Peak forum moment, FDEV are apparently allowed to lie about the games they are making during their kickstarter and it's ALL GOOD! You know... if FDEV had tried to get capital funding and had lied to investors, we all know how that would pan out

. But apparently because we are a bunch of suckers we are fine that FDEV lied to us when we invest in them.
Equally, we shouldn't be so insistent as players on "No, you lied to us!" that we insist that Frontier implement every single bad idea they came up with during the Kickstarter/pre-release days, when they had absolutely no idea of what running a MMO environment rather than a single-player game really meant, and the idea that players might form organised groups rather than just interacting in chance meetups didn't seem to have occurred to them.
Take that quote about sneaking on board another ship while it's loading cargo, and that other ship might be owned by a player. It sounds cool. I'm sure when it was
said they were just thinking about how cool it would be. While I'm sure there are technical challenges it's something which could appear in the game in a purely technical sense. But let's think now about what adding that gameplay would practically mean for Elite Dangerous.
First up: multi-minute cargo loading delays to give someone in the concourse time to notice that a ship has docked, select the right elevator, and sneak onto the landing pad while the cargo is being loaded. Obviously - unlike now - you'd need to descend into the hangar for cargo transfers, or if docked on a surface pad at an Odyssey settlement the containers would be transported visibly from the storage buildings. Very immersive ... can you imagine the complaint threads those delays would raise?
Secondly: what happens when you're onboard? If you sneak onto the bridge and blast the pilot with your Intimidator ... then what? Can you steal the ship? If so, and the ship owner gets to pay 5% rebuy as normal to respawn themselves ... this is the biggest money-and-engineered-module-copying exploit the game would ever see. If not, what
are you doing here? When you gun down the pilot does the ship self-destruct and send you to the rebuy screen too? Or are you just restricted to whichever cargo hold you sneaked into, and it's basically an Apex taxi experience but far less reliable and with the risk of a hatchbreaker limpet coming in half way through to eat you?
Are you only able to sneak on board ships if the other player also has the Interiors expansion? If so, does that encourage people to buy it or not? If you can sneak on board anyone's ship, how do they defend themselves if they don't have the expansion? Can someone force you to respawn off their ship simply by relogging immediately after leaving the station? If so, would that become a normal part of precautionary gameplay? If not, what
does happen to you and the ship when they log off?
Obviously most of these issues disappear if you can only sneak aboard NPC ships / only NPCs can sneak aboard your ship - though enforcing loading times would make "NPC Asp docked at an outpost" even more annoying to everyone else, still! - though there's still a question of "can you use a cheap suit+weapon set to steal yourself a couple of T-9s an hour?" to which the answer probably ends up being "yes"... but equally, if you don't want to deal with NPCs sneaking aboard your ship to sabotage it, why not just not play the Interiors DLC? "This expansion mostly adds bad things to happen to you" is going to be a tricky sell.
Cool concept, no way it would ever work within the existing Elite Dangerous game or anything much resembling it, would be in practice really unpopular if they tried once you get into actual implementation rather than concept art.