Mr Swainey
Banned
I play open mostly
Hardly see a soul unless I go to what I know is going to be a gank hotspot (which are obvious)
Hardly see a soul unless I go to what I know is going to be a gank hotspot (which are obvious)
Okay, I'm still laughing. And I do enjoy the "pay attention" aspect of open.To avoid "I was innocently carrying 750 tonnes of painite in my paper Type-9, when some griefer blew me up" threads.
It's much more fun to escape from a ganker/pirate than to avoid encountering anyone altogether.
I doubt that players are "afraid" of playing in Open - as it's a part of a video game played in the comfort and safety of ones preferred gaming environment, with an immortal space pixie as an avatar and an unlimited supply of free ships....The reason why people are afraid of open is that they fail to make an objective decision...
Time spent accruing the asset in the first place.Let's say you get killed and 'lose it all'. What exactly are you losing?
The great majority of ganking is done by independent random pvpers. A lot of the most highly skilled pvpers very rarely gank, let alone seal club, because they have stopped playing the game altogether due to bugs and sheer boredom.Okay, I'm still laughing. And I do enjoy the "pay attention" aspect of open.
Y'know you've given me the bug. Unfortunately I'm currently on the other side of the galaxy. When I get back, no more running. I got nothing to lose. I'm curious how good the typical gankers are. (Am I in for a world of pain and credit loss?). Its gonna take me a couple weeks travel. I might just get another account.
I disagree for one reason.. 95% of the CMDRs you will meet in open are not gankers.. so is it really objective to avoid 95% of the good people because one doesn't want to deal with the 5% bad in any way?I doubt that players are "afraid" of playing in Open - as it's a part of a video game played in the comfort and safety of ones preferred gaming environment, with an immortal space pixie as an avatar and an unlimited supply of free ships....
The decision not to play in Open may simply be the result of a lack of inclination to play the ganker mini-game or change ones play-style to accommodate them.
Time spent accruing the asset in the first place.
I suppose it depends on how much one needs other players around to enjoy the game, how low ones tolerance is for playing among those who don't care how their gameplay affects other players, and how much accommodating the latter would change the game for each player making the decision.I disagree for one reason.. 95% of the CMDRs you will meet in open are not gankers.. so is it really objective to avoid 95% of the good people because one doesn't want to deal with the 5% bad in any way?
When all is said and done the positives of open far outweigh the negatives (gankers one meets very rarely)
To avoid "I was innocently carrying 750 tonnes of painite in my paper Type-9, when some griefer blew me up" threads.
It's much more fun to escape from a ganker/pirate than to avoid encountering anyone altogether.
The reason why people are afraid of open is that they fail to make an objective decision... Let's say you get killed and 'lose it all'. What exactly are you losing? Say you lose a fully loaded Cutter with a reactive hull + prismatics (you have to be really lame to lose such a ship to a ganker btw).. That's about 60-70Mil rebuy + the goods. What is 70 Mil in this game today? Nothing... I get that in 3 trade loops with the Cutter = 30 minutes of gameplay.. which I was going to play anyway.
I like how the two main types of answers "So I can get some risk in my game" and "there is actually no risk in open", and apparently these people agree.
Play however you like OP, it's a game and meant to be enjoyed.
Thats why I'm curious how good typical gankers are. Are they generally kids that play for a few months before they move on to another game, flying half-baked ships and no FA-Off experience? Should I be running away, or giving them full attack? Guides say run away. I would get slaughtered in a real PvP fight. Is this a real PvP fight, or is this typically snot-nosed brats that need a good whallup?The great majority of ganking is done by independent random pvpers
I play open mostly
Hardly see a soul unless I go to what I know is going to be a gank hotspot (which are obvious)
I don't know exactly. I do mostly organized PvP and not organic.Thats why I'm curious how good typical gankers are. Are they generally kids that play for a few months before they move on to another game, flying half-baked ships and no FA-Off experience? Should I be running away, or giving them full attack? Guides say run away. I would get slaughtered in a real PvP fight. Is this a real PvP fight, or is this typically snot-nosed brats that need a good whallup?
I'm talking about those that attack mining ships at res sites, or noobs coming in to Deciat to get their first FSD engineered. Gankers obviously not looking for an actual PvP fight. Who are these guys?
I'm coming back to the bubble...
Definitely some good ideas there. I don't think that punishing gankers/criminals is a good approach, but giving others the ability to hunt them down and tipping off other players of their location could result in some interesting gameplay for all sides.Show them that the ganker racked up a big bounty for the kill, and how their name is now being broadcast to bounty hunter PvPers, then notify them of the outcome of the hunt (if any, could be "was zerged and sent to prison less 1 engineered module" , "ganker murdered them all and is now the most feared pilot in the universe" or just "went into hiding") – and give them the facility perhaps to eventually hunt the ganker down and take revenge – and 90% of those threads wouldn't even be created.
Definitely some good ideas there. I don't think that punishing gankers/criminals is a good approach, but giving others the ability to hunt them down and tipping off other players of their location could result in some interesting gameplay for all sides.