And again, people still confuse "exploration" and "travel".
Exploration isn't boring, you hunt for ELWs, you prospect for jumponium, you need to repair SRV, you take in the sights. You have something to do. Still, a very very limited set of activities with ultimately nothing to actually discover besides Stellar Forge glitches. I really hope they do inprove upon this, because the current implementation isn't even MVP, unless you're astrophysics major and take interest in these things written in galmap description. Sorry, I'm more fond of Christopher Columbus or Vasco da Gamma style of exploration. Making all planets landable would add to this a lot, even if they would be funky NMS style. But I digress.
Long distance travel IS boring and IS a waste of my time as a human being. The answer "then don't" is frankly childish. Automating jumping is not taking away anything. And I already said I think you should be able to go to sleep IRL and wake up 2000 jumps later while my ship stays in the game still. But that would require persistence servers, and probably a subscription to keep them up. Which I wouldn't mind, but currently Frontier has to re-earn my trust in order for me to spend a penny on them. Nevermind the fact that the screams and pitchfork clank on this forum would even be audible in space, despite physical impossibility
Good point on space legs, without an NPC crew or an AP, we would still be chained to our chair unless we stop (and in SC you can't "stop" completely so you need to low wake). And I would pretty much like for example to examine galmap while this soul-crushing, mid-bogglingly stupid mechanics takes place. Hunting for next neutron star along the road, perhaps? Instead of turning to third party website? Maybe looking through my modules, planning next upgrade? Examining which blueprints require which materials and what do I need to gather on those rocky airless worlds next time? Other activities not in game yet, perhaps? Space legs example is a good one, too. I could for example go repair something on the ship, or just enjoy the sights from another vantage point in ships (Conda exploration deck anyone?). Also, and now I'm letting my imagination run wild, we could for example get notifications on smartphone while "offline", that another ship has been detected in the system when out in the black, and could select an action to take or run to computer to log in... or maybe chat with the other ship through EDClient app
. Or an encountered danger... Btw. smartphones have advanced dramatically, you can run really intensive games on them nowadays, so maybe we could even remotely pilot the starship via a simplified controls interface... Dare to dream?
Answering how AP would be better than a human macro - it wouldn't. It would be a Quality of Life update, not a miracle cure to stale, less than Minimal Viable Product gameplay aspect. Because of current barebones gameplay implementation it would only make boredom less atrocious, while the ship flies itself and I only operate discovery scanner/galmap... or read a book or watch netflix, like many long distance travellers. Why some people cling to "press J till you hurl" idea like dear life is beyond me. Sense of pride and achievement? EA's Battlefront is that way...
DrewCarnegie: I've given plenty of examples of what "piloting a spaceship" means to me... I have no idea from where you interpolated your "reductio at absurdum" argument from.
Exploration isn't boring, you hunt for ELWs, you prospect for jumponium, you need to repair SRV, you take in the sights. You have something to do. Still, a very very limited set of activities with ultimately nothing to actually discover besides Stellar Forge glitches. I really hope they do inprove upon this, because the current implementation isn't even MVP, unless you're astrophysics major and take interest in these things written in galmap description. Sorry, I'm more fond of Christopher Columbus or Vasco da Gamma style of exploration. Making all planets landable would add to this a lot, even if they would be funky NMS style. But I digress.
Long distance travel IS boring and IS a waste of my time as a human being. The answer "then don't" is frankly childish. Automating jumping is not taking away anything. And I already said I think you should be able to go to sleep IRL and wake up 2000 jumps later while my ship stays in the game still. But that would require persistence servers, and probably a subscription to keep them up. Which I wouldn't mind, but currently Frontier has to re-earn my trust in order for me to spend a penny on them. Nevermind the fact that the screams and pitchfork clank on this forum would even be audible in space, despite physical impossibility
Good point on space legs, without an NPC crew or an AP, we would still be chained to our chair unless we stop (and in SC you can't "stop" completely so you need to low wake). And I would pretty much like for example to examine galmap while this soul-crushing, mid-bogglingly stupid mechanics takes place. Hunting for next neutron star along the road, perhaps? Instead of turning to third party website? Maybe looking through my modules, planning next upgrade? Examining which blueprints require which materials and what do I need to gather on those rocky airless worlds next time? Other activities not in game yet, perhaps? Space legs example is a good one, too. I could for example go repair something on the ship, or just enjoy the sights from another vantage point in ships (Conda exploration deck anyone?). Also, and now I'm letting my imagination run wild, we could for example get notifications on smartphone while "offline", that another ship has been detected in the system when out in the black, and could select an action to take or run to computer to log in... or maybe chat with the other ship through EDClient app
Answering how AP would be better than a human macro - it wouldn't. It would be a Quality of Life update, not a miracle cure to stale, less than Minimal Viable Product gameplay aspect. Because of current barebones gameplay implementation it would only make boredom less atrocious, while the ship flies itself and I only operate discovery scanner/galmap... or read a book or watch netflix, like many long distance travellers. Why some people cling to "press J till you hurl" idea like dear life is beyond me. Sense of pride and achievement? EA's Battlefront is that way...
DrewCarnegie: I've given plenty of examples of what "piloting a spaceship" means to me... I have no idea from where you interpolated your "reductio at absurdum" argument from.
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