Why I'm playing as a Psycho and killing noobs without warning.

Status
Thread Closed: Not open for further replies.
Hello,

First of all let's have a little history lesson on the game since launch.
1. Missiles and Rockets currently do almost no Shield damage because of griefers that would use them against larger ships.
2. The speed limit is a direct response to griefers that would ram ships.
3. The cancelling of docking permission after attacking a player is a direct response to griefers.
4. The buffing of station weapons is a direct response to griefers.
5. Hostile stations disallowing docking permission is a direct response to griefers.
6. Killing a ship through ramming did not used to count as a kill, now it does.
7. Multiple bugs with ship collision were introduced and fixed, for example the multiple soft tap bug, and the side scrape bug.

With this in mind, you can see how the actions of psycho griefers has had a significant impact on the game's development over a short period. Without debating about the morality of their actions, you have to admit they changed the game.

Moving on, I am playing what Frontier would describe as a "Psycho" Commander. I interdict ships and attack without scanning or warning. They have stated before that this is a perfectly valid way to play the game. My target choice is weak ships, so I go where the most weak ships are: LHS 3447 and Eravate.

So why am I doing this? I do this for a few reasons.

1) The NPC Security response is pitiful. You send one Eagle after me every 15 to 30 minutes to interdict me while knowing I'm in a Python. There is little risk from NPCs preventing me from doing this.
2) Despite having a large bounty, I would notice Security ships avoiding me in Supercruise.
3) Destroying noobs instead of veterans will inevitably create forum posts asking for fixes to the problem, and thus change will happen.
4) Forcing noobs to leave LHS 3447 is really for their benefit, terrible system anyways.
5) Powerplay is not end-game content. Without end-game content I am forced to find new things to do, like bringing change to the game with these methods.
6) There can be no heroes without villains. Soon enough, the heroes will come for me and I welcome the challenge.

Also, while I have your attention.
1) Jettison all cargo is still a default key bind. It should not be, especially not next to landing gear. And no, you didn't get me with that one but I actually do have empathy for those that have. It would take moments for a dev to change it, yet it stays.

I invite all who think like me to join me in my quest for change.
Good day to you.
 
You make a lot of valid points and I am not saying anything on my personal feelings about this I simply wish to make a statement:

It has been proven here on this very forum that instead of "educating" the new players you and similar players are simply making them leave the game or quit to solo.
 
I will just say, no playground bully has ever done what they have done in the name of change. If you get off on just obliterating low level players/ships in a python then just admit it lol, no need try sugar coat it like you're trying to do the game or player-base a favour...Don't really see any difference between this and players getting kitted up in Day-Z then sitting outside Cherno sniping fresh spawns for the lulz.
 
Last edited:
It's a rather optimistic assumption that the devs would miraculously get around to making security worth a damn due to a slight increase in player complaints.
 
So, you're trolling, right?
I'm completely serious. The blood of noobs is on Frontier's hands as much as it is on mine.
You make a lot of valid points and I am not saying anything on my personal feelings about this I simply wish to make a statement:

It has been proven here on this very forum that instead of "educating" the new players you and similar players are simply making them leave the game or quit to solo.
They will be better off in Solo or Mobius if they do not like being randomly attacked. It's a big galaxy, they only have to leave two systems behind and I won't chase after them.
Ah, the "it's for your own good" thing. You've obviously thought incredibly long and hard about this one!
You can thank me later when Frontier changes the game for the better due to my actions.
Robin Hood, Robin Hood, riding through the glen...
I'm not alone in my efforts. I have a band of merry men doing the same.
 
Robin Hood, Robin Hood, riding through the glen...

Yes but instead of riding through the glen this particular Robin is nailing peoples hands to the carriage door with a crossbow until the local authorities start putting out better patrols.

Not sure if it's going to work, but it might encourage more people to ride their carriages in solo mode.
 
Hello,

First of all let's have a little history lesson on the game since launch.
1. Missiles and Rockets currently do almost no Shield damage because of griefers that would use them against larger ships.
2. The speed limit is a direct response to griefers that would ram ships.
3. The cancelling of docking permission after attacking a player is a direct response to griefers.
4. The buffing of station weapons is a direct response to griefers.
5. Hostile stations disallowing docking permission is a direct response to griefers.
6. Killing a ship through ramming did not used to count as a kill, now it does.
7. Multiple bugs with ship collision were introduced and fixed, for example the multiple soft tap bug, and the side scrape bug.

With this in mind, you can see how the actions of psycho griefers has had a significant impact on the game's development over a short period. Without debating about the morality of their actions, you have to admit they changed the game.

Moving on, I am playing what Frontier would describe as a "Psycho" Commander. I interdict ships and attack without scanning or warning. They have stated before that this is a perfectly valid way to play the game. My target choice is weak ships, so I go where the most weak ships are: LHS 3447 and Eravate.

So why am I doing this? I do this for a few reasons.

1) The NPC Security response is pitiful. You send one Eagle after me every 15 to 30 minutes to interdict me while knowing I'm in a Python. There is little risk from NPCs preventing me from doing this.
2) Despite having a large bounty, I would notice Security ships avoiding me in Supercruise.
3) Destroying noobs instead of veterans will inevitably create forum posts asking for fixes to the problem, and thus change will happen.
4) Forcing noobs to leave LHS 3447 is really for their benefit, terrible system anyways.
5) Powerplay is not end-game content. Without end-game content I am forced to find new things to do, like bringing change to the game with these methods.
6) There can be no heroes without villains. Soon enough, the heroes will come for me and I welcome the challenge.

Also, while I have your attention.
1) Jettison all cargo is still a default key bind. It should not be, especially not next to landing gear. And no, you didn't get me with that one but I actually do have empathy for those that have. It would take moments for a dev to change it, yet it stays.

I invite all who think like me to join me in my quest for change.
Good day to you.

Love it, keep up the good work CMDR, just a shame you don't get to see all the Xboxers too :-D
 
It's a rather optimistic assumption that the devs would miraculously get around to making security worth a damn due to a slight increase in player complaints.

I only go off of the history of changes to the game, they do not listen to players unless it's because of "griefers".
 
I'm completely serious. The blood of noobs is on Frontier's hands as much as it is on mine.

They will be better off in Solo or Mobius if they do not like being randomly attacked. It's a big galaxy, they only have to leave two systems behind and I won't chase after them.

You can thank me later when Frontier changes the game for the better due to my actions.

I'm not alone in my efforts. I have a band of merry men doing the same.

You could be a new power. :)
 
By interdicting and engaging inexperienced new players, all you're doing is drying up your source of amusement.

New players will just go to solo or quit outright.
Either way, you lose out in the long run.
Better to interdict them and demand something, then both parties get an interaction that isn't entirely negative for one side.
 
Awesome - love your reasoning!! I had a friend in college who used to shoplift constantly. His reasoning: it will help the store see they have a problem and increase security as it really shouldn't be so easy to shoplift!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom