Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

All the pit stops are basically redundant. There is no real reason the ships need to redrop into systems everytime their "jump range" was used up. Instead of having to load the system gazillions of times it would have been better to convert jump range into jump speed and have ships only drop into systems for refueling. The rest should have been a travel in hyperspace or whatyogonnacallit, seemless, with big tanks you'd even watch the stars come closer and notice how features like nebulae change with different aspects. Might reduce workload for the servers and cuts down on data packets going to and fro, too.

May I quote meself? There is no need to automate all of it. And we're not really asking for total automation neither, like some would like to paint those who constructively criticise.
 
And while it may not be the most fun part of the game... it's part of the whole experience. You don't get to cherry pick your way through life. Every once in a while you gotta deal with the stone in the cherry.

Yeah...but not the same stone over and over and over and over again, surely?
 
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Who would have thought this thread would devolve into a battle between those who like dull repetitive gameplay and those who don't? Nobody is changing their mind. I already pointed out this is a taboo subject. People who cannot differentiate activity from accomplishment or entertainment from fulfillment will fight to the death to protect their Ill conceived ideas. Go forth and ruminate on how you despise those forum "trolls" who dare disagree with you.
 
Having us steer our ship through hyperspace tunnels and have us avoiding massive gravitational objects would be a neat little addition instead of the same loading screen over and over (the hyperspace animation is awesome, I just feel more could be done with the concept of hyperspace to enrich gameplay and add more depth).

Also, have sectors of space that are shorter hyperspace routes but they're more risky. As in you run the chance of your FSD becoming unstable and you get thrown out at a random location (this should be a risk regardless to be honest, especially with lower class drives), or you actually get stranded within hyperspace.


I don't know, things need to be added to make hyperspace feel "real" and not just a loading screen that never changes.
 
And why do we have to have the stone in the first place? I mean, just because life has crappy crap in it doesnt mean our entertainment should too?


But one man's crappy crap is another's cherished gold.

But I am suspecting troll bait.... the OP said the game drove him away more than 18 months ago. Why haunt message boards for a game you dislike? I stopped attacking Daikatana YEARS ago.
 
LOL. It takes 'only seconds', plus a loading screen of 40 seconds. Per jump. Which you often need thousands of. Which means thousands upon thousands of hours of 'waiting + pressing J'. What is actually your problem with having other people who are not you automate this? Why do you care so much that you want them to not have it their way if it doesnt influence you in any way whatsoever?

Since when do you need to make thousands of jumps to do anything?

If you don't want to make thousands of jumps, go exploring in a nearby system. Problem solved.

having to repeatedly stab at the "jump" button is already a choice.
If you don't want to do it, you don't have to.
 
Is it too much to ask that hyperspace travel take on a form something like a revamped version of the interdiction mini game with nebula and asteroid fields you need to navigate through at great peril? A game so dull it requires a second monitor for Netflix is pretty sad. Especially since I'm reasonably confident space is full of things incomprehensibly dangerous.
 
Since when do you need to make thousands of jumps to do anything?

If you don't want to make thousands of jumps, go exploring in a nearby system. Problem solved.

having to repeatedly stab at the "jump" button is already a choice.
If you don't want to do it, you don't have to.

Why are you so reluctant to consider an entirely optional autopilot?

As you say, 'If you don't want to do it, you don't have to.'
 
Is it too much to ask that hyperspace travel take on a form something like a revamped version of the interdiction mini game with nebula and asteroid fields you need to navigate through at great peril? A game so dull it requires a second monitor for Netflix is pretty sad. Especially since I'm reasonably confident space is full of things incomprehensibly dangerous.

That sounds like a truly terrible idea.
 
Hidden within those petty insults is the truth though. The reason we dont have an auto-pilot is because there is a very small group of people who do nothing but jump thousands upon thousands upon thousands of times, and pride themselves on doing so. Which is fine, to each his own, but it are these people who are vehemently against an auto-pilot because it would 'reduce their achievement'.

IMHO, anything and everything that must be repeated without offering a challenge of any kind should have the option of automation. If people, for example stigbob in this topic, enjoy pressing 'J' repeatedly I have no problem with them pressing that button as many times as they want. At the same time, others should have the ability to automate it. Or FD should add some actual gameplay to the whole process, but that seems even less likely.

Well if FDev are genuinely making gameplay decisions on the basis of the opinion of a handful of cranks fair enough but I'm not convinced that they are - I assumed it was as much an issue of prioritising dev resources and so on as giving in to the needs of the lunatic fringe.

I'm no lover of excessive jumping myself - I've been 40K LY out from Sol exploring and yet I nearly pulled my eyeballs out doing 26 jumps back from the California nebula recently after a CG, the reason being that I hardly ever do 26 jumps without stopping to check something out when I'm exploring.
 
Since when do you need to make thousands of jumps to do anything?

If you don't want to make thousands of jumps, go exploring in a nearby system. Problem solved.

having to repeatedly stab at the "jump" button is already a choice.
If you don't want to do it, you don't have to.

Suppose I want to go to Colonia. Why would you be so incredibly opposed to people doing just that without pressing the 'J' but an ungodly number of times? You can keep doing whatever you like as it is now, if you prefer.
 
Is it too much to ask that hyperspace travel take on a form something like a revamped version of the interdiction mini game with nebula and asteroid fields you need to navigate through at great peril? A game so dull it requires a second monitor for Netflix is pretty sad. Especially since I'm reasonably confident space is full of things incomprehensibly dangerous.

Because playing the same minigame 1,000 times is much more interesting than the mechanism we have now?

Also, nebulae are HUGE. You're highly unlikely to be jumping PAST them, unless you're using Neutron Star boosting.
A lot of the time, you're not even jumping PAST stars.

Space is full of absolutely nothing - that's kinda why they call it 'space'.
 
Suppose I want to go to Colonia. Why would you be so incredibly opposed to people doing just that without pressing the 'J' but an ungodly number of times? You can keep doing whatever you like as it is now, if you prefer.

IIRC the dev quote on not having autopilots were along the lines of "we want people to play the game".
 
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