In the news.
Interesting read today... An article on various news websites about the next additions to the game for 2018. It piqued my interest, largely because I stopped playing Elite Dangerous back in June 2016. It was all to do with that engineers update that broke a bunch of NPC ship weapons and destroyed me umpteen times until I could no longer afford my buy-back insurance. I remember that was also the last time I posted on this here forum:
https://forums.frontier.co.uk/showthread.php/260851-Game-design-getting-silly-now
I also remember that I tried again and ended up resetting my game back to the beginning. Annoying I suppose. I got over it.
At the time, the point I wanted to make was simply thus; the game was becoming a grind and the NPC ships were doing things that made little sense. I'm not the kind of player that moans about immersion breaking design, but in this case, I just lost the ability to have fun with the game.
Fast forward to today.
I've kept in touch in so far as I am now up to episode #141 of Lave Radio. I enjoy the banter. I also read news articles in the mainstream press about the game so I know about the Thargoid thing. Finally, I have a good friend that I know out of game and when something new comes along, I jump back in and have a look around with him. Recently, I was playing around with the multicrew features and my friend showed me some Thargoid stuff. But still, I couldn't quite get my head back into the game.
It's not you. It's me.
Before I go any further, I feel the need to state clearly that I'm not really having a moan. I'm more than happy to just go play something else if it's not to my taste and that's what I've been doing for a year. XCOM2, Cities Skylines, Planet Coaster and even a bit of Project Cars spring to mind. I'm also not here to have a go at developers / programmers / game designers etc. What they have done with the game so far is nothing short of stunning, as far as I'm concerned.
I find that Elite is an amazing piece of technology. I think it's been very well programmed, but I also feel there's something fundamentally important missing. Over this last 12 months I've not been able to put my finger on it. This changed when I happened upon a YouTube video showing a recent demo of Star Citizen. I don't want to compare the two games here. I mention it only because it affected my thinking about Elite. Specifically, they demonstrated the first person aspects of the game. I was struck by how immersive it seemed when one could get up out of a seat, run through a ship, down a ladder and out of a door and then jump into a ground vehicle and man a turret. And the clever thing was, they seemed to be doing this with a relatively simple control mechanism. In short, it looks easy to learn, yet was powerful.
First person again?
First person style gaming is nothing new. It was groundbreaking, back in the days of Doom for sure. But these days? No. However, I have realised that when I'm trying to get back into playing Elite, I'm struggling because I don't feel like I'm part of the Elite universe. I actually feel like I am stuck in my ship and the richness of the universe is out of my grasp. Sure, I can land on a planet and drive around but again, that's much the same thing. The game feels very much like it's a series of hyperspace jumps and menus, with a random combat element thrown in from time to time. I know that's not fair or accurate. But it doesn't feel immersive to me.
Back in the news.
So back to those news stories. I read them with interest, as I always do with anything Elite themed (for the last 30 years I might add). The jist of what they were saying was that the development map for much of the next 12 months is more of the same. That is to say, building up current functionality and improving on what's already there. I felt disappointing. I'm going to have another few goes, trying to get myself hooked back into the game over the next few weeks. Maybe it'll click again? But I'm not feeling confident. Right now, I'm thinking check back in 18 months time and maybe we'll be looking at something far more immersive?
I guess there's a whole science or philosophy of design behind something so big as Elite Dangerous. I can however, only speak from my own perspective. The lack of immersion is stopping me from wanting to play. I feel like there's no real interaction between the player and the universe except for the obvious; you can kills things, run away from things, scan things or move things around. It's like the game has no soul. Life is very much entirely about interaction with people, society, technology, the future and the past. Modern games need more immersion for me, than sitting in a ship flying around. Elite could have it in abundance if it wanted. Indeed, that's one of the major advantages of a multiplayer environment. One can build a universe and let the players create the play. However, I'm still incredibly surprised that I can't put my own bounties on other players (NPC or otherwise). I can't leave messages on bulletin boards in game. I rely on an external podcast and an email newsletter for game information, or at least I did until recent changes to the game. So whilst it's exciting that this technology has so far to go in the future, it's also a bit disappointing that such immersive qualities were not put in from the ground up.
I know. It takes time. It's a ten year plan. We're only on season 2 and nobody said a season had to be a specific length of time. I get all that. All I'm really saying is, there doesn't appear to be enough there to drag me back in willingly. Yet I also believe that prioritising a few key features would go a long way to fleshing out the game as a multiplayer platform. First person? At the moment, I'm thinking it's key. I could be wrong. I'm also thinking that VR could really have a huge impact on the feel of the game, but I'm not yet ready to plop down the funds to invest in a game I feel I can't get myself into properly. VR will come during the natural upgrade cycle I am on.
So, what do you guys and gals think? Have you had extended breaks from the game? Are you currently on one? What were your reasons? What do you think about my opinions? Am I being too fussy? Do you relate to how I see it? I'm interested. I'm thinking out loud.
Ending on a positive note, Elite Dangerous and Frontier as a company are exactly what I've wanted for many years. Pretty much ever since I owned a Spectrum 48K. Whatever Elite is at the moment, there's no denying that the future is promising and the game will go from strength to strength. I can't wait to see what it's like three or more years down the line. Keep up the good work guys. I applaud you for dreaming it, creating it and living it. Remarkable. If I pished you off with my comments, just ignore me. I'm just trying to be social.
Kind regards, Andrew.
