You still have the problem that FDEV doesn't want it, which is not related to PvP advantages.Then they have ZERO argument for it being for any PVP advantage.
You still have the problem that FDEV doesn't want it, which is not related to PvP advantages.Then they have ZERO argument for it being for any PVP advantage.
Isn't that sorta something called hypocrisy?
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I made a poll about that exact thing in the forums.. it was ignored and people voted NO
Full external camera support should be allowed in SOLO and in OPEN when NOT in combat.
Then they have ZERO argument for it being for any PVP advantage.
How so?Isn't that sorta something called hypocrisy?
You still have the problem that FDEV doesn't want it, which is not related to PvP advantages.
Which is the "no, because i said so" argument. Not one i choose to take seriously. I mean if we simply accepted that as a valid point of view then nobody would ever debate anything. I accept that Frontier have said they don't want to because they said so.
That may be the communities stance on it but it's not ours. We don't want 3rd person view to be implemented in a non-fictional way as our current debug cameras act in our local builds. 3rd person view will be implemented at some point using drones that keep them firmly in the fiction of the universe and can't be used to give an alternative point of view for flying as that isn't how we want player's to experience the game. We want an in-cockpit experience for flying but 3rd person drones will allow you to inspect your ship or to do beauty shots etc.
Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.
The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game.
I do not buy for one second that treating your real life monitors as your "cockpit" windows into space is a better way to handle it unless you've actually built yourself a sidewinder cockpit in real life in which to sit within when you play the game, with monitors positioned through the canopy structure and bespoke controls dotted around to interact with.
Secondly any such approach to playing the game requires that we slap on some floaty, gamified UI on top of the view to make sure you can actually play the game in the first place with your monitor into space set up which would also obscure your view in much the same way our 3D cockpits do except it wont look as good.
Thirdly you wouldn't see each ships bespoke cockpit layout and design any more and there would be no point us working hard to make these ships feel and look real when half or more of the player base will just hide them away at the earliest opportunity.
The experience is the main issue and the reason we did it. The fact it has implications for multiplayer (those implications being that everything is conveniently fair) is a bonus really.
There's no external view, it's cockpit view only. We may add camera drones or similar for the final game, but it won't be a third person view that you can fly in.
Michael
We want this to be you in your cockpit, third person changes the game to something different and isn't what we want for the game.
Michael
We absolutely think the cockpit is necessary, we are looking at some situations and methods for external views, but the primary interface is the cockpit. It is the environment in which you exist as much as the method by which you control the game.
Michael
Hello Folk!
To add a little developer clarification:
We are looking at external camera views, with the following caveats:
* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)
No ETA at the moment though.
Hope this helps.
Isn't that sorta something called hypocrisy?
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I made a poll about that exact thing in the forums.. it was ignored and people voted NO
Full external camera support should be allowed in SOLO and in OPEN when NOT in combat.
Then they have ZERO argument for it being for any PVP advantage.
No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.
Because you're a pilot in a ship, not a pilot dragged by a tow rope outside the ship.
I fundamentally disagree on their opinion there, and I guess I'm not the only one. I disagree on quite a couple of their opinions, but they're quite stubborn. Is there any word on them drones? They should make it so their handling is not a pain in the butt.
I don't think it'll turn out much better for videos. I mean do YOU want to watch a cockpit-bound let's play? I know I don't - there's a few vids of people who use the debug cam, but with all the limitations there isn't simply enough folk who bother uploading great stuff to watch.
And awsome vids = public interest.
I fundamentally disagree on their opinion there, and I guess I'm not the only one. I disagree on quite a couple of their opinions, but they're quite stubborn.
No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.
Err..... Mike Evans "That may be the communities stance on it but it's not ours". That's a pretty clear, 'because we say so'.
Err..... Mike Evans "That may be the communities stance on it but it's not ours". That's a pretty clear, 'because we say so'.
Various Devs said:...3rd person view will be implemented at some point using drones that keep them firmly in the fiction of the universe and can't be used to give an alternative point of view for flying as that isn't how we want player's to experience the game. We want an in-cockpit experience for flying but 3rd person drones will allow you to inspect your ship or to do beauty shots etc. ...
...The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game...
...The experience is the main issue and the reason we did it....
...We want this to be you in your cockpit, third person changes the game to something different and isn't what we want for the game....
... It is the environment in which you exist as much as the method by which you control the game....
...There's no third person view for flying the ship, the game is about you in your cockpit and based around that central premise. There may be some external cameras views in certain situations, but the game is played as a commander in the cockpit...
...However the cockpit has always been a physical presence for us, so the simple answer is that we want it that way...
This is not a way of life is a game that has no third person and could have.
You seem to be missing the rest of the quote and the context the quote was given in. I explain quite clearly the reasons immediately following that sentence.
What *is* your current standing on this, Mike Evans?