Why FDev.. just why make this game so tedious on purpose?

Get your body out to Colonia... I have a nice pirate themed FC that would appreciate your skills...

If it’s ever parked near the Bubble throw me a message and I’ll happily help fill the hold a little, either with tritium or mission commodities :) in fact, now that I’m about to become a space billionaire I’ve been thinking I should invest in a big ol’ space truck for hauling, I’m not in it for profit so sub-galactic average buy orders will suit me, and trit can be a charitable donation because fun is it’s own reward and I’m a bleeding heart at, err, heart?

It won’t be fast, or efficient, but it would be emergent gameplay ;)
 
Calling Material Traders "marketboards" XD Gosh
you didnt get the point at all. with a market place i can get everything i want with what ever i love doin the most.
that dosnt work with MT. theyre the worst kind of traders in existence. the ratio, the mats still needed and so on.
Im forced to farm raw mats, with a srv, on a stupid empty planted, no way around
you can defend the "grind" all you want. or say a marketboard dosnt have to do with grind is also just delusional.

What a silly excuse lol

I bally well agree with you old bean.

The MT exchange rates are bloody terrible.
 
The environment is beautiful, the sound design is spectacular, the flight mechanics are great, the srv is fun to drive, combat is engaging, exploration is a procgen slot machine, the voice acted narrative gems are awesome, the guardian station animations are sweet, core mining in particular is great (I'm sure I am leaving out so many more positives),

BUT

the progression mechanics around guardian module unlocks, engineer access, materials acquisition , ship unlocks, system permit unlocks, are a repetitive mess of fetch quests and redundant tasks.

If you get down to it, any game progression has a limited range of mechanics - but what distinguishes a positive experience from a boring repetitive one is the underlying character story or experience.

ED by design pulls the player out of the character experience and puts them into a person sitting at a computer experience in its treatment of grind. You know as a player you have to sit and run through message delivery mission quest over and over to to unlock that FAS. You are not focused on the text of the missions, the static portraits of the contacts ("Ooh I wet myself"), you simply stare at that bar and wait for the rank progression mission to pop. It's about what, 30 of these identical loops to get the Dropship?

The point is the game design understands that you do not care about the game experience, you care about the thing at the end of the tunnel, and you are going to burn x minutes looking at ARX ads.

It's probably not fair that this is a "sinister" design, but it is certainly not designed to be "fun".

When I think about "fun" grind experiences, in Skyrim, Fallout New Vegas, Witcher, Dragon Age, even Cyberpunk for crafting and skill development purposes- there is this underlying story, variation in setting, a more personal presence of the character in the environment. It is often the case that these progression experiences give intermediate gear or skill, introduce NPCs, involve travel and exploration that advances a larger narrative.

So how can you make a procgen universe more personal than a spreadsheet column result?

In my opinion, even though we all want our "own" experience of the environment, a series of chained missions for each unlock would insert the player in the game much more as a character than as a person at a computer. The current design funnels players into a redundant loop of exercises without story, better to have a series of varied activities with some sort of backstory.

It all takes work though, and as long as thousands of people are willing to hit that crystal forest, there is no pressure to change. I guess we are lucky there are folks like Exigeous and DTEA to ease our pain and show us the quick and easy path through the dark side.
Nope. The game design is one in which you go for the game experience not for the grind.

The blinkered focus on things is something people overlay on it themselves.

That's exactly why you have the huge discrepancy of experience, and some people don't grind and enjoy the game, whereas some grind and are largely dissatisfied.

It's also why demands to deal with the grind are usually controversial - they're typically framed around the concept that the game design is one in which you grind and it's just set up badly, and the problem therein is that the solution proposed is effectively based on firstly changing the game design to one in which you grind so that that grind can then be reduced. Those proposals are always going to be antagonistic to the people who don't want the game design changing to be one in which you grind.

(Edited for conciseness)
 
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Could you post a video of you soloing a winged assassination mission?


