Why is ship interiors something that is not planned to be included if at least half the player base wants it?

who promised you that?
Braben talked about it towards the very beginning of development. There's a video of him talking about it somewhere, how ships were being designed with interiors in mind. There's also a trailer where your pilot is walking through the back door of a ship.

They don't do themselves favors by putting it in their ads.
 
Even after the big boss mentioned it would be.

Just waiting for an answer.
1 more thread, 3rd the same answer from me.

Because it is trade off, it can be done one of:
1. Modular design + no walks -> Elite
2. Ship's fixed role + walks ->S.Citizen.

I prefer to be able to change modules instead walking.
 
However, we have fighters. I think they have 2-3 rooms there.
So if
1. allow to land fighter
2. allow to land ship while fighter out
then
3. allow to walk inside fighter.
That can be done some when later, because fighter is not modular.
 
I'd like to see ship interiors but I can't say I blame FD for not putting them in. What's the point? Seriously: once you've wandered round a bit (and sniggered when finding the bog), what's the actual gameplay element? There isn't one, unless you own one of the bigger ships and can perhaps fight to repel boarders.
I mean, if you’re going to go that route, what was the point of the concourse? What can you accomplish there that couldn’t have just been another set of tabs from the ship’s station services menu?
 
I mean, if you’re going to go that route, what was the point of the concourse? What can you accomplish there that couldn’t have just been another set of tabs from the ship’s station services menu?
Why do ship interior fans keep thrashing the same straw men over and over?
  • The engine supports concourses.
  • The evidence suggests that the engine does not support ship interiors.
 
1 more thread, 3rd the same answer from me.

Because it is trade off, it can be done one of:
1. Modular design + no walks -> Elite
2. Ship's fixed role + walks ->S.Citizen.

I prefer to be able to change modules instead walking.
Star Citizen's getting modular interiors on some ships, so...
 
Multiplayer is a key concept for ship interiors, and my guess is... also the biggest problem. I'd say ship interiors are more strongly oriented to multiplayer than any other interior space in Odyssey. Players get together and go on missions... inside their ships. No matter where each player joined the mission team from (surface, station, another ship, etc.) all are inside the ship together before, during and after a mission.

So big problem I have always imagined with Elite ship interiors... What happens when a pilot pushes the FSD button, the boost button, or even just does a barrel roll when any or all players inside their ship are not in their Remlock seats?

Do they splat against the walls and die? Or fly around the cockpit like rag dolls? Sure there are mag-boots, but just how strong are players ankles to support their bodies during say, combat maneuvers, when a crew player wants to head back to jump in a SLF?

What about a CMDR who needs to jump out NOW to save the hull from destruction, but some player is out of their seat, or even wounded and incapable of returning to their seat?

I'll presume that the entire idea of hull breaches, interior combat, and then stealing another CMDRs ship would be impossible. Otherwise, we'd have ship gifting/trading become a thing, and much more.

I'm not saying these issues couldn't be resolved and still have a coherent Elite lore and whatnot. Just that it might be a massive undertaking just to figure out how all of these (and probably many more) issues must be resolved.
 
I mean, if you’re going to go that route, what was the point of the concourse? What can you accomplish there that couldn’t have just been another set of tabs from the ship’s station services menu?

The concourse serves to get your from your ship into the station - nothing more - and probably could've been done via a station services menu and a transition straight onto the concourse if FD had felt like it.

My original point remains that - although I'd like to see ship interiors - I seriously doubt FD will ever implement them as it'll be a lot of work, limited gameplay opportunities (if any), and whatever they implement will be ripped to shreds as soon as it's launched.
 
Star Citizen's getting modular interiors on some ships, so...
Correction: there are fantasies about getting modular interiors. These fantasies have the same basis in reality as:
  • SC ever supporting a system jump,
  • SC even finishing its current system,
  • SC having a flight model,
  • SC not having ramps slaughter players,
  • SC ever having true persistence.
 
Correction: there are fantasies about getting modular interiors. These fantasies have the same basis in reality as:
  • SC ever supporting a system jump,
  • SC even finishing its current system,
  • SC having a flight model,
  • SC not having ramps slaughter players,
  • SC ever having true persistence.
I'm pretty sure that modularity is either already in or is coming in the next patch? I haven't followed for a bit, but I remember this being a thing.

For your points, though:

1. You're right.
2. I think it'll be finished once Orison comes out?
3. It has a flight model. It might not be a good one, but it has one.
4. Don't forget the Connie's elevator exploding the ship.
5. Who knows.

You'll find that I'm not exactly a fan of Star Citizen. I'm merely arguing that modularity is a silly excuse to not do interiors.
Isn't that all Star Citizen's got?

:D
It's got bugs. Like, lots of bugs.

I wasn't saying that Star Citizen is better, don't get me wrong. It's not. I just find that modularity is one of the least valid excuses for no ship interiors. Gameplay, sure, modularity? Nawh.
 
Ship interiors would take a great deal of work and in the end, it's just eye candy.

Spock: “After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but is often true.”

I would rather the time be spent on adding content to Odyssey instead of the shallow missions and suit building we have now.

It's supposed to be a game, not an accurate simulation of ships.

Build some more content for Odyssey, or it will become just another FPS.
 
My original point remains that - although I'd like to see ship interiors - I seriously doubt FD will ever implement them as it'll be a lot of work, limited gameplay opportunities (if any), and whatever they implement will be ripped to shreds as soon as it's launched.
Well, if you're the sort of player that liked wandering around your ship in games like Mass Effect... Although that requires scripted NPCs with stories, which I can't ever see fitting in to Elite.
 
they already have the cockpits/bridges prepared; I would have been happy with walking to the back of the bridge into a lift [like on the stations] and emerging at the top of the stairs to walk down to the planet
 
" Half the player base wants it " lol Yeah we all want to see the kitchen and toilet outback . and wear are the stats for " Half the players...." if none then i'll just say " 3/4 of the players either don't want or don't care "
 
Its funny that half in here argue that "half the playerbase is rubbish" while the other half argues it may just not be technically feasible...

While the issue is none of that.
  1. If it isn't technically feasible (now or ever), just say so and don't give "if there'd be enough demand for it" - it was promised once why do we need to muster up demand for it now?
  2. There's an easy way to figure "half the playerbase" demand out, by just looking at actual data, if it doesn't exist, gather it.

I have a huge problem with this deflection communication method, at this point I don't even care so much if its feasible or ever comes, as that ship has sailed for me.

Star Citizen is a good pointer for sure, because that game has buckall else going for it, BUT being able to bunch your mates into your ship and just go someplace (yes singular) and weirdly it works for a lot of people.
Another great example would be warframe that SURELY didnt think about being able to take people inside a ship when they built their engine.
(Their solution technically is also quite smart)
 
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