Robert Maynard
Volunteer Moderator
Dropping cargo gives no guarantees - the attacker can still do what they wish to their chosen target - and the target can still do that they wish in relation to an unwanted encounter.The safest outcome for piracy should be the mark dropping cargo to placate the pirate. If you can't get that (i.e. traders see logging as the safest outcome) then the design is a failure.
Pirates can prey on NPCs as well - it is their choice to specifically target players - that being the case they are vulnerable to those other players not finding the interaction to be "fun" and therefore not choosing to provide themselves as targets (or choosing to leave at any time during the encounter).Indeed they can, such as mining now. But to have actual 24:7 careers you need to establish workable game loops. A thrifty pirate who knows his ship and mark (that does not magic out of existence) should be able to prosper.
All decisions are made out of game - just as the player pirate consciously chose to target other players who may have no desire to facilitate their gameplay so those targets may choose to nope out of the encounter.Pirate encounters should mean something- if a pirate player loses for out of game reasons, thats silly. The pirate won and did things right, but lost. Thats rewarding bad habits and punishing playing.
Powerplay is part of generic open play - it's not a special case, nor is it restricted to a single mode.Yes and no- for generic open play I agree, Powerplay however in an open context would be 100% full fat. The main thing is that once this is decided pre game, you can't alter your choices and for that session have to abide by them.
Not in Frontier's game - they consciously decided to allow each player to leave the game at any point.
Open has always included the menu exit and block feature - so while some players may have an opinion as to what was envisioned, not all share that opinion.I just want Open to be what was envisioned, a dangerous place that if you fly right is just about survivable and grows with you. Do you score large by flying into hostile space full of gangs, or keep to safe places with the occasional weak pirate? That simply does not exist in ED, its all topsy turvy.