer option-

not everything needs to be an MMO these days.


Since it is not an MMO, with a level playing field, it also does not matter if people make the game easier for themselves.


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sure, since I view it as Elite IV with a CoD/WoT type multiplayer option-

not everything needs to be an MMO these days.

Since it is not an MMO, with a level playing field, it also does not matter if people make the game easier for themselves.

Yes, but you didn't actually say what you liked :p

Also .. good guy (Trader / Explorer / BH) or bad guy (Pirate) ? I know from the poll you want to become Elite ASAP so come to the dark side and there may be some here who can help you with that ;) :D

The CoD refernce was made by the Devs as well which turns ED into a hybrid of MMO (as the world spins even when you're not there) and Lobby based game (WoT/CoD). Exciting times.
 
Yes, but you didn't actually say what you liked :p

what´s not to like about a new space sim? Didn´t get anything worthwhile for over a decade.


Also .. good guy (Trader / Explorer / BH) or bad guy (Pirate) ? I know from the poll you want to become Elite ASAP so come to the dark side and there may be some here who can help you with that ;) :D

I don´t believe there will be too much bounty hunting or pirating going on, except for pirates.. pirating each other maybe. The hunters will be in the Allgroup and the prey will hide in private groups, so I might as well go solo and play "classic single player mode", since co-op is not that attractive to me.
 
I don´t believe there will be too much bounty hunting or pirating going on, except for pirates.. pirating each other maybe. The hunters will be in the Allgroup and the prey will hide in private groups, so I might as well go solo and play "classic single player mode", since co-op is not that attractive to me.

There will be lots and lots of NPCs! :) In fact, you've mentioned quite a few times that there are 100 gazillion systems and that you'd hardly ever meet a real player anyway so I assume, given that, you expect almost all your encounters to be NPC. ;)
 
no, you obviously have not understood what peer-to-peer is.

I know what peer to peer is and I played Eve in beta and for many years after launch. I know Eve put everyone on the same server (as ED is doing with the persistent part of the universe). I also know that outside the high sec areas you rarely saw more than 20 people in a whole system (although sometimes it was a relief to see no one at all when taking short-cuts through through BoBs' space). In the places where the player numbers were high the server struggled (at the time) to cope.

Eve is also not twitch based, it doesn't require the level of control and feedback that ED will. It most certainly did not cope with battles between 1000 (or even 100) at launch (it even server-lagged pretty badly with 1 player and 5 npcs at launch). It was tough enough sometimes without the twitch control but at least you could pick a target and attack and hope when the refresh came that you were still alive. Had it been twitch control - it would not be still running today (IMO).

"if you have lag with 100 players, get broadband Internet." - yeah you got me, I am obviously not running a 100u/30d internet connection and still on dial up.

You may only be connecting to a max of 32 players in any single instance, but everyone (except the offliners) will be getting their universe data from the same server. The instance is not locked to any group of 32 players (unless you fix it that way with your groups). Unless you pack out your grouping with 32 players - the players you will meet will be changing all the time.

MMO's do not necessarily mean you see or play with everyone on the server. Many (maybe most) lock you into zones and instances and the total number of players is spread across multiple servers (if your friend's main char is on a different server from your's you cant play with them at all). Although I can see why people might not want to label ED as an MMO (presumably because of the peer to peer aspect) it is still a pretty massive multiplayer online game. The way that it is being implemented is just different (unique) from the norm. That, for me anyway, doesn't automatically make it worse than other models.

Your character details, the updates to the universe (no matter the frequency) and your affect on the universe is persistent. Therefore ED is a persistent online game.
 
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I don´t believe there will be too much bounty hunting or pirating going on, except for pirates.. pirating each other maybe. The hunters will be in the Allgroup and the prey will hide in private groups, so I might as well go solo and play "classic single player mode", since co-op is not that attractive to me.

It remains to be seen how much bounty hunting, pirating there will be and how many people will be in the All Players group versus how many "hide" in private groups but I personally think your negativity will be proved wrong in all three respects.

As you are going to play the classic single player mode anyway, why complain about the multi-player aspect?

Out of interest will you be playing offline too, or will you be playing single player online (connecting to the evolving persistent universe)?

