Why does it take so long to fix game issues?

Achilles7

Banned
You are confusing past and future again.



The issue is you've missed the point of what I wrote.

Would you like some help with that huuuuuge hole you're digging, Stigbob? [haha]

...I'll get my shovel!


Now you've been trolling just terribly in this thread, primarily attempting to wind up one particular player & as a result, I may take the mickey out of you for your desperation & attitude...but guess who'll get the infraction? This is the exact point I was making to you in another thread; secondly, the tone of your responses emanates with a weird butt-hurt, as I also mentioned during our last "contretemps" (which again, you denied![big grin]).


Hmmm, I feel 'smug mode' coming on!

Anyway, 'back to reading my favourite book...'Stig of the Dumb'.
 
Of unkind words?

How about homely? Skunk's armpit? Pungent? For instance a manager came to my office this morning and her perfume was so strong, my dog at home passed out.

But on to more important things. What happened to the mustache? It's vital that I know.

To be honest I don't believe the guy so I was after specifics of issues his mythical dev mates have with ED not naughty words. I suspect it'll boil down to I didn't get my imaginary magic space pony.

The moustache is still there in spirit, I just twiddled with the layers.

but guess who'll get the infraction?

At a guess the guy who did all the name calling, again.
 
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To be honest I don't believe the guy so I was after specifics of issues his mythical dev mates have with ED not naughty words. I suspect it'll boil down to I didn't get my imaginary magic space pony.

The moustache is still there in spirit, I just twiddled with the layers.

All my friends are software devs. Oh wait... No, none are. I am the software dev. Sorry, I had that backwards. It happens at my age.

Still miss the mustache though. Ah, memories.
 
Steering conversation back on-topic despite Stigbob here....

The question raised by this thread's title becomes all the more poignant with Zac putting emphasis on there being 100+ developers on the scene.
 
Steering conversation back on-topic despite Stigbob here....

The question raised by this thread's title becomes all the more poignant with Zac putting emphasis on there being 100+ developers on the scene.

What on earth are you blathering on about ?.
 
Steering conversation back on-topic despite Stigbob here....

The question raised by this thread's title becomes all the more poignant with Zac putting emphasis on there being 100+ developers on the scene.

There is no way 100 developers work on this game full time. No way. The pace of development is absolutely glacial. So much so, I would be surprised if more content is coming past Q4. At all. Ever. No online game can survive with a pace this glacial. It simply cannot maintain player interest. Especially when content updates generally lack new game play.
 
There is no way 100 developers work on this game full time. No way. The pace of development is absolutely glacial. So much so, I would be surprised if more content is coming past Q4. At all. Ever. No online game can survive with a pace this glacial. It simply cannot maintain player interest. Especially when content updates generally lack new game play.

I don't know, I've no reason not to believe the devs.

At the same time the people inexplicably hanging around the forum of a game they already quit claiming it must be less devs and monstrous fibs are almost invariably wrong about everything else.

So on balance it's deffo 100+ devs confirmed.
 
I don't know, I've no reason not to believe the devs.

At the same time the people inexplicably hanging around the forum of a game they already quit claiming it must be less devs and monstrous fibs are almost invariably wrong about everything else.

So on balance it's deffo 100+ devs confirmed.
you know, they say:
picture or it didn't happen :D
 
There is no way 100 developers work on this game full time. No way. The pace of development is absolutely glacial.

Well, there may be a way... Frontier seems to have the habit of majoring in the minors, focusing on these little obscure details that may indeed require a lot of dedicated time from multiple developers. Encoding pictures in sound effects, the star maps in Thargoid bases (and those bases themselves, something I've yet to visit), even the Tharget swarms which, according to a recent stream, was quite the endeavor to achieve. Had this effort been instead directed into giving us NPC crews, atmospheric planets, and other core gameplay that players have been asking for, then ED would very likely be further along.

Speaking of, I don't see any bugs being reported about Tharglet formations or Thargoid star charts.
 
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Well, there may be a way... Frontier seems to have the habit of majoring in the minors, focusing on these little obscure details that may indeed require a lot of dedicated time from multiple developers. Encoding pictures in audio messages, star maps into Thargoid bases (and those bases themselves, something I've yet to visit), even the Tharget swarms which according to a recent stream was quite the endeavor to achieve. Had this effort been instead directed into giving us NPC crews, atmospheric planets, and other core gameplay that players have been asking for, then ED would very likely be further along.

Speaking of, I don't see any bugs being reported about tharglet formations or Thargoid star charts.

