Why FDev.. just why make this game so tedious on purpose?

Wouldn't the game be richer with actual player interaction instead of an empty npc world where everything is generated the same?
Plenty of player interaction to be had in the game, if the player chooses.

Trading between players has been frowned upon historically as there will always be someone who is crazy enough to pay real money for in-game assets... (I'd love to find that player, I have a nice bridge for sale...)
 

Viajero

Volunteer Moderator
Wouldn't the game be richer with actual player interaction instead of an empty npc world where everything is generated the same?

If you are referring to player trading I am afraid that is an entirely different topic though ;) and which goes quite beyond a discussion about grind!

Player trading is full of pitfalls and open for abuses as you pointed out above though. On that topic I suspect the Fleet Carriers trading facility has been probably monitored by FDEV as a testing bed of sorts. Weather that will lead to a more widespread player to player trading system including engineering materials is still to be seen, but if that comes to pass that would require a significant revamp of the economy system in the game.
 
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You need to mine shards, trade down.
You need to scan HGE, trade down.
You need to scan Jameson, trade down.
You need to scan Wakes, trade down. (This one is the most lose though, since you can just scan random ships and amass data)

If I need to do those things to progress in game why have I managed without ever touching them, except for scanning the odd wake when leaving a station before jumping on my way?

Never visited the shards, never seen Jameson’s crash site, never spent time farming HGE... just bumbled along doing my things in space, picking up the odd mats as I go... oh, and I’ve only used the traders once recently too when I’ve been missing bits for the odd experimental mod.
 
Plenty of player interaction to be had in the game, if the player chooses.

Trading between players has been frowned upon historically as there will always be someone who is crazy enough to pay real money for in-game assets... (I'd love to find that player, I have a nice bridge for sale...)

I don't know. There is not much in my experience. People either take you out of hyperspace and blast you right to bits or ignore you. Winged missions are not more challenging or different than solo missions. Mining is the only thing that is improved..
Laser mining, not core mining though. You can not even get different roles while at it, because only one gets money. That is sad. Nav lock has a history of not working and jumping in a wing in general is a pain since you can not reduce your max jump range to the lowest one.
 
If I need to do those things to progress in game why have I managed without ever touching them, except for scanning the odd wake when leaving a station before jumping on my way?

Never visited the shards, never seen Jameson’s crash site, never spent time farming HGE... just bumbled along doing my things in space, picking up the odd mats as I go... oh, and I’ve only used the traders once recently too when I’ve been missing bits for the odd experimental mod.

Read the context. It was the discussion about what parts the market help players with when they want fully engineered ships. Yes you can eventually get everything by just playing.. But your profile suggests you barely did anything than exploring. So i just assume you do not partake in combat or mining.

You can either farm four hours shards or play the game for a year and get the same amount of materials. The choice is the players. The market promotes the shards though and that is degenerate.
 

Viajero

Volunteer Moderator
You can either farm four hours shards or play the game for a year and get the same amount of materials.

That is a bit of unnecessary hyperbole. The trading ratios and the alternatives you may need are nowhere near that difference in time. Based on my own experience, and if you plan your activities ahead smartly, the difference in time is quite insignificant.
 
I don't know. There is not much in my experience. People either take you out of hyperspace and blast you right to bits or ignore you. Winged missions are not more challenging or different than solo missions. Mining is the only thing that is improved..
Laser mining, not core mining though. You can not even get different roles while at it, because only one gets money. That is sad. Nav lock has a history of not working and jumping in a wing in general is a pain since you can not reduce your max jump range to the lowest one.
We each experience the game differently, and over time the interaction become less one-sided when it comes down to combat...

As for mining, I mine for Tritium for my FC in Colonia, buy Tritium for the FC in the bubble... Otherwise the only mining I jumped on was Void Opals following 3.3 launch, it bought me a couple of nice ships and equipped them. (and of course the mandatory engineer mining, gathered loads of raws from that too!)

FC's improved the game immensely, permitting me to accrue 700 million credits over around 3 hours a couple of days ago, following a ship buying spree (y)

Credits & materials are sufficiently easy to acquire - unless one is rushing single-mindedly toward some engineering believing it will change the game for them... Then it isn't fun at all.
 
Read the context. It was the discussion about what parts the market help players with when they want fully engineered ships. Yes you can eventually get everything by just playing.. But your profile suggests you barely did anything than exploring. So i just assume you do not partake in combat or mining.

You can either farm four hours shards or play the game for a year and get the same amount of materials. The choice is the players. The market promotes the shards though and that is degenerate.

So the conclusion is that the grind is mostly imposed by players themselves? To be fair, you have a point if the first thing you want to do in game is get into competitive PvP, which is a pretty narrow focus and does require engineering due to the powercreep.

I started this game with an exploration leaning but I’ve got a ship fitted for any activity except PvP which holds little interest, I’m not a fan of chasing metas so I just fly spaceships I enjoy. I do a fair bit of PvE combat these days supporting my squadron’s affiliated faction, and I enjoy laser mining when I want to relax because rocks don’t shoot back and I can help fill my squadron’s carriers with tritium and other minerals for wing trade missions. None of which requires an engineered ship, but my four main ships are all at least G3 where it counts which lets me tweak the builds to my liking. I’m not saying you’re entirely wrong, but you’ve a confrontational approach that doesn’t lend itself to discussion and I disagree with your main points, because I personally have never had to play the game like that to enjoy it. As with all unsolicited opinions your mileage may vary.
 

Viajero

Volunteer Moderator
There are gazillion of other ways to collect materials, including mission rewards. Why just stick to one way and then call it tedious? I'm sorry, but YOU made it tedious, not the game.

On the mission front it would be great if there was a way to filter/search missions by a specific material reward in a given radius from your current system.
 
On the mission front it would be great if there was a way to filter/search missions by a specific material reward in a given radius from your current system.

You are at the mercy of RNG somewhat, but now I’ve got nothing I particularly want more credits for at this point in my career I’ve learned to always take the material rewards, because they’ll be more useful somewhere down the line!
 

rootsrat

Volunteer Moderator
On the mission front it would be great if there was a way to filter/search missions by a specific material reward in a given radius from your current system.

As you know, it is impossible to send simple information like that across systems :D

As opposed to very complex human holograms able to operate star ships' systems across the galaxy in another pilot's ship, but that's a different discussion ;)
 
Winged missions are not more challenging or different than solo missions.
Could you post a video of you soloing a winged assassination mission?

Credits & materials are sufficiently easy to acquire - unless one is rushing single-mindedly toward some engineering believing it will change the game for them... Then it isn't fun at all.
This is the problem. before engineering it was people going off on how long it took to earn credits for a conda, falsely believing that owning a conda was end game and without it they couldn't play ED.
IMO the shards are an instant gratification...I went out there a year ago to see what it was all about. Never needed raw mats since...when shards were 1st discovered they were like the holy grail, I can't remember any complaints...only WOOOHOOOOs.
 
and I enjoy laser mining when I want to relax because rocks don’t shoot back and I can help fill my squadron’s carriers with tritium
Get your body out to Colonia... I have a nice pirate themed FC that would appreciate your skills... ;)
I’m not saying you’re entirely wrong, but you’ve a confrontational approach that doesn’t lend itself to discussion and I disagree with your main points, because I personally have never had to play the game like that to enjoy it.
Look at it this way... you state your case (that, actually, a good deal of mat gathering can be done while enjoying the game) amicably, because you don't wish to come across as intolerent... Others choose differently... I know which I'd invite to wing up with me for in-game revelry (when that HOTAS 4 in my friends hands gets back to me...) 🥳
 
i can't manage to drive and use turret at the same time but that does not resolve the issue that i need to fetch chunks like a dog. Also you are missing the point. This is not about optimizing a bad gameplay loop. This is a sarcastical way of presenting a gameplay loop (either it is actually bad or not - that is personal opinion and i do not argue personal opinion). You guys could take it with some humour instead of being defensive out of the box.
The tediousness of grinding the game to do or get something fast is an ancient and boring topic on the forums which has worn away the sense of humour associated with it, I suspect you are mistaking boredom with defensiveness.
 
Wouldn't the game be richer with actual player interaction instead of an empty npc world where everything is generated the same?
Maybe but it would depend on the players you met and if you like people, at least NPCs give you a level playing field.
 
Yeah after 4000 hours of ED I find I lose interest in some activities quicker than before, but I always manage to find something else to keep me going. Personally the grind doesnʻt bother me too much.
 
Calling Material Traders "marketboards" XD Gosh
you didnt get the point at all. with a market place i can get everything i want with what ever i love doin the most.
that dosnt work with MT. theyre the worst kind of traders in existence. the ratio, the mats still needed and so on.
Im forced to farm raw mats, with a srv, on a stupid empty planet, no way around
you can defend the "grind" all you want. or say a marketboard dosnt have to do with grind is also just delusional.

What a silly excuse lol
 
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