This is the problem. before engineering it was people going off on how long it took to earn credits for a conda, falsely believing that owning a conda was end game and without it they couldn't play ED.
IMO the shards are an instant gratification...I went out there a year ago to see what it was all about. Never needed raw mats since...when shards were 1st discovered they were like the holy grail, I can't remember any complaints...only WOOOHOOOOs.

Why should i? Obviously i was talking about doing wing missions as a wing opposed to doing solo missions alone. They are the same with just more. Which isn't bad but not a game changer. This changed with the combat revamp some month ago however.. Now its a good money maker.

Also when i got the anaconda it was a complete new game for me and i loved it. So what exactly is your point?
 
After watching the video briefly:
Man, he is just bad to operate the SRV properly.

Ok, everything about the gameplay is great so far; if the SRV doesn't work out and you don't find any ambition or appeal in it: don't do it!
If you do find the ambition: great fun is waiting for you, drifting and jumping to collect your mats and looking good doing it!
You just have to like the challenges ...

Has anyone ever told him about flying FA-OFF? ;)
 
Wouldn't the game be richer with actual player interaction instead of an empty npc world where everything is generated the same?
Not for me. Now you could (legitimately) argue.the current npcs don't always react very believeably and that is for FD.to improve.

But players absolutely have an inability to act generally in a sensible manner imo. In my experience too many players in ED smash the 4th wall and I hate that.
I can't name and shame specific players but 1 example I had was of Code "pirates" tying up the 1 medium pad at Hutton and then proceeding to ram ships to death whilst at the same time sending jeers over the Comms....

Not fun gameplay at all esp not after trucking for ..... Was it 90 mins?.

Or the fact that (some) players expect to be able to roleplay being an indiscriminate psychopath but still expect to be allowed to dock in any policed systems as well as have their pilots federation privslaged.

Basically players spoil a perfectly good game world imo so I am happy to keep all but the ones who agree to play by rules I find compatible out of my game... And it has not spoiled.my game 1 bit since leaving open.

Players tend to suck a bit imo. (No offence intended)

This is not directly on topic but is indirectly. The point is the game I want ED to be and would find enjoyable is NOT the game you want it to be and find enjoyable. This does not make me right and you wrong (or vice versa) but does mean FD have a Job on their hands..... And is why the number 1 thing FD needs to do is accurately market the game they want to make so that people who buy in know what they will get.
 
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Could you post a video of you soloing a winged assassination mission?
Definitely valid, given wing assassinations are much tougher than solo. But they absolutely can be done solo.

Without engineering? Much less so.

Engineering basically counters itself when it comes to wing content in PvE. Were the existing wing missions we have now available before engineering then they'd have still been possible solo.

It's my subjective opinion that combat balance was much more fun back then. So obviously I'm going to be less enthusiastic about the process than others. I think the concept of shard sites is good (I like doing them and my frag cannon addiction means I can't just do it once like you did). I'd love it if all three mat types could be obtained in a similar way.

But the actual process of gathering items in the srv is definitely not beyond improvement. It's bang average in terms of physical game play, particularly the idea of blasting little fragments and scooping them up. Wanting it to be better is OK. But I'd say suggesting ways it could be more fun is ideal.
 
After all is said and done, I don't understand people that find a video game tedious and then go on try to convince everybody else who loves the game that they are wrong. It is a video game, not a political system you are forced to live in.. you don't have to love it, if you hate playing it try reading this and have a think why you are wasting your time with the one game you hate to play.. when you have 1 181 019 to choose from .. or to be fair 3 less because minus Elite 1,2,3 :D

After doing some research, our total comes out to 1181019. This includes 33554 games on Steam, 199 games on Uplay, 3125 games on GoG, 327491 games on Google Play, 811911 games on the App Store, 1893 games for the PS4, 1760 games for the Xbox One, and 2330 games for the Nintendo Switch.
 
