Why i picked ED not SC

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I chose Elite: Dangerous because I was an Elite fan years before I was a Wing Commander fan, because all the gameplay videos for Star Citizen didn't convince me so far, while ED fully did convince me, and because I like that Elite isn't THAT combat centered.

Braben himself is the explorer type, so I'm very confident that ED will be tailored to my pioneering taste as well. I already love the realism and scale of the beta space bubble, and I can't wait to spread my wings and delve into the unknown of the whole galaxy.

A minor factor: I find obscene that Star Citizen has raked in over 50 Million dollars with not much to show for it, while Elite has to make due with only 1 and a half Million pound (plus investor money, granted). I like to root for the underdog. ;)

Now, I have to admit that I only came aboard with Beta 1, but as someone with not much money to spare at the moment, paying 60€ instead of 40€ for the final game already was quite the commitment.
 
As I say on SC forums, different games, different approaches. I spend a lot of money on SC, however I did it to support the development of the game. FD got a different business model so I buy shares instead :D

I honest believe that both games can, and probably will, look at each other and say, Hmm that's pretty cool (and then see if it fits in their game).

There are game feature in SC I really like and there are feature in ED I see as a must have.
It's not a competition, the more the merrier.
 
I was always going to buy into Elite Dangerous because, well... it's Elite.

I didn't buy into Star Citizen because it isn't Wing Commander, instead its a different universe with no Kilrathi.
 
Very different games in the end. Superficially they are similar, and for people who haven't got past the "this game will be everything you want it to be - it's just not finished yet" stage, they both occupy the same space. But when you look beyond the surface they are going to be quite different experiences.

I backed SC and I hope it does well. They are certainly doing some things very well. But the way they go about others makes me very uncomfortable. Regardless, I expect it will be a good game, and a different sort of game from Elite Dangerous.

Elite Dangerous I also backed and I also hope it does well, obviously. So far, they've taken Elite and Frontier, great games, and made the huge leap forward that 20 years demands. Adding depth to every mechanic, detail to the universe and ships, brought it online etc. etc. And for the wow factor, they've created the single best virtual reality experience out there right now. What Elite once did with 3D graphics, Elite : Dangerous is now doing with VR. Long way to go, but off to a very good start.
 
I as part of my backers reward have life time insurance on my ships..

So it is one of these twiddling with features that can alienate a community, the uproar in the ED community with insurance rewards to the Alpha backers would be nothing in comparison to players getting the likes of Lifetime insurance.

I am excited to see where Star Citizen goes, and look forward to it greatly.. but my heart has been stolen forever by Elite Dangerous, the passion, the people, the game... the fictions the Conventions , the meets, the friends, the podcasts... I am home.

Same here :)
I will play both games but Elite is unique for me :D
 
but the true problem is that you have to pay insurance for the ship in the game to actually keep it, lets take moment to indulge this...you pay, lets say, for a ship that costs 80$ like the aurora i believe, you go fly it around abit and after thinking to yourself "i just spent 80$ on a digital ship" you then come across a NPC with a pirating habit, you get in a firefight with said NPC and then you get your ship destroyed, but oh shucks you forgot and/or didn't pay for life insurance. you know what that means? YOU LOST YOUR DIGITAL 80$ SHIP FOREVER!!!! and insurance for your ship literally means "paying money to keep your money" - really think about that.

I did not know this. The whole SC business model felt wrong to me from the start. This is just another reason why it is fundamentally wrong and does not work.

I do not understand people who would buy such expensive in game assets with real money anyway. It destroys game play. It cannibalizes on game play. In Elite I want to earn my ships in game through game play. That is what the game is about. I do not want anything in game for free.

I would be willing to pay a reasonable price for a ship pack with extra flyable ships, but only if I have to acquire them in game with in game money through game play. I do not want them put in my hangar for free. That would kill the game for me.

Therefore I deplore for example the road FD decided to take with ship's skins. It cannibalizes on gameplay. I feel after buying a ship skin with real world money it should not have been given to you for free in the game. I would have liked to go to an in game ship dealer and have to buy my skin for in game money. That is one of the reasons I have not bought skins and I think I never will.


Gameplay: now i'm not going to judge atm the alpha of SC. but i will judge what they have told us. they won't i repeat wont have actually planet landings they will have isolated landings on planets and have mass effect like places to vist. meaning only a few rooms. or a small area with a backdrop of a city. this does not constitute as a "GTA" in space.

We will have to wait and see what FD will do. We will have actual planetary landings, that much is clear, but I doubt that means we will have total access to complete cities. I would be surprised if that would be the case.
I think that is not feasible for all kinds of reasons I have mentioned in several threads elsewhere.

I do expect full and free access to uninhabited planets, be it with or without alien flora and fauna and perhaps a base or settlement.
I do not expect full and free access to large and densely inhabited core planets with large cities. I think that is not feasible at all. I strongly believe it would be too ambitious and would certainly break the game's back. I believe FD will be implementing a star port hub model in such areas.

