Hello,
First of all let's have a little history lesson on the game since launch.
1. Missiles and Rockets currently do almost no Shield damage because of griefers that would use them against larger ships.
2. The speed limit is a direct response to griefers that would ram ships.
3. The cancelling of docking permission after attacking a player is a direct response to griefers.
4. The buffing of station weapons is a direct response to griefers.
5. Hostile stations disallowing docking permission is a direct response to griefers.
6. Killing a ship through ramming did not used to count as a kill, now it does.
7. Multiple bugs with ship collision were introduced and fixed, for example the multiple soft tap bug, and the side scrape bug.
With this in mind, you can see how the actions of psycho griefers has had a significant impact on the game's development over a short period. Without debating about the morality of their actions, you have to admit they changed the game.
Moving on, I am playing what Frontier would describe as a "Psycho" Commander. I interdict ships and attack without scanning or warning. They have stated before that this is a perfectly valid way to play the game. My target choice is weak ships, so I go where the most weak ships are: LHS 3447 and Eravate.
So why am I doing this? I do this for a few reasons.
1) The NPC Security response is pitiful. You send one Eagle after me every 15 to 30 minutes to interdict me while knowing I'm in a Python. There is little risk from NPCs preventing me from doing this.
2) Despite having a large bounty, I would notice Security ships avoiding me in Supercruise.
3) Destroying noobs instead of veterans will inevitably create forum posts asking for fixes to the problem, and thus change will happen.
4) Forcing noobs to leave LHS 3447 is really for their benefit, terrible system anyways.
5) Powerplay is not end-game content. Without end-game content I am forced to find new things to do, like bringing change to the game with these methods.
6) There can be no heroes without villains. Soon enough, the heroes will come for me and I welcome the challenge.
Also, while I have your attention.
1) Jettison all cargo is still a default key bind. It should not be, especially not next to landing gear. And no, you didn't get me with that one but I actually do have empathy for those that have. It would take moments for a dev to change it, yet it stays.
I invite all who think like me to join me in my quest for change.
Good day to you.
First of all let's have a little history lesson on the game since launch.
1. Missiles and Rockets currently do almost no Shield damage because of griefers that would use them against larger ships.
2. The speed limit is a direct response to griefers that would ram ships.
3. The cancelling of docking permission after attacking a player is a direct response to griefers.
4. The buffing of station weapons is a direct response to griefers.
5. Hostile stations disallowing docking permission is a direct response to griefers.
6. Killing a ship through ramming did not used to count as a kill, now it does.
7. Multiple bugs with ship collision were introduced and fixed, for example the multiple soft tap bug, and the side scrape bug.
With this in mind, you can see how the actions of psycho griefers has had a significant impact on the game's development over a short period. Without debating about the morality of their actions, you have to admit they changed the game.
Moving on, I am playing what Frontier would describe as a "Psycho" Commander. I interdict ships and attack without scanning or warning. They have stated before that this is a perfectly valid way to play the game. My target choice is weak ships, so I go where the most weak ships are: LHS 3447 and Eravate.
So why am I doing this? I do this for a few reasons.
1) The NPC Security response is pitiful. You send one Eagle after me every 15 to 30 minutes to interdict me while knowing I'm in a Python. There is little risk from NPCs preventing me from doing this.
2) Despite having a large bounty, I would notice Security ships avoiding me in Supercruise.
3) Destroying noobs instead of veterans will inevitably create forum posts asking for fixes to the problem, and thus change will happen.
4) Forcing noobs to leave LHS 3447 is really for their benefit, terrible system anyways.
5) Powerplay is not end-game content. Without end-game content I am forced to find new things to do, like bringing change to the game with these methods.
6) There can be no heroes without villains. Soon enough, the heroes will come for me and I welcome the challenge.
Also, while I have your attention.
1) Jettison all cargo is still a default key bind. It should not be, especially not next to landing gear. And no, you didn't get me with that one but I actually do have empathy for those that have. It would take moments for a dev to change it, yet it stays.
I invite all who think like me to join me in my quest for change.
Good day to you.