Do not forget that the game was released there is less than 1 year. Many things will come in the future. And I am almost sure that the archives of the DDF remain a solid base of ideas for Frontier
Yes but 6 months in they announce the next paid expansion, and it is clear we are getting hardly any new content until then. The same station, the same ships, the same missions, all in orange,,,
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Agreed. And that's along the lines I envisioned it would work.
When I look back with hindsight, the biggest single mistake FD made (personally speaking) was opening up the entire galaxy with all its predefined hyperspace routes already in place. That one decision made a gameworld of 400 billion destinations paradoxically small and shallow due to the ease in which we could race out to its furthest reaches and explore anything we liked, unopposed.
I honestly think if the original DDF travel mechanic, with players having to create hyperspace routes one at a time, the galaxy (and game as a whole) would still hold that mystique and awe we were all so excited about during the DDF days. Players would most likely still be consigned to the Orion Spur as a whole, and probably only now beginning to make tenuous 'highway' links and headway towards Sag-A, with the far side possibly still a year away. That would have bought FD an enormous amount of time to seed meaningful content out there for players to discover, a little at a time. Sadly as it stands, we know how shallow exploration is and some of us are just hanging on hoping for FD to throw exploration a bone.
(As Mad Mike also alluded to) I too keep hoping the UAs have been sent from someone out there who has become wary of humans spreading far and wide unopposed, and are seeding human space with a computer virus that will wipe out all predefined hyperspace routes from our databanks and navigational archives, confining us back to the bubble... Would love to see something like that implemented as a way that gives us back at least one fantastic idea the DDF mentioned.. an exploration/travel mechanic that took time and a semblance of skill to get anywhere, and kept us in suspense of what the next jump that little bit further out would bring.
I would like to have seen an interstellar supercruise mode, as opposed to a jump mechanic. As it stands exploring is too repetitive for me. Being able to cruise between stars freely as the fuel churns down, checking for pirates using warp based interdictors, or even Thargoids... that would have been cool. Dropping out in the deep black between star systems to conduct business with nefarious traders, or having a real time flyby between star clusters. We will forever be stuck with the endless cycle of jumps, thanks to the original design decisions.