Why Sale of Engineered Modules should be Allowed

Allow players to sell engineered modules to stations or to other players via fleet carriers for high prices.

If someone wants an engineered module but doesn't want to collect materials and engineer it themselves, they can go to someone's carrier and buy the module ready there.

It's a win-win for everyone; the people selling modules who spend hours engineering them will be the richest players in ED while the players who don't want to touch engineers or mats and spend hours engineering themselves can buy G5 engineered modules straight away but for 1000% their original price. Now there's a more player driven economy and fleet carriers are used as outlets for those "engineered module distributors" which get paid tonnes of cash - enough to fund that carrier and bring in billions of credits profit.

It would be very interesting to watch the players compete with each other for "customers". I know that there's hundreds if not thousands of carriers in space right now, but I don't see why players would want to land on them other than it being used for transportation by their squadron.

This is very easy to implement from a developers point of view and in my opinion, would open up a lot of opportunities and gameplay.
 
Disagree.

  • Unlocking engineers encourages players to perform activities they otherwise might do or know about. It encourages new players to learn aspects of the game. It provides a pathway for learning aspects of the game.
  • Acquiring engineering mats also encourages new players to learn how to play the game.
  • For experienced players gathering mats is pretty easy. Its really not tough at all.
  • For experienced players travelling to engineers is pretty easy. Plus blueprints makes engineering a new ship easy and safe.
  • Engineering a ship/month is pretty easy. Yes engineering a fleet is annoying and tedious.
  • Allowing players to purchase mats or engineered modules would discourage players from learning to play the game.
  • Credits are too easy to get. The proposed idea would enable players to get a fleet of fully engineered ships with minimal skill or effort.
 
Maybe I agree with your post up to this point. As a code monkey myself, how do you know what is easy or difficult for FDev developers? For all we know this is impossible from their perspective for a lot of reasons we can't fathom.
Maybe, I don't work at FDev, but I doubt that a simple player-to-player module transfer feature with the ability for the seller to adjust the price would be very difficult to implement. There might be gameplay/balancing issues of course but I meant "making" this feature.
 
Then all FDev need to do is allow the swapping of Arx for credits and players will be able to skip all of the progression mechanics in the game.

Players will finally be able to play the game without the hassle of.... errr... needing to have played the game.
 
Maybe, I don't work at FDev, but I doubt that a simple player-to-player module transfer feature with the ability for the seller to adjust the price would be very difficult to implement. There might be gameplay/balancing issues of course but I meant "making" this feature.
Selling modified ships/modules and engineering materials, player to player might not be so simple if they painted themselves into a corner and this is just too much work to be justified.
 
selling modules who spend hours engineering them will be the richest players in ED

No. If it was a free market the market would get flooded with engineered modules for lower end ships and their value would plummet. Engineering modules is just too easy for established players to create. Meanwhile the base cost of the more expensive modules (ex: A-rated modules for a cutter) would far exceed any additional credit value of engineering them. It would not be a very good get-rich-quick scheme.
 
  • Unlocking engineers encourages players to perform activities they otherwise might do or know about. It encourages new players to learn aspects of the game. It provides a pathway for learning aspects of the game.
It doesnt. It just adds a layer of superfluous grind activities for power creep that no one ever needed in ED.

  • Acquiring engineering mats also encourages new players to learn how to play the game.
Hardly, but I guess the carrot does look shiny at first.

  • For experienced players gathering mats is pretty easy. Its really not tough at all.

It's an exercise in enduring perpetual frustration. I call that hard.

  • For experienced players travelling to engineers is pretty easy. Plus blueprints makes engineering a new ship easy and safe.

Travelling isn't hard in general in this game. Not sure what blueprints have to do with that. I travelled fine without blueprints.

  • Allowing players to purchase mats or engineered modules would discourage players from learning to play the game.

You mistake engineers as core gameplay loop.

  • Engineering a ship/month is pretty easy. Yes engineering a fleet is annoying and tedious.

The usual answer by people who have unlocked everything and have the coffers full of mats. The real situation is that it's an awful, uninspired, frustrating grind that keeps people from playing the real ED.

  • Credits are too easy to get. The proposed idea would enable players to get a fleet of fully engineered ships with minimal skill or effort.

Sounds good to me. Better than the recent question to enable materials in the in-game cash shop. Buy that crap for credits and be done with it and return to what you really would like to do.
 
This won't work. Why would I sell someone Enhanced performace thrusters for a racing iEagle when I could trade the materials through a material trader to instead engineer some 8A prismatic shields?
Agreed.

But just because he may be off on the price doesn't eliminate his greater point
 
From time to time I quite like making parts bin specials, I have about 100 of various stored G5 engineered modules and a couple of storage ships, like an Anaconda loaded with random stuff.

I spent a very long time putting these together, collecting the mats and deciding how I wanted my ships and so on. I'm not convinced a player market of this stuff is a great idea. Over time I have built up a fleet of ships, it was never planned but just kind of happened.

I can see the point being made, but not sure I agree with such a market
 
Allow players to sell engineered modules to stations or to other players via fleet carriers for high prices.

If someone wants an engineered module but doesn't want to collect materials and engineer it themselves, they can go to someone's carrier and buy the module ready there.

It's a win-win for everyone; the people selling modules who spend hours engineering them will be the richest players in ED while the players who don't want to touch engineers or mats and spend hours engineering themselves can buy G5 engineered modules straight away but for 1000% their original price. Now there's a more player driven economy and fleet carriers are used as outlets for those "engineered module distributors" which get paid tonnes of cash - enough to fund that carrier and bring in billions of credits profit.

It would be very interesting to watch the players compete with each other for "customers". I know that there's hundreds if not thousands of carriers in space right now, but I don't see why players would want to land on them other than it being used for transportation by their squadron.

This is very easy to implement from a developers point of view and in my opinion, would open up a lot of opportunities and gameplay.
can i buy these with my ARX?
 
It doesnt. It just adds a layer of superfluous grind activities for power creep that no one ever needed in ED.

It's an exercise in enduring perpetual frustration. I call that hard.

Yes, we all know you find engineering waaay to difficult, getting the mats is ohhhh so hard. It takes sooo much time, and sooooo difficult. We have heard your complaints many many times. The game is woefully tough for you. Go play a game you like instead of complaining on every thread about a game you obviously do not like.

If you find engineering hard then ED is obviously not a game suitable for you.
 
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Yes, we all know you find engineering waaay to difficult, getting the mats is ohhhh so hard. It takes sooo much time, and sooooo difficult. We have heard your complaints many many times. The game is woefully tough for you. Go play a game you like instead of complaining on every thread about a game you obviously do not like.

If you find engineering hard then ED is obviously not a game suitable for you.
Eh, still peaking in my posts? Can't let go of the juicy butthurt, right?
 
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