Why the FSS is better than the previous system.

Why the new Exploration method is superior in my opinion.

1: It comes preinstalled into every ship without taking up a slot.

2: It includes the surface scanner (don't confuse with probes).

3: It affords anybody without having this gear previously fitted the means of revealing the system. And it takes up none of their space.

Why do I like the new system better? Because it awards the player the entirety of the previous Discovery Scanner and Surface Scanner work combined, without the need to travel ridiculous distances between each body. It effectively allows a skilled user of the FSS the means to make an informed decision on whether he/she considers any planet worth mapping with a probe without having to leave the point of entry in the system.

This means you can ignore probing and still make the full sum of money and put your name on any fresh discoveries within minutes per system without having to do all those timely trips to each body and await the surface scan completion.

So why the complaints when this new method both offers you a better means of interactivity and shaves off a lot of time? Remember, probing is a new feature. So engaging in that is entirely upto you. And if you enjoyed travelling to each body, you can still enjoy doing this in order to probe it.

If you do not like this change, then fair enough, but let's not pretend holding a button to charge up the infamous honk was something one could call Exploration before. And let's not forget the system map showed you all you needed to see before surface scanning anything anyway. So it left little room for surprises. This new method allows you to tune into various frequencies in order to triangulate the signal source and perform an adaptive zoom on it. Seeing a mighty Gas Giant come into focus and hearing the sound effects changing depending on what is focused on really adds a charming touch in my opinion and adds to the surprise of the discovery, not knowing what you'll be seeing precisely.

The very fact I can now enjoy having the option to do this in my combat ships alone gives it the thumbs up from me.

If going back to a one button press and long drawn process just to achieve the two functions awarded by the new method in seconds to minutes is your thing, then by all means fit the probes and still enjoy the long runs, because now you will at least be rewarded more for doing so.

What makes the FSS more interesting is that it displays a dynamic image of the body zoomed in on dependant on your position relative to it. This is why you are expected to slow your acceleration to minimal. What you are viewing is not a static picture.

Editing this in based on some of the arguments against.

If you preferred the old method of honking then travelling to the planet to do the surface scan, then by all means only honk then do it the old way. You needn't switch to the FSS if you dislike it since it isn't required. You can travel to the body the old way and enjoy the supercruising. The probing requires this anyway and since it's a new feature, again, if you don't like it, then only stick to the old method. Nothing is taken away by the FSS if you do not want it to.

Those hardcore crying out against it ignore this basic fact. It's the same with people who dislike ship insurance. They think Iron Man mode is the only way. For me, the FSS cuts time unless you wish to Probe and gives me something to interact with built into the ship as an option should I decide to discover bodies of interest in a system. To complain against that when the old method is there's should you choose, I just don't get it.
 
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Honestly, anything is better than the old system which seems to me was just a place-holder. That does not mean the new system better in a meaningful way.

Also, you could always explore with combat ships. I've been doing it since day one (more or less).

Also, reducing time is not in and of itself a good thing. Some might argue that more time consuming, engaging gameplay would be prefered rather than catoring to the impatient.
 
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You haven't used it for a system with 50+ bodies, and jumped to the next system and used it again.

Yeah everyone is glowing until this happens.

Then being open minded, you look for options to not use it and fit your own preferences.

Then you realise you cant.
 
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Honestly, anything is better than the old system which seems to me was just a place-holder. That does not mean the new system better in a meaningful way.

Also, you could always explore with combat ships. I've been doing it since day one (more or less).

That ignores what I'm getting at though. Nobody in a true combat ship swaps out their MRP's/HRP's or Interdictors for a Discovery Scanner and Surface Scanner, unless they just feel like temporarily using that ship for such a purpose.
 
You haven't used it for a system with 50+ bodies, and jumped to the next system and used it again.

Did it take 5 minutes then? Try 50+ bodies with the old method of honking then traveling up to each and every one of them in order to surface scan them. The new system completes both the discovery plus the surface scan from the one spot and makes such a big system easy to fully discover within minutes. Impossible with the old method.
 
