Why no 3rd person?

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I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
Nice! [yesnod]
It's a good start for sure!

Maybe make it possible to get further away from the ship?
That would make even greater photos and videos! [yesnod]

Flyby and such, would be a real darling!
 

Jex =TE=

Banned
I won't bother reading this one but I'll tell you the people against it have literally no valid arguments and they've been schooled on this issue multiple times.

Let me guess some

It's stupid
It gives an unfair advantage
it's not realistic

All of which have been destroyed by people with a better understanding of things.
 
I won't bother reading this one but I'll tell you the people against it have literally no valid arguments and they've been schooled on this issue multiple times.

Let me guess some

It's stupid
It gives an unfair advantage
it's not realistic

All of which have been destroyed by people with a better understanding of things.
Wrong.
 
I won't bother reading this one but I'll tell you the people against it have literally no valid arguments and they've been schooled on this issue multiple times.

Let me guess some

It's stupid
It gives an unfair advantage
it's not realistic

All of which have been destroyed by people with a better understanding of things.

No it hasn't, and you clearly don't understand the issue here. Please list the games you play, that have 3rd person view, and where you 100 % believe it's not an advantages over 1st person view.

Take your time, I will be here waiting.[where is it]
 
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Ozric

Volunteer Moderator
Take your time, I will be here waiting.[where is it]

Yeah good luck with that, Certain people seem to have a habit of dropping in on threads and making wild spurious statements and then changing their point of view at least once in the following posts.

I'm more surprised that we're having this conversation again :p
 

Jex =TE=

Banned
No it hasn't, and you clearly don't understand the issue here. Please list the games you play, that have 3rd person view, and where you 100 % believe it's not an advantages over 1st person view.

Take your time, I will be here waiting.[where is it]

It's called THE RADAR it tells you where everything is! Jeez how many times have you been told this and yet you still cling onto this ridiculous idea that somehow it's easier in 3rd perosn.

Fine, meet me later in open and go into 3rd person and we'll see how I kill you 30-0.
 
Also you need to mention that in those flight sims you are not combating other players, unless you talk about WT thus not a flight sim.

Sorry if I was unclear. I meant having multiple cameras pointing out of the cockpit. ie the centre monitor renders the view out of the front window, the left monitor renders the view you'd see if you turned the camera to the left etc. So you get a similar field of vision as with a single ultrawide view without the distortion.

Many sims do let you use a screen for a third person view. That isn't what I'm referring to.
 
It's called THE RADAR it tells you where everything is! Jeez how many times have you been told this and yet you still cling onto this ridiculous idea that somehow it's easier in 3rd perosn.

Fine, meet me later in open and go into 3rd person and we'll see how I kill you 30-0.

?? I don't promote 3rd person, I guess you do? the RADAR is fine, we are talking about the outside view.

However I'd gladly meet you in open, just as soon as I get back from work.
 
No, it isn't. There are reasons why they didn't add 3rd person which are related to game design, it's not just 'because they said so'.

...
With the exception of "realism"/"infiction" that all sounds pretty much like because we said so to me. It is a case of we know better than you the best way to enjoy the experience. I understand that in game design there are situations where you have to make these sorts of calls because it's impractical or indeed impossible not to. But providing external cameras isn't one, I'd be willing to bet this whole issue goes back to a white board brain storming session way back in the games design where someone wrote up "completely immersive first person experience" or something similar and everyone got all excited about it and it somehow because a holy tenant of the game. While I get that may have sounded cool in the brain storm and fits with the VR focus in the real world people like to see their ships flying about. Something they clearly understand as virtually all of their marketing material is from the third person.

The realism issue is fine except the line being drawn here is just odd with so many realism compromises made throughout the design. At the end of the day a harmless feature like external cameras doesn't need a justification because folks who feel the need will either a) not use it or b) come up with their own, IE it's the ships computer generating the view. A bit more realism would be nice in other areas of the game but that's another discussion entirely.

I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
I'll take that with cautious optimism. I honestly think a nice orbit camera that you can switch to quickly and easily, zoom in and out and still control your ship would make a world of difference to the game (and Frontiers bottom line). Sure I'd still call for other external cameras, probably most importantly would be flyby because of it's use in video making, but a simple solid orbit cam with ship control without the confirmation box for switching would be awesome, thank you please. ;)
 
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It's called THE RADAR it tells you where everything is! Jeez how many times have you been told this and yet you still cling onto this ridiculous idea that somehow it's easier in 3rd perosn.

