Why I and many others will rarely play open

As stated by Frontier, Elite has 500000+ active players (logging in at least once a month)
Most of them play in open. You just dont see a lot of people because Elite is taking place in the entire Milky Way and there are many different timezones.
 

Deleted member 182079

D
Well, in my books they are rubbish - low self-esteem - and if they do it out of boredom, that shows on top of it, that they aren't smart either. A smart person cannot get bored.
I did fight some of these guys years later (they cost me a fair few rebuys in the past, not so much now with my experience gained over the years in evasive flying) and while our ships may not have been on par in terms of abilities, they were very tough to fight against (1v1) and I either had to eat another rebuy or bail out.

So in my books they're not rubbish, far from it, and I don't believe my skill level is that bad either at this stage.

That last sentence I can't really agree with to be honest, you might want to replace 'smart' with 'creative' or 'imaginative', if not much else.
 
Well, in my books they are rubbish - low self-esteem - and if they do it out of boredom, that shows on top of it, that they aren't smart either. A smart person cannot get bored.
Precisely. I like French: the verb for being bored, "s'ennuyer" is reflexive. It's not something that happens to you, it's something you do to yourself.
 
I did fight some of these guys years later (they cost me a fair few rebuys in the past, not so much now with my experience gained over the years in evasive flying) and while our ships may not have been on par in terms of abilities, they were very tough to fight against (1v1) and I either had to eat another rebuy or bail out.

So in my books they're not rubbish, far from it, and I don't believe my skill level is that bad either at this stage.

That last sentence I can't really agree with to be honest, you might want to replace 'smart' with 'creative' or 'imaginative', if not much else.
if you fight someone fighting back or is really hard to overcome, that is a totally different thing - I was talking about gankers who prey on ships, which do not fight back. Those stopping ships to get their cargo is another area, where one could argue, it is roleplay - as in piracy. But just ganking for "salt mining" is lame.

The difference is in the purpose of the action - trying to get salty tears is harasment and normally banned by terms of service. Roleplay on the other side, like piracy, is allowed.
 
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'gankers' are the only danger in Elite Dangerous tbh
If they weren't there, game should be called Elite: Safety
it's the only thing that makes you care about upgrade your ship and learn how to run away from danger. also how to fight back later in the game
NPCs are no threat to anyone
 

Robert Maynard

Volunteer Moderator
'gankers' are the only danger in Elite Dangerous tbh
If they weren't there, game should be called Elite: Safety
The ganker mini-game is an optional extra in this game. No player needs to play along with them, if they don't want to.
it's the only thing that makes you care about upgrade your ship and learn how to run away from danger. also how to fight back later in the game
They're not - as one can upgrade ones ship to improve aspects other than combat survivability.
NPCs are no threat to anyone
I expect that Frontier's in-game analytics would prove that contention to be a false one.
 
'gankers' are the only danger in Elite Dangerous tbh
If they weren't there, game should be called Elite: Safety
it's the only thing that makes you care about upgrade your ship and learn how to run away from danger. also how to fight back later in the game
NPCs are no threat to anyone
Those gankers are such heroes. Putting in hour after tedious hour exploding ships in Deciat which never give them an interesting fight, putting up with all the opprobrium and ridicule they get, unjustly looked down on by all the other players. Misunderstood, demoralised, isolated... but never giving up. All because of their quest to provide the right level of "dangerous" for the rest of us ingrates who don't even notice what they're achieving for us.

Yes... no thanks.
 
'gankers' are the only danger in Elite Dangerous tbh
Are you sure?
If they weren't there, game should be called Elite: Safety
No, it would be called Elite: Dangerous 🤷‍♂️
it's the only thing that makes you care about upgrade your ship and learn how to run away from danger. also how to fight back later in the game
Well, you, maybe ;)
NPCs are no threat to anyone
Maybe not you 🤷‍♂️

But, naturally, you are expressing your own opinion, so are 100% correct, with respect to your own perspective.
 

Deleted member 182079

D
if you fight someone fighting back or is really hard to overcome, that is a totally different thing - I was talking about gankers who prey on ships, which do not fight back. Those stopping ships to get their cargo is another area, where one could argue, it is roleplay - as in piracy. But just ganking for "salt mining" is lame.

The difference is in the purpose of the action - trying to get salty tears is harasment and normally banned by terms of service. Roleplay on the other side, like piracy, is allowed.
People throw these terms all into the same bucket though - gankers, pirates, PvPers, all the same innit.

You and me know this is not true, but I remember back during the Borann days engaging in some low level piracy in my iCourier (so really just doing it for the lulz, not to grief anyone or even cause them a lot of harm financially - I could only carry 8t) - you'd be surprised the abuse I got from those "poor victims" for daring to first politely asking them for a few tons of LTD, and when they refused opening fire on them. The cheek of me, right.

If anyone should get a slap on their wrists for their behaviour breaking the ToS, more often than not it's actually the gankees, not the gankers. And because of this, which you can observe time and again in system chat in all the usual player hotspots, my feelings for victims of ganking have become fairly limited, particularly because the game does actually offer various defenses against them (as I already outlined earlier) - I personally don't like seal clubbing either (their best bet is Solo until they become more adept, that's what I did, although this is really only an issue at CGs and engineer bases), but once people have found their feet in the game and insist on playing in Open then there's no reason for not learning and making use of those, instead of whining about it all being so unfair. It really isn't - once you figure it out it becomes rather laughable how stacked the game is against players who want to explode others.
 
