Why is this game so unneccesarily inconvenient?

Thanks for posting the TL: DR version of your thread. It's appreciated and refreshing.

It's one of two reasons.

1) Life is hard and challenging situations, when overcome, give you a feeling of accomplishment.

2) You bought a game you are unsuited for and wish to change it to something you are comfortable with, like HALO or Tetris.

Yeah, bull. Things in the game aren't hard because it's realistic or challenging. They are unnecessarily gamey and hard just to make you wast more time playing the game.
 
It shouldn't take you minutes to get to the other side of the planet. Just get up high enough to get into SC then stay in the middle zone (it's pink on my UI but I modified the colors due to a color limitation I have) and you'll cruise along at a fairly decent clip. I prefer flying inverted this way so I can see the surface a little better but YMMV.

Or pick any system from the NAV panel that happens to be visible in the sky from the planetary base you took off from and high wake to it when you get to 2.5k altitude...supercruising off planets sucks big time. Then resume normal hyperjump navigation.
 
Elite is not like when you were in little league and no matter how bad you did you pretty much got participation awards. People seem to think especially these days there should be this instant gratification that I do not have to work for. Elite is the big leagues of gaming where you have to earn and work for success. Perhaps that is or isn't the game for you but changing into this generations version of "I participated, I win" would ruin this game. Work for what you want, don't expect it to be handed to you on a silver platter

So buckle down and work HARD at your choice of entertainment.
 
So buckle down and work HARD at your choice of entertainment.

Elite is more than entertainment. It is a game with goals to be attained, a BGS to work, people to pirate from (my fave), among other things. People crying about this game being to hard to attain have hurt it in alot of way. Look at the NPCs. there were weak for a long time, then FD gave them some teeth. People started getting bit and crying for nerfs til they are now back to the only way you should die from them is getting to engrossed in a netflix show on another screen. What I am saying is to many people want the instant gratification of the "IWin" button.
 
Anyone who already thinks the game is too much work for too little benefit is going to have a really hard time surviving when they get out into the real world...
 
4: Travel crap.
Seriously the whole idea that celestial objects slow you down in supercruise is nonsense and the only reason why this mechanic is there is to slow you down. Literally, it has no other purpose. Because apparently things are not inconvenient enough already that you have to visit dozens of stations or surfaces to even get basic crap done, no, you have to do that slowly or else you will not fully appreciate space.

I don't understand why the mechanic is like ice skating either. It simply makes zero sense from a semi-realistic point of view. When you think what their engines are capable of and then you look at how they travel in supercruise it's like...no words to explain it. It should feel like flying an actual spaceship. Like in every other space game. The creators obviously have a beef with a certain physicist. :D
 
Just to say with regards to finding stuff and trade, or anything to do with the engineers, do a google search or indeed a forum search or even a Reddit search there is some really good third party software and web sites out there that make the game so much easier, well not easier just less inconvenient.

Should these things be in game, well according to some all that you need is in game, but it would be nice is at least something akin to what we have else where was in place in game. Personally I always have at least one of the 3rd party web sites open and the bit of software that goes with it running even before I boot up the game.
 
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4: Travel crap.
Seriously the whole idea that celestial objects slow you down in supercruise is nonsense and the only reason why this mechanic is there is to slow you down. Literally, it has no other purpose. Because apparently things are not inconvenient enough already that you have to visit dozens of stations or surfaces to even get basic crap done, no, you have to do that slowly or else you will not fully appreciate space.

Try this and everything will be so obvious
https://www.frontierstore.net/games/elite-dangerous-cat/elite1984.html


There is a lot of time consuming stuff in Elite. The planetary one you picked out is one that irritates me too sometimes. I often hyperspace out to a random star away from the planet then plot where I need to go from there. Works for me but yep, need a giant slingshot.


For 1 & 2 I'd say eddb.io has the droids you are looking for.

For 5 you forget that most rocks throw out 4 to 5 items so really you need to hit 4 rocks for a guarantee of getting some. Anything above 5% I almost always will have 20-30 of the item in my cargo within the hour.

For knowing which rocks to hit for what materials: http://elite-dangerous.wikia.com/wiki/Material
As for the wave scanner it's really not that difficult. There's like 5 rock types and only 3 of which you really need to know about. There is/was a bug with the wave scanner that made it tons more difficult than before, I think that may have got fixed in 2.3 but hey. I still managed to get 60 Arsenic in the space of an evening on a 2.5% chance world. It's not terrible, it's just not instant.


