Why no 3rd person?

Status
Thread Closed: Not open for further replies.
Isn't that sorta something called hypocrisy?

- - - - - Additional Content Posted / Auto Merge - - - - -



I made a poll about that exact thing in the forums.. it was ignored and people voted NO

Full external camera support should be allowed in SOLO and in OPEN when NOT in combat.

Then they have ZERO argument for it being for any PVP advantage.

Again I am not really giving an opinion here (tho in solo i can't see what harm it would do and I like space pron as much as the next player) however your no argument in open/pvp....... how do you define when not in combat and more importantly how does the game define it?. I am no pvper however my understanding is one of the tactics is a stealth build getting in really close running cold so invisible on radar. Many would say this is combat even tho a shot has not been fired and indeed weapons may not even be drawn.

Imo it's not as easy as 3rd person when not in combat...... that is not to say it can't be done but just that it will take a lot of thought and dev time to do it without affecting those who do not use it.... in MP modes.

Again it's another argument for different open modes with different rules sets as outlined in KSer.
 
Last edited:
You still have the problem that FDEV doesn't want it, which is not related to PvP advantages.

Which is the "no, because i said so" argument. Not one i choose to take seriously. I mean if we simply accepted that as a valid point of view then nobody would ever debate anything. I accept that Frontier have said they don't want to because they said so. I just don't think its a good decision and will continue to advocate what I see as a harmless and significant improvement to the game. Accepting that to keep the PvPers happy it could and should be limited to solo/private group. Beyond that just because the lead designer at Frontier wants something doesn't make it inherently the right choice (which let's face it has been demonstrated multiple times in ED's short existence).
 
Which is the "no, because i said so" argument. Not one i choose to take seriously. I mean if we simply accepted that as a valid point of view then nobody would ever debate anything. I accept that Frontier have said they don't want to because they said so.

No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.

Mike Evans:

That may be the communities stance on it but it's not ours. We don't want 3rd person view to be implemented in a non-fictional way as our current debug cameras act in our local builds. 3rd person view will be implemented at some point using drones that keep them firmly in the fiction of the universe and can't be used to give an alternative point of view for flying as that isn't how we want player's to experience the game. We want an in-cockpit experience for flying but 3rd person drones will allow you to inspect your ship or to do beauty shots etc.

Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.

The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game.

I do not buy for one second that treating your real life monitors as your "cockpit" windows into space is a better way to handle it unless you've actually built yourself a sidewinder cockpit in real life in which to sit within when you play the game, with monitors positioned through the canopy structure and bespoke controls dotted around to interact with.

Secondly any such approach to playing the game requires that we slap on some floaty, gamified UI on top of the view to make sure you can actually play the game in the first place with your monitor into space set up which would also obscure your view in much the same way our 3D cockpits do except it wont look as good.

Thirdly you wouldn't see each ships bespoke cockpit layout and design any more and there would be no point us working hard to make these ships feel and look real when half or more of the player base will just hide them away at the earliest opportunity.

The experience is the main issue and the reason we did it. The fact it has implications for multiplayer (those implications being that everything is conveniently fair) is a bonus really.

Michael Brookes:

There's no external view, it's cockpit view only. We may add camera drones or similar for the final game, but it won't be a third person view that you can fly in.

Michael

We want this to be you in your cockpit, third person changes the game to something different and isn't what we want for the game.

Michael

We absolutely think the cockpit is necessary, we are looking at some situations and methods for external views, but the primary interface is the cockpit. It is the environment in which you exist as much as the method by which you control the game.

Michael


Sandro Sammarco:

Hello Folk!

To add a little developer clarification:

We are looking at external camera views, with the following caveats:

* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)

No ETA at the moment though.

Hope this helps.
 
Isn't that sorta something called hypocrisy?

- - - - - Additional Content Posted / Auto Merge - - - - -



I made a poll about that exact thing in the forums.. it was ignored and people voted NO

Full external camera support should be allowed in SOLO and in OPEN when NOT in combat.

Then they have ZERO argument for it being for any PVP advantage.

While I can agree that you could free it in SOLO I can't agree with you that it should be allowed in OPEN.
No 3rd person cam options should be allowed in OPEN what so ever. However a function where you can record and then bring those files up later and view it from different angles would be a nice feature.
 
Last edited:
No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.

I fundamentally disagree on their opinion there, and I guess I'm not the only one. I disagree on quite a couple of their opinions, but they're quite stubborn. Is there any word on them drones? They should make it so their handling is not a pain in the butt.

