What exactly was wrong with my attitude?I don't think FDev needs to clarify anything or that you will get very far with this attitude.
What exactly was wrong with my attitude?I don't think FDev needs to clarify anything or that you will get very far with this attitude.
No, they aren't .From my understanding the next generation consoles (PS5s) are basically computers, I don't understand what makes them so hard to work with? I want a better explanation please.
My Supreme condolences to the console players I'm so sorry!
There is, by my impression, thirty million different reasons speculated on why FDev decided to cancel development for consoles, ranging from inability or unwillingness to optimize Odyssey for old hardware to software incompatibilities to just giving up on Odyssey altogether. The official explanation only mentioned that they needed to focus on one codebase, which in my opinion was a little confusing and unclear on why consoles couldn't be brought onto the new codebase when PC could. Plus, as I'm not a video game development expert, I'm not entirely certain what a codebase is.What makes you think they have to clarify anything? (unless that was just a rhetorical question)
Until you can explain that to me conclusively, that was nothing more than a pretty authoritarian statement.
There is, by my impression, thirty million different reasons speculated on why FDev decided to cancel development for consoles, ranging from inability or unwillingness to optimize Odyssey for old hardware to software incompatibilities to just giving up on Odyssey altogether. The official explanation only mentioned that they needed to focus on one codebase, which in my opinion was a little confusing and unclear on why consoles couldn't be brought onto the new codebase when PC could. Plus, as I'm not a video game development expert, I'm not entirely certain what a codebase is.
The above, plus the fact that many of the other players' speculations I've seen today are widely varied and in some cases mutually exclusive, led me to think that we're unlikely to understand why they decided to cancel console development unless FDev tells us more on why they made that decision.
My statement wasn't intended to be demanding that FDev explain themselves. More like making an observation that we don't have enough information to understand their decision.
Let's try.There is, by my impression, thirty million different reasons speculated on why FDev decided to cancel development for consoles, ranging from inability or unwillingness to optimize Odyssey for old hardware to software incompatibilities to just giving up on Odyssey altogether. The official explanation only mentioned that they needed to focus on one codebase, which in my opinion was a little confusing and unclear on why consoles couldn't be brought onto the new codebase when PC could. Plus, as I'm not a video game development expert, I'm not entirely certain what a codebase is.
Dude we are the consumers if we pay fdev for back flips, the least they can do is tell us how they do a back flip. It's simple, this secret stuff is sillyWhat makes you think they have to clarify anything? (unless that was just a rhetorical question)
Until you can explain that to me conclusively, that was nothing more than a pretty authoritarian statement.
That's real life, Dude. It's just that simple.Good luck with that consumer attitude, Dude.
There's really only one answer to this: because manufacturers of gaming consoles want to keep full control over it in order to properly milk it. The system must be closed up, inaccessible, different from PC systems so you can have exclusives and are far enough away to avoid compatibilities and also easy piracy. That way you can also bully developers into accepting any kind of pressure if they want to release on their holy box. Along with paying for updates and the like so the manufacturer keeps a finger on schedules and assures that updates are on time (flawed or not doesn't matter) or cash in some more if the dev wants to delay.From my understanding the next generation consoles (PS5s) are basically computers, I don't understand what makes them so hard to work with? I want a better explanation please.
My Supreme condolences to the console players I'm so sorry!
Looks over at Macthey won´t completely get rid of the second version
And to add to that in this case, there's also that the Horizons and Odyssey code are divergent (as opposed to the Horizons and Base Game code which were the same code just with a $is_player_allowed_to_do_horizons_stuff check) - so it's not just the platform support but that they're for now running two separate-but-related games on PC.2) Codebase is basically the huge bunch of source files that gets compiled into an executable, as in, the the thing that runs on your console or PC or whatever. In an ideal world we'd have one codebase that'd produce working executables for your PC, all the consoles, most of the smartphones and probably a smart fridge or two. In the world we've ended up with, you have to have slightly (or vastly) different pieces of code for specific platforms. The more trickery you have to do to support a certain platform, the further the different branches of the codebase diverge. All the branches need to be maintained, tested and finally approved for each release. You know what this means resource-wise.
(I wouldn't be entirely surprised if Update 11 announces the end of that too, though equally if it carries on a bit longer that also wouldn't be surprising)
Yes I agree, and I still don't understand why they didn't just say that ODY wouldn't support old consoles from the start.This whole topic of consoles being dropped is 90% about funding and commercials, 5% about the technology and 5% about the capability.
In all likely hood Frontier will use some other project to uplift the Cobra engine and then you may see Elite back on consoles one day maybe.... but only if the market is there and I'm going to suggest they may have done themselves a ton of reputation damage in taking this long to make this announcement. So that might not be possible for a long time if ever now.
My guess would be that they believed they can make it work, but it turned out they couldn't.Yes I agree, and I still don't understand why they didn't just say that ODY wouldn't support old consoles from the start.
You don’t even have to be a game developer to realize that the combination of PBR graphics with new lighting model and (above all) on foot fps gameplay is highly likely to affect performance, on platforms that had very little headroom.My guess would be that they believed they can make it work, but it turned out they couldn't.
Fdev not releasing on console isn't due to added developer cost in supporting it. It has to do with added support costs in and negative image by having a substandard performing product on those platforms and in the fine print those platforms have in what that minimum performance must be.
i thought about that,Looks over at Mac
Hah!
This is flawed logic, it is far more likely that frontier simply needs to cut costs and has decided that it’s not worth trying to solve the technical difficulties associated with 8 year old consoles, and the newer consoles have much lower player numbers. So from their point of view fdev would be freeing up resources to concentrate on pc.so the only reason to end ed on consoles is the end of ed on pc.