I think we can all agree that while ED looks great and has some great features, the overall game design is very, very poor.
Yep.
It's really an open world game with fast travel but only from adjacent nodes. But the map is extremely large requiring hundreds of fast travels to get to your destination.
If you have an open world map, it's important that you encounter interesting events as you travel. It's important that you have emergent gameplay opportunities. It's important that you can discover interesting locations with valuable rare items. It's important that there are dangers that must be avoided or confronted.
None of that exists with ED. They never designed for this from the beginning. They just copied the 1984 game and ignored all the advances in game design.