Which brings me to my final point. Elite is not an instant kinda game. It's Minecraft not Garys mod. That 80ft phallus you just made out of Gold means a lot more to you when it took time, effort and patience to build rather than just wishing it into existence. <- Paraphrased/quoted from here:

http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft

So yeah there are bits that can be made more convenient but there are bits that shouldn't be made more convenient. Personally provided I have a direction to go in to get to my objective then I don't mind. It's when I'm aimlessly wandering unsure of how to get X item or use Y tool that I get frustrated.
 
Try this and everything will be so obvious
https://www.frontierstore.net/games/elite-dangerous-cat/elite1984.html


There is a lot of time consuming stuff in Elite. The planetary one you picked out is one that irritates me too sometimes. I often hyperspace out to a random star away from the planet then plot where I need to go from there. Works for me but yep, need a giant slingshot.


For 1 & 2 I'd say eddb.io has the droids you are looking for.

For 5 you forget that most rocks throw out 4 to 5 items so really you need to hit 4 rocks for a guarantee of getting some. Anything above 5% I almost always will have 20-30 of the item in my cargo within the hour.

For knowing which rocks to hit for what materials: http://elite-dangerous.wikia.com/wiki/Material
As for the wave scanner it's really not that difficult. There's like 5 rock types and only 3 of which you really need to know about. There is/was a bug with the wave scanner that made it tons more difficult than before, I think that may have got fixed in 2.3 but hey. I still managed to get 60 Arsenic in the space of an evening on a 2.5% chance world. It's not terrible, it's just not instant.


Which brings me to my final point. Elite is not an instant kinda game. It's Minecraft not Garys mod. That 80ft phallus you just made out of Gold means a lot more to you when it took time, effort and patience to build rather than just wishing it into existence. <- Paraphrased/quoted from here:

http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft

So yeah there are bits that can be made more convenient but there are bits that shouldn't be made more convenient. Personally provided I have a direction to go in to get to my objective then I don't mind. It's when I'm aimlessly wandering unsure of how to get X item or use Y tool that I get frustrated.

This is a pretty fair post. The arbitrary things need to be looked at while some aspects do reasonably require some time and I am fine with that.
 
Anyone who already thinks the game is too much work for too little benefit is going to have a really hard time surviving when they get out into the real world...

Not too much work, too much time doing arbitary thngs when he would rather be doing other more entertaining stuff. I understand his frustration. Having a job, children and all that real life stuff does limit game time to less than optimal for many people undoubtedly so when a game has mechanics which can add hours to your game time, life becomes a little frustrating.

Yesterday for instance, I have three, thirty six kill masscare missions stacked. At 33 kills I go land, deciding to come back after the not very well advertised patch. I come back and the combat zones have all disappeared. Mission failure, an hour wasted and the 15mil payout not gained. Last Sunday I picked up a few massacre missions and the combat zones just were not there when I jumped into system, no matter what mode, and at intervals throughout the day logging in and out to see if they appear. Mission failure. Playng ED sometimes feels like a test of how much dev **** ups and sloppiness one can take before you quit playing.
 
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Anyone who already thinks the game is too much work for too little benefit is going to have a really hard time surviving when they get out into the real world...

Coz the real world is full of stuff like making you travel to 15 different petrol stations to find the correct fuel for your car...

If your point here is that so much of real life seems to be a meaningless grind to get the small things that make life better, then that's true (for the vast majority of us that slog through a day job to keep a roof over the family's head and food in the fridge), but surely the idea of a game is that it is entertaining and takes your mind off the day job.

I'm not saying I want a God mode, or that I want everything delivered on a plate (I have 11 weeks game time logged since Premium Beta, so I'm definielt happy to work for what I've achieved), but what I am saying is that I'd like to find some entertainment value in the grind.

I spend a lot of time out in the black, though a lot of the mechanics of Exploration is mind numbingly tedious grind, and some days the thought of spending another 2 months (Real Time as I only play for a couple of hours a week) just to get to see Sag A* makes me want to weep. especially when I thing of the 3 months to get back again.
However I at least feel like I'm achieving something other than simply increasing my bank balance.