That's a good point. I cant recall ever having seen a worse series of design-focus related decisions than the last few years of Elite Dangerous.
 
The question raised by this thread's title becomes all the more poignant with Zac putting emphasis on there being 100+ developers on the scene.

There is no way 100 developers work on this game full time. No way.

So on balance it's deffo 100+ devs confirmed.

"The Elite Dangerous team is over a hundred people strong" (May 2017)
"More than 100 staff continue to work on Elite Dangerous" (Jul 2018)
"a full development team (over 100 people!)" (yesterday)

None of the above official statements equate to "100+ developers", as many roles and disciplines are involved in game development as Zac helpfully clarified over on Reddit (which I copy pasta'd here):
Zac said:
There are a lot of points in this post that I would like to go into in more detail but more specifically to clarify the question about the number of developers on Elite Dangerous. The 100 is based on the majority of the team who work across a number of departments. Programming, Art, Animation, Production, Design, Tools, Engine and a number of other technical departments that I'm not really qualified to talk about. Then in addition to that we have a number of other areas such as our online services/server teams and QA who also work very hard to deliver the best content possible.
ObsidianAnt also referenced this in his latest video:
[video=youtube_share;4hzP5-DFeBE]https://youtu.be/4hzP5-DFeBE?t=7m54s[/video]
 
"The Elite Dangerous team is over a hundred people strong" (May 2017)
"More than 100 staff continue to work on Elite Dangerous" (Jul 2018)
"a full development team (over 100 people!)" (yesterday)

None of the above official statements equate to "100+ developers", as many roles and disciplines are involved in game development as Zac helpfully clarified over on Reddit (which I copy pasta'd here):

ObsidianAnt also referenced this in his latest video:



It's very simple. It's right in the quote from Zac from yesterday that you put in your post: "a full development team (over 100 people!)"
The words "development team" => "developers".

Your claim that 'none of the above statements equate to "100+ developers"' is a flat-out lie.

Yes, I appreciate that what that team does is varied and that there are many disciplines that go into development.

Doesn't change a whit about the fact that over a hundred people worked on what came out over the past year, and it amounts to depressingly little that was off-the-mark, did not live up to the advertised "Core game fixes and changes", and compared to work being done in the rest of the gaming industry right now is absolutely NOT enough.

So, again. The question raised by this thread's title is very poignant if you try figuring out what the hell this team of 100+ people is achieving if this is all they can put out compared to much smaller teams (some of whom fight against much less receptive communities).

Personally, just yet another sign that the leading decision-makers in Fdev are incompetent, with a couple year's history now of having consistently mismanaged the game's direction.
 
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Look, no offense, but when did you become a shill? I expect more of a big-time redditor.
I've always informed people by linking and quoting sourced information.

It's very simple. It's right in the quote from Zac from yesterday that you put in your post: "a full development team (over 100 people!)"
The words "development team" => "developers".

Your claim that 'none of the above statements equate to "100+ developers"' is a flat-out lie.
A QA tester isn't a developer. A server administrator isn't a developer. A music composer isn't a developer. A regression tester isn't a developer. They all are examples of important members of a game's development team however.

Yes, I appreciate that what that team does is varied and that there are many disciplines that go into development.

Doesn't change a whit about the fact that over a hundred people worked on what came out over the past year, and it amounts to depressingly little that was off-the-mark, did not live up to the advertised "Core game fixes and changes", and compared to work being done in the rest of the gaming industry right now is absolutely NOT enough.

So, again. The question raised by this thread's title is very poignant if you try figuring out what the hell this team of 100+ people is achieving if this is all they can put out compared to much smaller teams (some of whom fight against much less receptive communities).

Personally, just yet another sign that the leading decision-makers in Fdev are incompetent, with a couple year's history now of having consistently mismanaged the game's direction.
Fair enough.
 
I've always informed people by linking and quoting sourced information.

A QA tester isn't a developer. A server administrator isn't a developer. A music composer isn't a developer. A regression tester isn't a developer. They all are examples of important members of a game's development team however.

Here we go again with being disingenuous with word's meaning. (not referring to you alone, forums in general)

They directly contribute to the development of the game, Zac himself called them part of the "development team". So they are part of the catch-all term "developers" used to refer to Fdev in this case.

Either that, or you're telling me Zac's post was insincere and seemingly dishonest/misleading, since the the number of "actual" developers according to your definition of it is actually much lower than 100+.

In either case, the overall question still remains, the only difference being how many people in that team it technically applies to, I guess.
 
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