Why should i? Obviously i was talking about doing wing missions as a wing opposed to doing solo missions alone. They are the same with just more. Which isn't bad but not a game changer. This changed with the combat revamp some month ago however.. Now its a good money maker.
You stated wing missions are the same as solo...I was merely pointing out they are not.
Not only does a wing assassination mission have more foes to blow up, each one is engineered up to the eyeballs. It's a very, very, different engagement compared to a solo assassination mission.
Also when i got the anaconda it was a complete new game for me and i loved it. So what exactly is your point?
Your point is ED is too grindy. My point was that ever since ED was released new players watch a youtube video where people state you need a fully specced out big ship to do anything. People then look at what this takes, realise it's not going to be done in 5 mins, then come on here and express their opinion that ED is too grindy and take too long to get said big ship and g5 max engineering on all modules. Your post is nothing new and follows the same formula of many previous posts before it.
My other point is you're complaining the shard mat gathering is too grindy...and my point is that a lot of people find the shard mats a MASSIVE bonus and big help, not a grind. Just imagine if the shard mat sites didn't exist :eek:
Definitely valid, given wing assassinations are much tougher than solo. But they absolutely can be done solo.
Without engineering? Much less so.
Absolutely...depending on the skill of the pilot of course and what stick you bring to the fight. Big ship, easier...small ship, much tougher.
I would go as far as to say that soloing a wing assassination mission in an un-engineered small ship would be almost impossible.
 
i see no small seismic charges in here.... what the hell is this?

CluelessGrotesqueKittiwake-small.gif
 
Not for me. Now you could (legitimately) argue.the current npcs don't always react very believeably and that is for FD.to improve.

But players absolutely have an inability to act generally in a sensible manner imo. In my experience too many players in ED smash the 4th wall and I hate that.
I can't name and shame specific players but 1 example I had was of Code "pirates" tying up the 1 medium pad at Hutton and then proceeding to ram ships to death whilst at the same time sending jeers over the Comms....

Not fun gameplay at all esp not after trucking for ..... Was it 90 mins?.

Or the fact that (some) players expect to be able to roleplay being an indiscriminate psychopath but still expect to be allowed to dock in any policed systems as well as have their pilots federation privslaged.

Basically players spoil a perfectly good game world imo so I am happy to keep all but the ones who agree to play by rules I find compatible out of my game... And it has not spoiled.my game 1 bit since leaving open.

Players tend to suck a bit imo. (No offence intended)

This is not directly on topic but is indirectly. The point is the game I want ED to be and would find enjoyable is NOT the game you want it to be and find enjoyable. This does not make me right and you wrong (or vice versa) but does mean FD have a Job on their hands..... And is why the number 1 thing FD needs to do is accurately market the game they want to make so that people who buy in know what they will get.

Why are you then against it when you can just not participate as you are doing now? Nothing would change for you.

You stated wing missions are the same as solo...I was merely pointing out they are not.
Not only does a wing assassination mission have more foes to blow up, each one is engineered up to the eyeballs. It's a very, very, different engagement compared to a solo assassination mission.

Your point is ED is too grindy. My point was that ever since ED was released new players watch a youtube video where people state you need a fully specced out big ship to do anything. People then look at what this takes, realise it's not going to be done in 5 mins, then come on here and express their opinion that ED is too grindy and take too long to get said big ship and g5 max engineering on all modules. Your post is nothing new and follows the same formula of many previous posts before it.
My other point is you're complaining the shard mat gathering is too grindy...and my point is that a lot of people find the shard mats a MASSIVE bonus and big help, not a grind. Just imagine if the shard mat sites didn't exist :eek:

Absolutely...depending on the skill of the pilot of course and what stick you bring to the fight. Big ship, easier...small ship, much tougher.
I would go as far as to say that soloing a wing assassination mission in an un-engineered small ship would be almost impossible.

Well you guys said i said its to grindy.i don't have beef with grindy games. The task should however be engaging. Catching sticks is not for me. Having tools to catch sticks on the other hand would be cool.

Also interestingly many people that complain about my complain do not even do it themselves.. So yeah, that's not a fine way to discuss stuff.
 
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