Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

I think we can all agree that while ED looks great and has some great features, the overall game design is very, very poor.

Yep.

It's really an open world game with fast travel but only from adjacent nodes. But the map is extremely large requiring hundreds of fast travels to get to your destination.

If you have an open world map, it's important that you encounter interesting events as you travel. It's important that you have emergent gameplay opportunities. It's important that you can discover interesting locations with valuable rare items. It's important that there are dangers that must be avoided or confronted.

None of that exists with ED. They never designed for this from the beginning. They just copied the 1984 game and ignored all the advances in game design.
 
You got to go to Colonia?

"Don't like the autopilot, don't use it"
Don't like so many jumps to go to Colonia? Don't go to Colonia.

It's a boring place anyway.

That is what I do not get about exploration, it is boring. The only thing you might see after 2000 jumps different than what you might see in the bubble are more stars, or more darkness, or more colors.

Every single thing in this damn addictive but boringn game is a repeat, over and over again.

And at some point you've done it all so much that thewre is nothing exciting.

Well, I took a cargo mission and that was boring...

Maybe I can do a passenger mission now, no, they screwed up the lounge too bad on the last update, and I'm not working for chicken feed.

Trade, no, too dull, combat, no, I've fought enough for three life times...

Mining, no it sucks, exploration, it sucks the worst...

I guess I'll visit the forums, they are never dull, lol.
 
That is what I do not get about exploration, it is boring. The only thing you might see after 2000 jumps different than what you might see in the bubble are more stars, or more darkness, or more colors.

Every single thing in this damn addictive but boringn game is a repeat, over and over again.

And at some point you've done it all so much that thewre is nothing exciting.

Well, I took a cargo mission and that was boring...

Maybe I can do a passenger mission now, no, they screwed up the lounge too bad on the last update, and I'm not working for chicken feed.

Trade, no, too dull, combat, no, I've fought enough for three life times...

Mining, no it sucks, exploration, it sucks the worst...

I guess I'll visit the forums, they are never dull, lol.

Yeah, I'm confident this wasn't the game for you.
 
Is anyone actually allowed to like this game?

Oh God no, there is a very dedicated group of forumite that will do everything in their power to stop anyone admitting they still like the game. Their biggest fear is that if they let ONE player state they like the game, then others may post they too like the game. Then more may post that they too like the game.

It would really ruin their 'The game is dead, FD lied, 'X' game is better, the game is in maintenance mode, no one actually works at FD' type of rhetoric.
 
The problem with auto-pilot is not with the idea itself. But the forums are littered with similar-but-different suggestions. Which leads to the question, where do you draw the line; where does it stop?

So, you have auto-pilot for whatever, in-system jumps or in-bubble jumps or known-space jumps. But then there are equally valid (?) arguments for fast-travel/in-system jumps from the entry point to other stations/stars. And just the other day I saw a request for the ability to auto-honk on entry to a system. And from Day One there have been suggestions/questions about why we need to dock when in reality the cargo could be flown from the station to the ship.

So if you take all of these suggestions at face value, and implement all of them, you end up with a game that plays itself - the human player sets the route, but then everything happens automatically: the route is plotted, jumps happen, discovery scanner auto-honks, ship fast-travels to any station, cargo automatically transfers to ship, and repeat until suicide. There's no game there.

One solution is that FD evaluates all of the suggestions and picks, maybe, one. Or, alternatively, FD evaluates all of the suggestions and picks none of them, we stick with what we have, and pilot/commanders have to fly the damn ship between systems, between entry point and station, and dock with the station, and transfer the cargo, and just play the game.

And you know what, I know which I prefer. I bought the game, I want to play the game. I don't want to play some other game. Thanks!
 
I would like to temporarily break this ‘interesting’ discussion up with a small intermission period.

Fruit cake (hot) with cold finest Devon custard on top !

Intermission over.
Thank you, as you were..
Flimley
 
No it wasn't, it was you having a cry after getting your butt handed to you in your latest rant about stacking missions :D

I repped you for getting a laugh out of me, lool.

I get frustrated but I love the game too much to stay that way.
 
For anyone interested, here's an example of how AP can compliment your piloting controls, rather than simply abrogating them entirely to some kind of self-playing 'win' button:


[video=youtube_share;zYqNjNdxQKk]https://youtu.be/zYqNjNdxQKk[/video]


The basic assists being used are:

- FA-on: Hold Velocity & heading

- FA-off: Manual thrusts only, with angular damping

- AP: Fly to nav target and hold (stop)

- AP: Fly to and attempt to dock with nav target


Here i only used AP to fly to the orbital station after hyperspacing - i could equally have flown that leg manually with FA on or off, and frequently do so, but just didn't feel like it today. Besides, it's just a lot of empty space without much to see or do.

Upon arrival however i decided to fly down to the ground base instead, using FA-off, in real-time. Kindergarten stuff - fly towards base at max thrust until a little under halfway there, then flip it 180° and maintain max thrust. Then just glide it down into the hangar using small corrections. Again, i could've reverted to AP for this too, but take-off and landings provide more stuff to see and do..

AP simply augments your piloting and gaming options. You use it when it's the right tool for the job, but you always decide - on the fly - what the job in hand is..

The whole 'up a bit, left a bit' preoccupation still has its place (around planets at least, if less so when travelling between them), but if it's the be-all and end-all of the game's experience of 'spaceflight' then it's missing all the tricks...

For all its pop-up texture scaling (bright light is not its friend), FFE offers a much more engaging spaceflight experience. It's just so much more space-flightier. You know what i'm saying - it's the quality of the flight that matters.. No amount of 'up a bit, left a bit', glide mode or wobble-mode, with all the canned FX and weird groaning noises in the world, can substitute for ED's conspicuously absent basic features, and the inevitable tedium of what's left..

AP would just make supercruise that little bit more tolerable, enabling pilots to do something (anything!) else besides the interminable up-a-bit, left-a-bit minigame..
 
Pushing that button free's you up to get involved with other aspects of the game, as opposed to nudging a stick or pushing the J key every few minutes. I'd rather be studying the gal map or repairing my ship, monitoring other ships in SC, anything is better than the tedious manual push J gameplay we have right now.

Automation in itself could be a whole other level off depth on our ships, real autopilots require interaction, setup and monitoring, again much better than the push J mechanic some cmdrs seem to love.

The sweet sound of reason.....
 
This is such a 21st Century request. Back in those days they thought "Automate everything" was the answer and they forgot how to do ANYTHING and lost essential skills. I'm just so glad we change back in 30th century, just them damn docking computers to get rid of now!
 
I would like to temporarily break this ‘interesting’ discussion up with a small intermission period.

Fruit cake (hot) with cold finest Devon custard on top !

Intermission over.
Thank you, as you were..
Flimley

I take the fruit cake but do you know where you can stick your mustard? Mustard! Onna cake! What is wrong with people?!
 
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