Interesting read today... An article on various news websites about the next additions to the game for 2018. It piqued my interest, largely because I stopped playing Elite Dangerous back in June 2016. It was all to do with that engineers update that broke a bunch of NPC ship weapons and destroyed me umpteen times until I could no longer afford my buy-back insurance. I remember that was also the last time I posted on this here forum:
https://forums.frontier.co.uk/showthread.php/260851-Game-design-getting-silly-now
I also remember that I tried again and ended up resetting my game back to the beginning. Annoying I suppose. I got over it.
At the time, the point I wanted to make was simply thus; the game was becoming a grind and the NPC ships were doing things that made little sense. I'm not the kind of player that moans about immersion breaking design, but in this case, I just lost the ability to have fun with the game.
Fast forward to today.
I've kept in touch in so far as I am now up to episode #141 of Lave Radio. I enjoy the banter. I also read news articles in the mainstream press about the game so I know about the Thargoid thing. Finally, I have a good friend that I know out of game and when something new comes along, I jump back in and have a look around with him. Recently, I was playing around with the multicrew features and my friend showed me some Thargoid stuff. But still, I couldn't quite get my head back into the game.
It's not you. It's me.
Before I go any further, I feel the need to state clearly that I'm not really having a moan. I'm more than happy to just go play something else if it's not to my taste and that's what I've been doing for a year. XCOM2, Cities Skylines, Planet Coaster and even a bit of Project Cars spring to mind. I'm also not here to have a go at developers / programmers / game designers etc. What they have done with the game so far is nothing short of stunning, as far as I'm concerned.
I find that Elite is an amazing piece of technology. I think it's been very well programmed, but I also feel there's something fundamentally important missing. Over this last 12 months I've not been able to put my finger on it. This changed when I happened upon a YouTube video showing a recent demo of Star Citizen. I don't want to compare the two games here. I mention it only because it affected my thinking about Elite. Specifically, they demonstrated the first person aspects of the game. I was struck by how immersive it seemed when one could get up out of a seat, run through a ship, down a ladder and out of a door and then jump into a ground vehicle and man a turret. And the clever thing was, they seemed to be doing this with a relatively simple control mechanism. In short, it looks easy to learn, yet was powerful.
First person again?
First person style gaming is nothing new. It was groundbreaking, back in the days of Doom for sure. But these days? No. However, I have realised that when I'm trying to get back into playing Elite, I'm struggling because I don't feel like I'm part of the Elite universe. I actually feel like I am stuck in my ship and the richness of the universe is out of my grasp. Sure, I can land on a planet and drive around but again, that's much the same thing. The game feels very much like it's a series of hyperspace jumps and menus, with a random combat element thrown in from time to time. I know that's not fair or accurate. But it doesn't feel immersive to me.
Back in the news.
So back to those news stories. I read them with interest, as I always do with anything Elite themed (for the last 30 years I might add). The jist of what they were saying was that the development map for much of the next 12 months is more of the same. That is to say, building up current functionality and improving on what's already there. I felt disappointing. I'm going to have another few goes, trying to get myself hooked back into the game over the next few weeks. Maybe it'll click again? But I'm not feeling confident. Right now, I'm thinking check back in 18 months time and maybe we'll be looking at something far more immersive?
I guess there's a whole science or philosophy of design behind something so big as Elite Dangerous. I can however, only speak from my own perspective. The lack of immersion is stopping me from wanting to play. I feel like there's no real interaction between the player and the universe except for the obvious; you can kills things, run away from things, scan things or move things around. It's like the game has no soul. Life is very much entirely about interaction with people, society, technology, the future and the past. Modern games need more immersion for me, than sitting in a ship flying around. Elite could have it in abundance if it wanted. Indeed, that's one of the major advantages of a multiplayer environment. One can build a universe and let the players create the play. However, I'm still incredibly surprised that I can't put my own bounties on other players (NPC or otherwise). I can't leave messages on bulletin boards in game. I rely on an external podcast and an email newsletter for game information, or at least I did until recent changes to the game. So whilst it's exciting that this technology has so far to go in the future, it's also a bit disappointing that such immersive qualities were not put in from the ground up.
I know. It takes time. It's a ten year plan. We're only on season 2 and nobody said a season had to be a specific length of time. I get all that. All I'm really saying is, there doesn't appear to be enough there to drag me back in willingly. Yet I also believe that prioritising a few key features would go a long way to fleshing out the game as a multiplayer platform. First person? At the moment, I'm thinking it's key. I could be wrong. I'm also thinking that VR could really have a huge impact on the feel of the game, but I'm not yet ready to plop down the funds to invest in a game I feel I can't get myself into properly. VR will come during the natural upgrade cycle I am on.
So, what do you guys and gals think? Have you had extended breaks from the game? Are you currently on one? What were your reasons? What do you think about my opinions? Am I being too fussy? Do you relate to how I see it? I'm interested. I'm thinking out loud.
Ending on a positive note, Elite Dangerous and Frontier as a company are exactly what I've wanted for many years. Pretty much ever since I owned a Spectrum 48K. Whatever Elite is at the moment, there's no denying that the future is promising and the game will go from strength to strength. I can't wait to see what it's like three or more years down the line. Keep up the good work guys. I applaud you for dreaming it, creating it and living it. Remarkable. If I pished you off with my comments, just ignore me. I'm just trying to be social.
Kind regards, Andrew.