Orbital, or Centrifugal gravity when interacting in 1st person, on Orbis and Coreolis stations. Would live to see, 0g at smaller stations, and when moving around the ship while in flight. Either in Odessey or later. Reactions?
Yeah the most realism we are going to get is magboots with empty environments so we cant tell if theres gravity or not. For example every cockpit in the game right now.yeah but what about high G planets? like atm a pilot can comfortably land on and drive around 9G planets - ie - an environment where they would way 9 times what they weigh on earth
EDIT - I'm fine with this btw - not complaining, i think a lot more compromises in realism should be made for the sake of gameplay tbh. but just saying,Gravity isn't treated as realistic all the time![]()
Why bring SC into this? From what we've seen so far, Odyssey won't feature 0g environments either.
Game play > everything else > realism > launching a live game > SCyeah but what about high G planets? like atm a pilot can comfortably land on and drive around 9G planets - ie - an environment where they would way 9 times what they weigh on earth
EDIT - I'm fine with this btw - not complaining, i think a lot more compromises in realism should be made for the sake of gameplay tbh. but just saying,Gravity isn't treated as realistic all the time![]()
We have magic physics already, what with thrust boosting capping out at 'x' mps rather than infinitely accelerating and SC doing all the work for you. Quite immersion breaking tbh but hey, emergent gameplay (etc.).![]()
@777DriverWe have magic physics already, what with thrust boosting capping out at 'x' mps rather than infinitely accelerating and SC doing all the work for you. Quite immersion breaking tbh but hey, emergent gameplay (etc.).![]()
This one got me good.