Why not a new Elite game?

I'm kinda of surprised over the dropping of ALL consoles going forward in truth, Sony sure as that platform IS difficult to develop for in a cross-platform base, especially if the base is PC. But i'd have thought the money from Xbox would have made it a consideration to keep at least the largest part of the console players paying customers.

Then again with Star Citizen being PC only, maybe Frontier see that as being a 'comparison' concern and want the extra power and flexibility of PC only going forward as ED gets more detailed and complex?

But yeah as others have said i don't think starting over from scratch with a complete new version would suddenly make everything better for everyone.
 
There is a new Elite Game. Its called Elite: Dangerous Odyssey. The only difference is that it's persistent and compatible with the previous versions. They will only need to do a completely new version if something comes up which will require it (see Guild Wars 1/ Guild Wars 2).

Look at EVE, although some of the core gameplay are the same when launched, the UI and the background server code has been updated 2 or 3 times.
 
I can't recall in recent memory a good game that had a better sequel, but happy for someone to prove me wrong maybe I just never played it. :unsure:
It depends what you consider as recent, but TES Skyrim was way better than it's predecessor TES Oblivion, which tbh was way worse than it's predecessor TES Morrowind.
I guess that what I'm trying to say is that in my opinion those things are pretty random.
 
I know that grinding in games is ultimately pointless, it's been more of a waste of time in this game than any other though

It could have been so much more
 
The rebooting of the Assassin's Creed games. While they're not really much to do with the original concept of the series any more, AC: Odyssey was far better than AC: Origins.
Although Valhalla is definitely worse than Odyssey.
I thought both Odyssey and Origins were fantastic installments in the AC series. I'm so glad you were also disappointed in Valhalla... I tried playing it three times, and just cannot get into it.
 
I know that grinding in games is ultimately pointless, it's been more of a waste of time in this game than any other though

It could have been so much more
A new version of an Elite game would be more of the same.... but with subscriptions (probably on a week to week rotation as it appears FD haven't screwed players for enough money yet).
 
Frankly, given the amount of people on here who've said they're game developers (I really had no idea!) as well as the availability of the Unreal Engine that I've seen so many clamour for, I'm surprised an intrepid group of developer commanders haven't announced they've joined forces and started working on their own space sim yet.
almost like it's harder than the the alleged "experts" would have us believe.
 
A new version of an Elite game would be more of the same.... but with subscriptions (probably on a week to week rotation as it appears FD haven't screwed players for enough money yet).


a subscription based model would not be more of the same, because if the game existed like it currently gets developed and content added to while depending on subscriptions, it would have died.

Subscriptions would ensure that content is continually added and that gameplay is continually improved upon to keep players playing and paying.

The main trouble with subscriptions is that to maximize profits, you generally tier subscriptions....and that inevitably leads to a free tier because the cost to support free play players is dwarfed by the added subscriptions you get from a fraction of those players who would never have subscribed without the free tier. And this generally leads to catering heavily towards making the free tier extremely enticing ...and that generally leads to discontent with other paid tiers. since often what makes free tier (newbies and casual) gameplay fun is not what makes other gameplay fun.

But I would support a subscription model for any open-ended long term game without community content (mod support and player operated servers). It ensures in the best way that players are being listened to throughout the lifespan of the game. Since the business model depends on it.

Of course, that's barring the developer changing and behaving much more like Hello Games, where they actually have a cohesive vision, skill to implement and love of their game and that vision and love seems to heavily overlap with what players want out of it. Then you can apparently do just fine for years with just an initial purchase.
 
ED was sold on the premise that it would be developed, not superseded. Releasing ED2.0 would necessitate sunsetting ED (or you have the same issues with maintaining multiple games that has led to discontinuing the console support).

While there are plenty of nits to pick, I basically like ED. I'd get far more mileage out of developing new game-loops and new modules than fixing existing stuff that irritates me. This goes double for a 2.0 version. Not at all sure what new content a 2.0 would bring that would materially build on the 1.0 experience.

The only bug/design error that creates an insurmountable barrier to enjoying the game I've experienced to date are the chromatic snake errors and the invincible heart bug. The chromatic snake errors are relatively rare and they appear to have fixed the invulnerable heart bug (after years...).

One thing I would be interested in is something that made use of the existing assets without the backround of stellar forge: e.g. a jump point to a mega-system ala the solar system from Firefly/serenity that allowed the exploration of narrative and content without the limitations of Stellar Forge.
 
ED was sold on the premise that it would be developed, not superseded. Releasing ED2.0 would necessitate sunsetting ED (or you have the same issues with maintaining multiple games that has led to discontinuing the console support).

While there are plenty of nits to pick, I basically like ED. I'd get far more mileage out of developing new game-loops and new modules than fixing existing stuff that irritates me. This goes double for a 2.0 version. Not at all sure what new content a 2.0 would bring that would materially build on the 1.0 experience.

The only bug/design error that creates an insurmountable barrier to enjoying the game I've experienced to date are the chromatic snake errors and the invincible heart bug. The chromatic snake errors are relatively rare and they appear to have fixed the invulnerable heart bug (after years...).

One thing I would be interested in is something that made use of the existing assets without the backround of stellar forge: e.g. a jump point to a mega-system ala the solar system from Firefly/serenity that allowed the exploration of narrative and content without the limitations of Stellar Forge.
not really

Here's how i would do it.

Elite Dangerous is released with full mod support, unofficial server support and lives on with a continuity of narrative on official servers and incorporating community mods over time as desired. This keeps it active and alive.

Meanwhile: The Next Gen elite game is developed. Maybe this takes place a hundred years or more in the future. Or maybe it takes place in a different galaxy ....the result of a expedition gone wrong in experimental jump drive tech. Unable to return home. With most of the load in creating new content out of the hands of Fdev and being handled by the community. Fdev would have a lot of labor available to dedicate to this new game.
 
not really

Here's how i would do it.

Elite Dangerous is released with full mod support, unofficial server support and lives on with a continuity of narrative on official servers and incorporating community mods over time as desired. This keeps it active and alive.

Meanwhile: The Next Gen elite game is developed. Maybe this takes place a hundred years or more in the future. Or maybe it takes place in a different galaxy ....the result of a expedition gone wrong in experimental jump drive tech. Unable to return home. With most of the load in creating new content out of the hands of Fdev and being handled by the community. Fdev would have a lot of labor available to dedicate to this new game.
I think we're talking about different things...
 

Ozric

Volunteer Moderator
Okay, so let me rephrase that... I'm not glad you were disappointed. I simply feel better that I'm not alone.
:) I get it. I wanted it to be better, but it felt so much more removed from the AC franchise than the others and the story wasn't engaging. Origins I thought was very rough around the edges, but the story pulled it up.
 
why not a new stab at the series? It would allow for new features, a more excited team and programmers that are comfortable with the new code
Option 1: the new game is developed by Frontier. It took them ten years to get as far as Odyssey with Elite Dangerous. So it'll probably take them at least as long to develop Elite 5 to the point where it has significantly more features than Elite Dangerous does, even allowing for knowing a bit more about what they're doing and being able to avoid some of the early design decisions which didn't work out. See you in 2032, I guess? (Realistically, ten years work for something which there might not be a market for by then? Frontier are still doing okay financially but that's way too much risk)

Option 2: the new game is developed by someone else (dropping the Elite-specific IP). There aren't even any rumours that anyone is working on one - as opposed to on other games set in space - but maybe they're just keeping it quiet. But sure, if something good which actually meets the gameplay I play Elite for comes out, we can all play that. Just don't hold your breath...
 
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