Creating a multitude of complete, believable, living and breathing, immersive cities is far too ambitious. If it were that easy it would not take Rockstar several years to just create one such enclosed city environment.
If FD tried this at such a huge open world scale it would destroy them and the game with it.

It is not difficult to create a reasonably diverse city-like agglomeration of buildings with Procedural Generation, but to fill that city with acceptable immersive city life, interesting npc and traffic, with cool stuff to do for a player etc. is something completely different. It is better to have a good, but limited star port hub, than to have a huge city that is boring and feels fake. This would destroy immersion in a heartbeat. Players would loath going into such a city environment and it would become an embarrassment to the developer.
 
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When I first became aware of these games Elite alpha had strted and there were You Tube videos of game play. Pretty cool! SC videos showed a guy walking around a hangar showing off his shiny ships. Checked out more elite videos of gameplay. More coolness. Checked out more hangar videos. Yawn.

Then found a "THE NEXT GREAT STARSHIP!!" video. Whaaa? Oh WOW people talking about - something (I assume the next great starship)- I didn't stick around. Then I saw a video that looked like a game show with CR as the host. Gag threshold exceeded - lost interest in following SC.

Summation: Too damn much hype.

EDIT: I'll check out SC again in a couple years(?) when it's ready to play.
 
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I originally chose Elite Dangerous on flight model alone. That turreting in SC made me so mad (and the fact that the developers said their leaving it like that) made me uninstall it and start watching ED videos on youtube.

I went and bought it immediately and I'm completely happy with it. I'm really looking forward to everything this game will have to offer.

SC is a joke IMO.
 
I'm going to clarify this properly

  • Insurance in Star Citizen is paid for with money earned in-game
  • If you are someone with limited playing hours, you have the option to purchase UEE credit chits (a limited amount) with real money to use for what you please (toward a ship purchase/insurance/something else in-game)
  • If you lose a ship and have no insurance, you can work for someone else (UEE or actual player IIRC) to get credits in-game to regain your ship back
  • Insurance is meant to be cheap. There is no cost decided upon as of yet, but it is meant to be cheap. Insurance comes in 6 and 12 month (in-game) lots IIRC

So no, you don't lose the ships you paid real money for forever
 
I was ten when Elite first came out. I was an awkward, fairly lonely and very bookish kid whose sole experience of computer games had pretty much been Pong on someone's Atari system. In some subtle way - and I'll go ahead and say it was probably the same for a whole bunch of people here - Elite rewrote my DNA. I had never seen anything like it then, and I haven't seen anything like it since.

I played the X games for years. They're beautiful, and they're very deep but they lack something, I don't know what. All those gorgeously rendered solar systems just can't distract me from the emptiness of it all and the months of unrelenting grinding before you start to get anywhere. It's good. It's damn good, but it wasn't elite.

SC looks wonderful in many ways, and I'm sure it will be a good game, but it isn't going to be Elite. I wish it well, but I probably won't be buying it. I've already found the space game I've been spent years waiting for.

What I would like is to see less slagging of the games on each others forums. I've seen this on countless other forums about countless other games and it annoys me. I hope people can look at the different games and praise the things that are good or at least make sensible critical comments about the things that aren't. It's not as if the market for space sims is so saturated that we can't learn from each other.

As for Elite. Well, I've played enough of the beta to be very confindent that the final game is going to give me everything I've wanted since I first smashed my ship into the side of a wireframe space station all those years ago. I wish I'd got involved sooner but I'm here now, and even if it turns out to be a flawed masterpiece, it's still going to be a masterpiece. I think it's going to change things just like the original did. That's why I've chosen this over SC.
 
...I like to root for the underdog. ;)

Now, I have to admit that I only came aboard with Beta 1, but as someone with not much money to spare at the moment, paying 60€ instead of 40€ for the final game already was quite the commitment.

I haven't backed Star Citizen, but I also like to root for the underdog...

Come on Star Citizen! You can do it! I'm sure there's still a chance you might be a decent game.
 

Tiggo

Banned
one must say though: noone forces you to pay real money for ships down there at CIG and insurance will be VERY cheap and buyable with ingame credits ^^
 
I was always going to buy into Elite Dangerous because, well... it's Elite.

I didn't buy into Star Citizen because it isn't Wing Commander, instead its a different universe with no Kilrathi.

I played WingCommander and privateer and freelancer. SC is there spiritual loosely remake in one. And with that I find it rather good idea to drop those humanoid lion aliens. So lame. But as I am more a cut scene skip gamer.
But as it is more a spiritual successor of the 3 franchises CR had done. which make it no Sequel at al. Thus more in sense of same kind of game merged in one with 2014 technical feasible features.

Oh dear, where to begin...