Fine, meet me later in open and go into 3rd person and we'll see how I kill you 30-0.

I have asked myself: The way to represent the surrounding was unique in Elite (original). I've seen it used countless times in games after, but never before. Was it the first time it was used or was there another precursor? The simplicity of the radar element always struck me as quite ingenious.
 
ok how about this then, not sure what to call it so i try to describe it: ability to record everything in some area around your ship plus environment. When something cool happened or something nice you wanna save. You can load the 3d (4D in this case i guess) recorded scene and set up cameras.
Would be really cool for making movies and so about your adventures. +cool movies on youtube for example = more players will come to check out the cool game Elite that they see so much about, hehe

Since im not a programmer i dont know how much extra work this would be. But i would love to have something like that.
 
It doesn't matter if it's unrealistic or gives advantages, the only thing that matters is if FDEV wants to implement 3rd person the game. They don't want to because it doesn't follow their vision of the game (not because of realism or advantages). Some games allow more than one view, but most games don't.
So, if I go through your posing history I will find that you have zero complaints about anything in the game at any point because, well, it's what the devs wanted to do?

And you have zero suggestions: because you are here poo-pooing the suggestions of others as "not what the devs want"?

We might as well get rid of the "feedback and suggestions" forum, huh?

- - - - - Additional Content Posted / Auto Merge - - - - -

That is good news, no need to make it a physical one, lets just say its very small :)

There is a need to make the camera function more usable, however the 3rd person view as we see it in 3rdpv games would not add anything to the game in my opinion. Only in SOLO if it would ever happen. Why because of the reason I mentioned earlier. (see attached video in earlier post)

I watched your attached video.

What does seeing over walls have to do with a space sim? None of the (valid in the FPS shown) criticisms apply to ED.
 

Robert Maynard

Volunteer Moderator
We might as well get rid of the "feedback and suggestions" forum, huh?

No need for that - however, it should be borne in mind that there would very much seem to be some fundamental aspects to the design philosophy that aren't likely to change, i.e. first person play; three game modes; single shared galaxy state, mode mobility, to name but a few.
 
No it hasn't, and you clearly don't understand the issue here. Please list the games you play, that have 3rd person view, and where you 100 % believe it's not an advantages over 1st person view.

Take your time, I will be here waiting.[where is it]
Most every combat flight sim I used to play. How about "F19" by Microprose? Will that one do? I used to play it. It had a third-person mode. It was useless for combat (was a huge disadvantage).

Third person doesn't "help" in a flight-sim that way; and ED is a plane simulator with some funny rules.
 

Jex =TE=

Banned
?? I don't promote 3rd person, I guess you do? the RADAR is fine, we are talking about the outside view.

However I'd gladly meet you in open, just as soon as I get back from work.

See, you can't even understand a simple post I wrote so no wonder you're having issues getting the argument here so let me try and make this simple for you.

You think 3rd person gives an advantage.
You meet me online later and fight me in 3rd person to prove how easy it is and I'll fight in first person (it should be too, I've played twice in about a year.)

Get it yet?
 
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No need for that - however, it should be borne in mind that there would very much seem to be some fundamental aspects to the design philosophy that aren't likely to change, i.e. first person play; three game modes; single shared galaxy state, mode mobility, to name but a few.
As a kick-starter: I remember some other fundamental aspects like offline play that were gone. Indeed: Some of those fundamental aspects seem to exist to have replaced the previous fundamental aspects.

You could also say "no AI friends" is a "fundamental aspect"; explaining why I can't get AI wingmen... except it's not because of carriers. So it's fundamental until it isn't.

Name one thing in the "design philosopy" that must change to let me put my point of perspective outside the ship.

And it, again, begs the question "why?". It not much coding work at all. Very simple really (we already have a moving POV, it just adds another location). For people who don't want to use it, it's like its not there.

So other than religious dogma: what's the argument against?
 
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Jex =TE=

Banned
I have asked myself: The way to represent the surrounding was unique in Elite (original). I've seen it used countless times in games after, but never before. Was it the first time it was used or was there another precursor? The simplicity of the radar element always struck me as quite ingenious.

No, Elite was the first to use it afaik and it's brilliant. I always loved the Elite radar for it's simplicity and ability to tell you exactly what's going on around you at a glance. To add further to this, they added the ship you have targeted so you can even see its orientation giving even less of an argument (not that they have one) to those that oppose 3rd person.
 
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