Do you have engineered ships, are you elite, are you maxed out on rank? I find it very hard to believe some stories of open only players who have never tried solo or a private group. Not saying that about you because you have put in almost no details. The ones that I cannot believe are the ones who claim to have over 1000 hours, some claim to have 3000-4000+ hours in open, never having gone into solo or private group modes, have a dozen fully engineered ships, are maxed out on engineering mats, have unlocked at least every engineer near the bubble, max rank, triple elite, and on and on, yet have only been killed twice in 4-5 years of open only play, and have only been shot at outside of being killed twice two to three times by other players.

Gankers and griefers are always at systems where noobs will jump in the first time they leave the starting systems, they are all around the engineer bases and in the systems waiting near the star if they are not right there close to the base, they are at every CG event, at every gold rush, every hotspot, every popular location, but this guy managed to play in open only starting in a poorly rated starter ship, might have upgraded to an A rated Cobra before leaving the starter system, and evaded meta fully engineered ships, and players or missed them by chance for 4 years as they gathered mats and visited every engineer, , etc times a thousand, lol.

No way, did anyone get that far along from a noob in open only, and only got ganked twice.

There is no shame in saying the truth, that they did all of their grinding in solo or private, and once they had capable skills and ships they finally made open their permanent home.

Not using any terms or names, but I do not believe those stories for one second.
I think you not even believing it is possible to learn the absolute basics of the game is possible in Open is part of your problem.

Yes, I am triple elite, unlocked everything blabla. But I stopped being griefed long before I got there. My current ship is a viper, with non-optimal mods, more than half of them legacy. So?

Anyone who thinks you need high-end max engineered Corvettes in Open simply doesn't understand how the game works. Same for the idiotic believe you need to 'grind mats in solo'. I suggest you'd learn from others, but just sticking your fingers in your ear and calling everyone who knows what they are doing liars works too I guess.
 
It really isn't - once you figure it out it becomes rather laughable how stacked the game is against players who want to explode others.
True. But the Calimero-types will never acknowledge that. Better to feel like a helpless victim than spend an afternoon learning the basics of the game. Better to blame others for your own failures than take some responsibility. And somehow these people tend to accuse others of 'fragile egos'.
 

Robert Maynard

Volunteer Moderator
you have solo /pg for this. no one is forcing to play in open.
Indeed.
nobody complains about those who play solo.
Plenty of people complain that all players affect the BGS, Powerplay, CGs, etc. - they'd much rather that those who play in Solo and Private Groups be penalised or even totally excluded from affecting the galaxy to satisfy their desire to be able to oppose any player action using PvP. Unfortunately, for those seeking to PvP-gate game content, we all bought a game where we all enjoy the privilege of affecting the game with absolutely no requirement to engage in itsi-PvP when doing so (apart from in CQC, of course).
 
People throw these terms all into the same bucket though - gankers, pirates, PvPers, all the same innit.

You and me know this is not true, but I remember back during the Borann days engaging in some low level piracy in my iCourier (so really just doing it for the lulz, not to grief anyone or even cause them a lot of harm financially - I could only carry 8t) - you'd be surprised the abuse I got from those "poor victims" for daring to first politely asking them for a few tons of LTD, and when they refused opening fire on them. The cheek of me, right.

If anyone should get a slap on their wrists for their behaviour breaking the ToS, more often than not it's actually the gankees, not the gankers. And because of this, which you can observe time and again in system chat in all the usual player hotspots, my feelings for victims of ganking have become fairly limited, particularly because the game does actually offer various defenses against them (as I already outlined earlier) - I personally don't like seal clubbing either (their best bet is Solo until they become more adept, that's what I did, although this is really only an issue at CGs and engineer bases), but once people have found their feet in the game and insist on playing in Open then there's no reason for not learning and making use of those, instead of whining about it all being so unfair. It really isn't - once you figure it out it becomes rather laughable how stacked the game is against players who want to explode others.
This is a fair assessment - kudos.
 

Deleted member 182079

D
True. But the Calimero-types will never acknowledge that. Better to feel like a helpless victim than spend an afternoon learning the basics of the game. Better to blame others for your own failures than take some responsibility. And somehow these people tend to accuse others of 'fragile egos'.
And all the excuses, I can hear it already - "have to fly a murder boat to survive", "why should I gimp my ship". It's perfectly achievable to fly ships that are both durable and retain their utility (I do this all the time, means that I won't fully engage in PvP beyond a few pot shots, but that's ok for me). Engineering is required, sure, but that's just the way it is, you either play by the games rules or keep whining, which isn't really going to change anything.

And if you want to min-max, that's a risk you'll take, if you get away with it, good on you, if not, then well you know the reason why. I have a shieldless T9 in my fleet for Tritium loading, if I get caught in that in Open I'm toast, but I can accept that as a reasonable risk/benefit proposition. Same goes for what I want to do, and where. Cashing in your exploration credits in Deciat or ShinDez is certainly an option, but doing this in Open has some potential downsides. Just accept it and let that flow into your decision making process accordingly.
 
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It isn't hard to make a ship "escapable" though, level 1-2 upgrades are often enough, A rated thrusters, a decent shield and a good power distributor to recharge more quickly - and one is good to go for most interdiction events. And for most space trucking it is not required to have a long range FSD, one can go for one that boots up more quickly. And in case of an interdiction which is going to succeed, submit early, boost and start the FSD to get away. It might not be often, that this is failing - but it can - a little risk remains.
 
if you fight someone fighting back or is really hard to overcome, that is a totally different thing - I was talking about gankers who prey on ships, which do not fight back. Those stopping ships to get their cargo is another area, where one could argue, it is roleplay - as in piracy. But just ganking for "salt mining" is lame.

The difference is in the purpose of the action - trying to get salty tears is harasment and normally banned by terms of service. Roleplay on the other side, like piracy, is allowed.

"No tears please, its a waste of good suffering..."
 
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