Elite is a game about a single pilot vs the universe. It is a game that you can play with other players but it is not an MMO. It is not about PvP, it just so happens that you can meet and fight others if you wish. It matters not if the game is easier for some and not for others since the game is not about competing with other people. That's what I understand is the vision anyway.

&@Cathy

I understand and appreciate the points you are trying to make but I disagree :). This is just my take so far.....

1, EliteD can be about a single pilot vs the universe but it can also be about single pilots against each other, groups of pilots against each other or (if the current DDF topics are anything to go by), single pilots and groups of pilots against the universe (PvE).

2, EliteD is (in my humble opinion) an MMO but maybe not in the sense that we have seen before. There are still 1000's of players in a single online universe regardless of the networking methods and technology. I feel strongly about this purely because I think it belittles FD's vision for the game and ED itself. It is better to see this as a type of MMO rather than not MMO at all.

3, EliteD is about PvP if you want it to be. It is also not about PvP if you don't want it to be. You have a choice.

4, EliteD isn't necessarily about competing with other people but it will be for some (a minority if the poll is anything to go by).
 
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It remains to be seen how much bounty hunting, pirating there will be and how many people will be in the All Players group versus how many "hide" in private groups but I personally think your negativity will be proved wrong in all three respects.

Look I know how people play games, I know I will switch to solo when I have high value cargo, or might as well stay in that mode. Why taking the risk of the Allgroup if higher risk is unrewarded, or having competition if I can simply switch off the competition. So far we have heard nothing about risk vs. reward.
So I might as well hang around in single player online mode, or do the occasional online pew-pew. My interest in the multiplayer aspect has faded away a bit due to the group concept, so I´ll probably focus on the single player experience.



Out of interest will you be playing offline too, or will you be playing single player online (connecting to the evolving persistent universe)?

I think about mode switching if it fits the situation. Maybe I´ll find some player contested area over a precious ressource or a derelict alien ship , then I´ll switch to solo mode and snitch away the goods in invisible (solo) mode.

If someone calls that "griefing", I´ll blame the group concept :D
 
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Look I know how people play games
.. and you are qualified to speak on behalf of yourself only :)

I know I will switch to solo when I have high value cargo, or might as well stay in that mode. Why taking the risk of the Allgroup if higher risk is unrewarded, or having competition if I can simply switch off the competition.
If you want an easy game then you will chose the easy path - if you want a challenging game then you will pick that. Not everyone will pick the same - it's a personal thing.

So I might as well hang around in single player online mode, or do the occasional online pew-pew. My interest in the multiplayer aspect has faded away a bit due to the group concept, so I´ll probably focus on the single player experience.
Which is your choice and you're welcome to it .. personally I will fly in the all pilots group as that's where I believe the fun will be .. from the friendships we make online to the hostile realities of space from Gank squads .. that for me is where it's happening.

Not everyone thinks like you, that's the point, so play it how you want and you might find others (or not) who think the same :)
 
@Zplintz - I'm sure you're right in saying that for some players Elite will be about competing with other people. I'm also sure they will be able to find their space in which to do so, both in the all-players group and in private groups.
 
You may also find that there will be timer constraints on switching between groups that make your style of play a little harder than you think @fromhell, but regardless of that, you are welcome to play that way of course.

@Cathy - thanks for the new signature quote - it's about time I updated ;)
 
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You may also find that there will be timer constraints on switching between groups that make your style of play a little harder than you think @fromhell, but regardless of that, you are welcome to play that way of course.

I would add to that that you also need to be docked in a space station to switch modes too so a pilot can't exploit his/her way out of a tricky situation.
 
I would add to that that you also need to be docked in a space station to switch modes too so a pilot can't exploit his/her way out of a tricky situation.

From what I understand switching modes only happens at an instance change anyway, so that's not a problem.
 
It may be better to stick to mode switching when docked. This would stop a player changing modes while hyper-spacing away from an attacker.

I would expect changing modes to require, at the very least, not being in combat, which would already allow an attempt at pursuit (if the chasing player manages to follow the hyperspace jump, which is not guaranteed).

Changing modes only while docked might not be a good idea when it comes to long range explorers, who might become "stuck" in a mode for an extended amount of time.
 
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