Double post
No.I thought ED instanced players by combat rank.
Yes.Can an elite gank a novice in open?
... plus the fact that combat rank is something that only ever increases over time and may be considered to be more of a long service award than an indication of skill.I realize rank is not an indicator of combat skill or experience (ex: multiple accounts, reset accounts).
Don't see how Elite rewards/encourages that. If by "encourages" you mean "allows" then yes, but remember that nobody is forcing level 1 players to play in the same mode as level 500 players.yea, but most MMOs dont reward/encourage level 500 players for killing level 1 players.
ED does that plenty
Not at all - I could freely pick in SWtoR with whom to play just fine.Yep. And this is one of the beauties of this game - you're free to choose to play with whoever you want, which isn't the case with most MMOs.
Don't see how Elite rewards/encourages that.
SWtoR does not represent most MMOs.Not at all - I could freely pick in SWtoR with whom to play just fine.
That would be nice scenario for blocklist harvestingThrough non-intervention.
And because PVP has absolutely no connection with the game, but it is allowed.
Guess there is no point in me telling you to roll an alt and go in Deciat in a non engineered ship and see for yourself how many will feel encouraged to teach you a lesson by sending you to the rebuy screen.
For absolutely no ingame reason. And with no discernible penalty attached to the action.
Several MMO have separated PvP and PvE servers - or have PvP flagging....SWtoR does not represent most MMOs.
Nearly as much of an own goal, on the part of the attackers, as the DG2 leaderboard was....That would be nice scenario for blocklist harvesting![]()
Still, that's allowing, not encouraging.Through non-intervention.
And because PVP has absolutely no connection with the game, but it is allowed.
Several, but not most.Several MMO have separated PvP and PvE servers - or have PvP flagging....
Numerically or by player population?Several, but not most.![]()
Yikes. You on the warpath again?Its not about the odds of being ganked (rather low) or the consequences of being killed (very low). It is psychological. The typical hyper-vocal anti-Open player is of a rather specific tye: the immersion-seeking explorer/trader boomer. The types who spend thousands and hours pressing 'j' as an explorer and feeling elite while learning nothing beyond how the honk button works. Or dragging biowaste from A to B to A to B to A to B to A to B to A to B to A to B to A to B to A to B and feeling elite while learning nothing beyond how docking works.
They are the lowest-skilled cmdrs with the least understanding of the game's mechanics. They know the absolute basics, just barely enoguh to allow them to indulge their Spaceman Spiff or Major Tom roleplay. Look at them, they are really the big space man now! Until some slightly intoxicated euro-trash teen shows up on a friday and roflstomps their ships while laughing about it. The Amazing Spaceman Spiff. Bested. By some random nobody kid. Unnaceptable. Its the fault of the game. Its unbalanced. Unfair. Nothing they can do. And its the fault of the attacker. They are psychopaths. Completely bizarre, sub-human critters. And other Open players arguing that with some basic skill and preparation griefing is a non-issue? Liars, frauds, probably griefers-in-disguise trying to lure Spaceman Spiff into a trap! But he wont fall for it, no Sir! He will safely stay on the forums and fantasize about pressing 'j' once more once his shift ends. Note how the core of the Star Citizen community are the same. "You can't shoot at me! I paid $1200 to feel like a Real Good Spaceman!".
As a small amusing sidenote, the above is why these people tend to rage about the 'fragile egos' of the 'griefers'. Let it sink in. Its not the boomer dude impotently raging after having his fake space ship blown up once in a computer game that is having some ego issues. No, its the kid (who already racked up literal billions of insurance claims when dying over and over while practicing his skills without ever caring the slighest) who is insecure.
Again, this.I didn't log it, but my experience @deciat is:
1) Harmless sidey = griefer magnet
2) Elite sidey/viper/courier = mostly ignored (I guess most griefers realise what that ship will be)
3) Elite corvette = griefer magnet
You can see if another ship is outfitted for PvP or not. A PvE outfitted big ship much is easier to kill than an 'trollsidey/viper/icourer', and many PvE corvette cmdrs dont realise just how easy to kill they are. By then time they figured it out its too late already. So flying a big ship is no deterrent to a skilled ganker/griefer, the opposite in fact. They will tend to ignore high-ranked players flying ships outfitted in such a way to suggest the cmdr knows what he's doing.
True, some desperate gankers try to do it anyways but no chance.Precisely my experience as well.
I do spend a lot of time in my iCourier - it's the most gank proof ship I have (decent shields, and fast) while keeping its utility - can use it as a planet lander (SRV bay fitted), mat gatherer (8t cargo + 1A collector limpet), bubble jumper (35LY and 3A fuel scoop fitted) and light combat ship that I've used in CG RES and even CZs alike in the past (3x size 2 HP's can do decent damage and allow for some flexibility also). The only ships that can catch it are other Couriers & Vipers, but they won't have the firepower and ToT to even drop my shields.
Number of rebuys: 1 - because while chasing after a ganker at Deciat I accidentally boosted into a cliff. It's pretty much untouchable, and a joy to fly. As a result, nobody interdicts me except for noob gankers perhaps, and they'll get bored soon enough.
932m/s Viper 3 similarly although that one is more risky as it's barely made up of paper even. Exciting to fly around in the danger zone though.
I tend to respond with a lovely git gud to thoseNobody demands anyone to fight back. If a ganker mocks me for escaping (can happen, but rarely so) I consider that a successful salt extraction maneuver, laugh about it and carry on with what I was planning to do in the first place.
How convenient. But not very convincing.SWtoR does not represent most MMOs.
Of course. But 'encourages' sounds more dramatic.Still, that's allowing, not encouraging.
ED is quite different in that it heavily favors the 'defender'. It is so trivially easy to prevent being ganked, and the cost in credits is so pitiful compared to current hyper-earnings, that it is a non issue for anyone who bothers to learn some basic things.
The other difference (not that I know how this is handled in other MMOs as I don't play any of them) with Elite is that rank is not indicative of skill necessarily, but merely tenacity (and you can probably say experience). Getting combat Elite was one of the worst slogs the game has thrown at me. I only did it for the triple-E decal reallyyea, but most MMOs dont reward/encourage level 500 players for killing level 1 players.
ED does that plenty
I don't see how my original statement "Most games don't have X" is refuted by "But this game Y has X".How convenient. But not very convincing.
Yep, indeed.The other difference (not that I know how this is handled in other MMOs as I don't play any of them) with Elite is that rank is not indicative of skill necessarily, but merely tenacity (and you can probably say experience). Getting combat Elite was one of the worst slogs the game has thrown at me. I only did it for the triple-E decal really![]()