The basic point people are making is that the game ought to be entertaining, and the fact that it's not doesn't mean I'm playing the wrong game, but maybe that the game is wrong.
 
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2) You bought a game you are unsuited for and wish to change it to something you are comfortable with, like HALO or Tetris.

This should just be posted as the the first and only reply to most whingeing threads. There are lots of games available that I don't like but I don't feel the need to spend hours posting on forums about it.
 
Its to late to really be etching and carboliccaly sarcastic, to many CMDR's have already taken the opportunity to make fun, invigorating scathing remarks :D

Cheers Cmdr's
 
I don't understand why the mechanic is like ice skating either. It simply makes zero sense from a semi-realistic point of view. When you think what their engines are capable of and then you look at how they travel in supercruise it's like...no words to explain it. It should feel like flying an actual spaceship. Like in every other space game. The creators obviously have a beef with a certain physicist. :D

You are in SC travelling fast than the speed of light, the rules of physics have already been chucked out of the window.
 
Coz the real world is full of stuff like making you travel to 15 different petrol stations to find the correct fuel for your car...

If your point here is that so much of real life seems to be a meaningless grind to get the small things that make life better, then that's true (for the vast majority of us that slog through a day job to keep a roof over the family's head and food in the fridge), but surely the idea of a game is that it is entertaining and takes your mind off the day job.

I'm not saying I want a God mode, or that I want everything delivered on a plate (I have 11 weeks game time logged since Premium Beta, so I'm definielt happy to work for what I've achieved), but what I am saying is that I'd like to find some entertainment value in the grind.

I spend a lot of time out in the black, though a lot of the mechanics of Exploration is mind numbingly tedious grind, and some days the thought of spending another 2 months (Real Time as I only play for a couple of hours a week) just to get to see Sag A* makes me want to weep. especially when I thing of the 3 months to get back again.
However I at least feel like I'm achieving something other than simply increasing my bank balance.

The basic point people are making is that the game ought to be entertaining, and the fact that it's not doesn't mean I'm playing the wrong game, but maybe that the game is wrong.

The point you and others always fail to grasp is that 'the grind' and 'the fun part' are not two objectively seperate aspects. "The game should be more fun" isnt much of a point at all. Thats like telling a chef the problem with his food is that 'it should taste better' and 'the ratio of tasty vs non-tasty stuff needs work'. Its utterly meaningless.
 
The info is in the game. It's just not convenient. You can look at the trade routes and at the import/export lists in the system editor. If you don't like it, just use the fan-based tools, like everyone else. What "should be in the game" is decided by the developers. If you don't like it, Elite is probably not a game you will enjoy.
This is the OP's exact point. The info may be in the game but it isn't convenient. You're actually making his point for him.

This game is mostly an "Easter egg hunt". If you don't like searching for stuff, Elite is not for you. Elite is also a game which involves traveling from one place to another. If you don't like flying a spaceship, a spaceship flying game won't be enjoyable.

Addressing these one at a time:
  1. I like an Easter Egg Hunt as much as the next guy, but hunting for a needle in a 400 billion system haystack is neither enjoyable nor entertaining. Using the fan fiction, novels to hunt down Raxxla is one thing, endlessly plowing around on planets in an SRV looking for Arsenic is another entirely. For those who enjoy the second part of this, then let's introduce an economy where you can sell your Arsenic, and people like me who would rather poke toothpicks in their eyes than spend their limited game time following noise lines on a wave scanner can buy the materiels from vendors.
  2. I like flying my ship too. I love swooping through ring segmets in a dog fight or even maneuvering among the queues to jostle for psition in the docking slot. What I don't count as "flying my ship" is simply pressing the 'J' key, avoiding the star and pressing the 'J' key again 26 times to travel 1000 LY, or having to keep adjusting the stick and throttle by tiny amounts to avoid missing a space station for 20 minutes in supercruise. This is not flying by ANY strecth of the imagination, it is a tedious exercise. If it is an enjoyable part of the game, why do so many people use it as an opportunity to watch stuff on Netflix?

Not every game is suited for every player. Some of us like to fly a spaceship and hunt for stuff. If you don't, find another game; otherwise, you'll just be frustrated.

This seems to be the go to answer for enyone trying to defend the tedious bits of the game....
 
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