Why FDev.. just why make this game so tedious on purpose?

you dont even have any solution or anything really to say aside "I dOnT lIkE cHaNgEs"

And here we go again with childish insults. I never once said I didn’t like changes, and that’s speaking as someone who was involved with a DSSA expedition that was practically nuked by changes to icy ring mining last year, rendering much of the purpose of the expedition obsolete. But collectively the players involved unanimously voted to continue on, and adapt to the changes, because we were having so much fun out in the black. What nobody did was come on here and rage and rant about it. Change, or not change... you either find a playstyle that works for you or you keep smashing your head off a grind wall.

As for proposing solutions I doubt I’m qualified enough, or clever enough, to suggest something that would please (or at least not upset) the general majority, so I leave that to those ostensibly better qualified, the devs. I can however be supportive of changes suggested that I see merit in, when they are proposed in a reasonable manner conductive to a friendly and mature discussion. Certainly not when I’m told I’m wrong for not agreeing with them 🙄
 
The problem is that i don't want anything removed. I want things to be improved and diversified. Which you are apparently against. So where is the reason to be against progress. Everyone likes new content. No one says don't add things to the game. So why are you against getting more tools for the job at hand. Why not get different srv, srv equipment. Anything that helps?

The same people that say it is not necessary and that they don't do it are the same people that want the thing to stay like it is. It makes no sense.
Just curious...if for the last 5 years you had to leave your SRV on foot, pick the mats by hand and slowly hand deliver them back to your SRV then would the current mechanic of auto scooping something by driving over it be progress?
The issue people have is that game mechanics can get dumbed down, so instead of playing the game you just click a button and BOOM everything is done automatically for you. Now, you could come up with a brilliant idea on how to make the process more engaging and FD listen and implement it. You are now a happy camper...but the next person who comes along says that this method is still too grindy...you can't win. People are still pushing for instant travel teleportation between stations, because SC is too grindy.
The crux of all of this is that you want a G5 maxed out ship, but don't want to put in the couple of hours required to get the mats...why not go the whole hog and have a station button that says "Max out engineering on modules....1m credits"..that will definitely solve the problem of the "grind".

Not heard of that one, I've planted a Merton Thornless - good size and croppage but disappointing taste.
Go for Ruben thornless. Best blackberries ever and bigger than grapes!!!
 
Absolutely...depending on the skill of the pilot of course and what stick you bring to the fight. Big ship, easier...small ship, much tougher.
I would go as far as to say that soloing a wing assassination mission in an un-engineered small ship would be almost impossible.
Agreed, I actually think any unengineered ship would find it extremely difficult at best because I don't think any amount of skill could stop all four fully engineered ships burning shields and hull down long before you take the target's shields out. The scb spam would need to be constant and I'm unconvinced normal weapons could out do the FDL scbs.

But that was partly my point. Strip the targets of their engineering and the wing mission would still be achievable with old school balance. But they are what they are because of engineering. The upper end of engineering creates a wildly OTT meta that I can't really say is that fun. It's fun enough once you're there. I kind of enjoyed soloing my first wing assassination in my Corvette of Absolute Shield Domination. But I don't think it has a higher payoff than when I killed my first Anaconda way back when engineering wasn't in the game. It just took a lot longer to get to.

My rather useless nostalgic perspective (we'll never get that balance back and that's that) will always add a caveat to my enjoyment of ship building these days. I accept it for what it is, I meta the hell out of it because I'm not in the business of deliberately crippling myself and I've now completed engineering unlocks and high end ship builds on three commanders, some elements of the process of which I enjoyed, some of which I didn't.

I see these videos, I see the slow floaty materials as they drift in 0.03g, I see shooting a blaster at a shard at a slightly wrong angle so it doesn't pop (or any angle and it doesn't pop) and I see people logging in and out and I can relate to the humour. Quite a lot of the process is pretty average stuff at best. But I'll take the shard sites because they're a lot better than prospecting for that stuff normally.

I'll take Dav's Hope for g4 mats on a new commander. I'll take the easy, repeatable HGEs to trade across and I'll happily fill up on the 3 mission g5s whenever I can. But it could all be a lot better. Just like some missions could be better.

At least fdev agree with the part about material gathering and the trader. They're looking into them and it'll be great if there are improvements over the next year or so.
 
So, the time-travellers have returned to verify it?
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Yeah...The usual 'couple of folk passing inane and poorly constucted veiled insults on the remainder of the posters', which is standard fare here.

Not even average for a Monday morning in Lockdown 🤷‍♂️

I just spent an hour screaming at my kid to do his school work so yea thats my life for the next month or six.
 
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