I don't think it'll turn out much better for videos. I mean do YOU want to watch a cockpit-bound let's play? I know I don't - there's a few vids of people who use the debug cam, but with all the limitations there isn't simply enough folk who bother uploading great stuff to watch.

And awsome vids = public interest.
 
I fundamentally disagree on their opinion there, and I guess I'm not the only one. I disagree on quite a couple of their opinions, but they're quite stubborn. Is there any word on them drones? They should make it so their handling is not a pain in the butt.

I don't think it'll turn out much better for videos. I mean do YOU want to watch a cockpit-bound let's play? I know I don't - there's a few vids of people who use the debug cam, but with all the limitations there isn't simply enough folk who bother uploading great stuff to watch.

And awsome vids = public interest.

It's totally OK to disagree with them in my opinion. I just want people to stop with 'advantages vs sim vs realism' arguments to convince FDEV to implement a 3rd person camera, because they are not related to the real reason they didn't include it. Just saying 'because we want it' would be a stronger argument in this case.

I also agree with you that they should improve the debug cam, and I think they should forget about the drones idea, just give people the proper tools to create awsome videos - it will only help the game to draw attention. We don't need a lore reason for everything, as long as the benefits outweight the negatives.

Lastly (don't want so sound like I would support multiple views...), people should stop with the argument 'but game x has first and third person...'. Yes. There are games that allow you to play with more than on viewpoint. However most of these games look like crap. Of course there are exceptions, but for every good game that allows more than one view I can name you ten good games that don't. Restricting the player to one viewpoint is one of the most important tools for developers to give the player an immersive and involved expierence, something most games with more than one view don't manage. Of course this doesn't mean that I am against more and better camera options, I am just talking about general gameplay here.
 

Robert Maynard

Volunteer Moderator
I fundamentally disagree on their opinion there, and I guess I'm not the only one. I disagree on quite a couple of their opinions, but they're quite stubborn.

As you are perfectly entitled to do - just as others are entitled to hold the opinion that the game would benefit from any developer time that would be assigned to a 3rd person feature being assigned to something else on the Developers' To-Do-List.

As to stubborn, I'd characterise their stance as one of pragmatism - knowing that pleasing everyone all of the time is an impossible task, choosing to please most of the players as much of the time as possible is a more rational approach. Frontier published their game design over three and a half years ago - it has several features that have proven to be contentious with a subset of the player-base - yet those features have been developed, deployed and released in the game - much to the chagrin of some players. Frontier are also on record (specifically regarding one particular feature set) as acknowledging that not all players accept their stance - but that it does not change their stance.
 
No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.

Err..... Mike Evans "That may be the communities stance on it but it's not ours". That's a pretty clear, 'because we say so'.
 
ONLY when there's a first person cockpit view in EvE Online, want to see the bridge of a titan, or harbinger.. :) :)

Now if it's a dumbum idea to have first person in EvE, it's equally probably similarly to having 3rd person in ED to.
 
Err..... Mike Evans "That may be the communities stance on it but it's not ours". That's a pretty clear, 'because we say so'.

Looks like you stopped reading there... It is not just 'because we say so' it is a design decision.

Various Devs said:
...3rd person view will be implemented at some point using drones that keep them firmly in the fiction of the universe and can't be used to give an alternative point of view for flying as that isn't how we want player's to experience the game. We want an in-cockpit experience for flying but 3rd person drones will allow you to inspect your ship or to do beauty shots etc. ...

...The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game...

...The experience is the main issue and the reason we did it....

...We want this to be you in your cockpit, third person changes the game to something different and isn't what we want for the game....

... It is the environment in which you exist as much as the method by which you control the game....

...There's no third person view for flying the ship, the game is about you in your cockpit and based around that central premise. There may be some external cameras views in certain situations, but the game is played as a commander in the cockpit...

...However the cockpit has always been a physical presence for us, so the simple answer is that we want it that way :)...
 
Last edited:
i can't imagine 3rd person view would add any tactical advantage, its not like you could use it to look over walls or round corners.

Still, i like the 1st person only approach; you are the pilot, you control the ship from the cockpit, for me it adds a feeling of sim-like immersion. If there was a 3rd person camera i'd probably still play in 1st mostly.

That said once the damage models for ships get released it would be pretty cool to watch holes getting blown in your ship whilst dogfighting
 
Just wanted to say: keep fighting the good fight, FD! Cockpit view is great and 3rd person view is what usually kills the cockpit so... yeah.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom