Why Elite will always be better than Star Citizen: Gravity - or the lack there of.

Orbital, or Centrifugal gravity when interacting in 1st person, on Orbis and Coreolis stations. Would live to see, 0g at smaller stations, and when moving around the ship while in flight. Either in Odessey or later. Reactions?
 
OP, I agree with the 0g on outposts (smaller stations)! If Frontier breaks rules and has magical gravity on outposts, I will be very disappointed!
 
yeah but what about high G planets? like atm a pilot can comfortably land on and drive around 9G planets - ie - an environment where they would way 9 times what they weigh on earth

EDIT - I'm fine with this btw - not complaining, i think a lot more compromises in realism should be made for the sake of gameplay tbh. but just saying,Gravity isn't treated as realistic all the time :p
 
yeah but what about high G planets? like atm a pilot can comfortably land on and drive around 9G planets - ie - an environment where they would way 9 times what they weigh on earth

EDIT - I'm fine with this btw - not complaining, i think a lot more compromises in realism should be made for the sake of gameplay tbh. but just saying,Gravity isn't treated as realistic all the time :p
Yeah the most realism we are going to get is magboots with empty environments so we cant tell if theres gravity or not. For example every cockpit in the game right now.
 
sc has a really bad fly model,sorry i could never get on with it.ED i can fly loops around asteriods,and npcs try that in SC and your end up in a rock or other places.
 
We have magic physics already, what with thrust boosting capping out at 'x' mps rather than infinitely accelerating and SC doing all the work for you. Quite immersion breaking tbh but hey, emergent gameplay (etc.). :)
 
Just like in movies/tv, gravity on everything is usually just a convenience. Much like all aliens look a bit humanoid. CG has altered the later a bit but its still difficult.

I'm a rare bean who likes underwater sequences in games (used to be a diver even, yea I've had many bizarre jobs). The no gravity sections of games don't bother me. I have seen, though, what appears to be a majority of players having extreme difficulty in orientation and maneuvers in 0g/ under water scenarios.

We shall see, perhaps. Don't know if any outposts will be walkable.

As for high G worlds. We'd need to be moved around in water tanks or something to just not be crushed under our own weight.
 
yeah but what about high G planets? like atm a pilot can comfortably land on and drive around 9G planets - ie - an environment where they would way 9 times what they weigh on earth

EDIT - I'm fine with this btw - not complaining, i think a lot more compromises in realism should be made for the sake of gameplay tbh. but just saying,Gravity isn't treated as realistic all the time :p
Game play > everything else > realism > launching a live game > SC
 
We have magic physics already, what with thrust boosting capping out at 'x' mps rather than infinitely accelerating and SC doing all the work for you. Quite immersion breaking tbh but hey, emergent gameplay (etc.). :)

To be honest, infinite acceleration would make for really quirky gameplay so capping speed makes sense, from a certain point of view.

Lowering the landing gear or cargo hatch causing some sort of aerodynamic drag on the other hand will always be hilarious (though it's nice to have something for additional, huh, "braking" power)
 
This one got me good.


That’s actually the only bug from that collection that they’ve managed to tackle. (Presumably because it was allowing pirates to hoover up people’s ships, and then sell all the conjoined cargo from the entangled physics grids ;))

Comfortingly they have added lots more bugs since though ;)

Source: https://www.reddit.com/r/starcitizen/comments/k2x0aw/yo_my_homie_is_having_a_seizure_this_game_is_so/


 
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