400.000.000.000 star systems instead of... much less then 400.000.000.000. An open world instead of one big arena. A community to blend in with, instead one to fight against. The good memories I have playing Elite as a kid, who thought (and still thinks) Elite is the best game ever made and played (and is still not sure why). A company who delivers instead of endless postponing. For being stubborn and sticking to an idea. To name a few..

Well that the feature which is totally not relevant for being able to have a sandbox in space. I think I read SC get some where 100 star systems. For trading and FPS and space combat it huge enough for the chosen gameplay and travel speeds. The problem with comparing is with ED vs SC. SC is the spiritual follow up of Privateer and freelance with some WC and new FPS into the mix. People who began gaming when Freelancer was fresh know that.
So For SC the latest previous game is Freelancer.

Privateer and freelancer did with out 4 billion. I think even 1 million is overkill. A 100.000 is enough if you going for special worked out exploring gameplay. It can even optional adjusted to larger maps. But SC goes for the conventional handmade sandbox exploring. But CR aren't about extreme exploration. they stick with what normal for sandbox exploration. Even so the have specialized ships for that to.


I chose Elite: Dangerous because I was an Elite fan years before I was a Wing Commander fan, because all the gameplay videos for Star Citizen didn't convince me so far, while ED fully did convince me, and because I like that Elite isn't THAT combat centered.
Well I would take ED more as a more advance exploring game type. And with that ridiculous large galaxy it might even be like a singleplayer game. So for extreme exploring Ed is on my list of games to play.
As a non Elite fan. Because it will be my first Elite thing I will play. I am very open and have low expectation for any game,as with all game as I do not Hype. If it better then expected then it is nice surprise. If it got flaws no problem as along it aren't game killers.

Ed does feed my affinity with Space the Cosmos.

Braben himself is the explorer type, so I'm very confident that ED will be tailored to my pioneering taste as well. I already love the realism and scale of the beta space bubble, and I can't wait to spread my wings and delve into the unknown of the whole galaxy.
Me to, but also like CR is very into Sci-fi. And me as fan of specific scifi shows. Like
Firefly and Stargate SG1. So there is a large group where SC appeals to.
A minor factor: I find obscene that Star Citizen has raked in over 50 Million dollars with not much to show for it, while Elite has to make due with only 1 and a half Million pound (plus investor money, granted). I like to root for the underdog. ;)

Well if huge project need 3 years and then after release few years more for add-on's. Then in the first year there is only part of the game. where a big chunck is not on the level to show for.

Now, I have to admit that I only came aboard with Beta 1, but as someone with not much money to spare at the moment, paying 60€ instead of 40€ for the final game already was quite the commitment.

I think people with not much to spare don't gamble with pledged but wait for the release. And then let the reviews decide what best fit for them.

As it looks now. ED is a 2015 game. SC is 2016 + game. I don't care much about game which are to much far out in the future.
So it make sense now to focus on what in the near future and that ED.
That doesn't make SC bad.
 
To me SC just seems like a scam. I know it's not a scam it's just greed. The amount they want people to pay for these ships is ridiculous. I can understand a few cheap vanity items for sale, but there's a certain point where a game just seems more like a business. Take free to play games for example. Sure the core game is free to play, but that's just a hook, and it cheapens the entire gaming experience for me and I quickly lose interest.
 
The thing about SC that turned me off from it was the number of delays. It's /very rare/ that a game is delayed that much and does well. Either someone is a major perfectionist, or there's still some really major bugs about.

Hopefully for SC's sake, it's the former.

ED on the other hand, for a beta, it is very solid, a few issues here and there (mostly with network things), but the gameplay is good. I fell in love when I did my first FA-less flip to flying backwards and keeping my guns trained on the enemy. It was /awesome/.
 
Are people not playing it as much or what? I'm genuinely curious :S

They're at different stages of development - there's a lot more to do in Elite at the moment. SC has a small dogfighting section and the hangar module active, so there's not so much to show. There are quite a lot of walkthroughs for the different ships in the SC hangar module, but there's only so much call for that, and only three (think it's three) ship types are flyable in Arena Commander.

I'm a backer of both; while I have my reservations about both games I have strong hopes and reasonable confidence in their reaching a decent end-state.
My main concern with SC is how the exploration mechanics will work in a small game universe; we'll see.

I do have a slight concern in that I'm finding it a little disconcerting switching between Elite and SC flight models, and I'm wondering if I'll have the time to maintain a strong presence in both games. :)

I love walking around the hangar in SC - while SC's cockpits don't feel anything like as "real" as flying in Elite does to me, being able to walk around the whole spaceship is brilliant. My spaceship, I get that. :)

I was amusing myself last night comparing screenshots of my Viper on its pad at Derrickson's Escape and my Freelancer DUR in the hangar - the ships are (very roughly) the same size and layout. Was looking at the Freelancer turrets and thinking "well, that's a C6 Turret I suppose..." :D

SbTHMac.jpg
 
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