Why the new Exploration method is superior in my opinion.

1: It comes preinstalled into every ship without taking up a slot.

2: It includes the surface scanner (don't confuse with probes).

3: It affords anybody without having this gear previously fitted the means of revealing the system. And it takes up none of their space.

Why do I like the new system better? Because it awards the player the entirety of the previous Discovery Scanner and Surface Scanner work combined, without the need to travel ridiculous distances between each body. It effectively allows a skilled user of the FSS the means to make an informed decision on whether he/she considers any planet worth mapping with a probe without having to leave the point of entry in the system.

This means you can ignore probing and still make the full sum of money and put your name on any fresh discoveries within minutes per system without having to do all those timely trips to each body and await the surface scan completion.

So why the complaints when this new method both offers you a better means of interactivity and shaves off a lot of time? Remember, probing is a new feature. So engaging in that is entirely upto you. And if you enjoyed travelling to each body, you can still enjoy doing this in order to probe it.

If you do not like this change, then fair enough, but let's not pretend holding a button to charge up the infamous honk was something one could call Exploration before. And let's not forget the system map showed you all you needed to see before surface scanning anything anyway. So it left little room for surprises. This new method allows you to tune into various frequencies in order to triangulate the signal source and perform an adaptive zoom on it. Seeing a mighty Gas Giant come into focus and hearing the sound effects changing depending on what is focused on really adds a charming touch in my opinion and adds to the surprise of the discovery, not knowing what you'll be seeing precisely.

The very fact I can now enjoy having the option to do this in my combat ships alone gives it the thumbs up from me.

If going back to a one button press and long drawn process just to achieve the two functions awarded by the new method in seconds to minutes is your thing, then by all means fit the probes and still enjoy the long runs, because now you will at least be rewarded more for doing so.

I'm more fond of being able to park my Beluga explorer near a corona, pop the fuel scoop, and scan a 54-body system while refilling that 128 ton tank, rather than burning a quarter of it to fly out and scan a ball of ice on the butt end of a system.
 
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I'm more fond of being able to park my Beluga explorer near a corona, pop the fuel scoop, and scan a 54-body system while refilling that 128 ton tank, rather than burning a quarter of it to fly out and scan a ball of ice on the butt end of a system.

So you agree with me then?
 
Functionally, it's definitely much better.

Aesthetically and operationally, it's garbage.

Also, I find it a paradox the way people say it's better than the old system because it's more complex but they also insist that it's faster with practice.

I think the truth is that people think it's better because it does have superior functionality and allows people to find cool stuff faster.
Which is fine. [up]

I just wish it was more impressive and enjoyable to use.
 
Functionally, it's definitely much better.

Aesthetically and operationally, it's garbage.

Also, I find it a paradox the way people say it's better than the old system because it's more complex but they also insist that it's faster with practice.

I think the truth is that people think it's better because it does have superior functionality and allows people to find cool stuff faster.
Which is fine. [up]

I just wish it was more impressive and enjoyable to use.

Was the old method more enjoyable? Being forced to travel to each cluster, rock, ice world etc just to complete the surface scans?

This is precisely why I'm emphasising the new method including this functionality and being very quick for everybody to accomplish in a simple and engaging enough way.

The probes are entirely new, so a person can opt in or out of completing the surface mapping from them. A true explorer will be able to enjoy doing all of it since they would have travelled to each site before anyway! Only this time they are rewarded more by doing it.

So win win, no?
 
Did it take 5 minutes then? Try 50+ bodies with the old method of honking then traveling up to each and every one of them in order to surface scan them. The new system completes both the discovery plus the surface scan from the one spot and makes such a big system easy to fully discover within minutes. Impossible with the old method.

Doing something quicker is not a feature for me.. if it wasn't for the journey no one would be playing elite.

We all need to accept there are people with different styles playing and the true shakeup from this feature is still left to be seen. As a good contrast, i only have one combat ship, and its dual purposed for mining.

Also, just try the scenario i suggested before defending too hard.

I'm more fond of being able to park my Beluga explorer near a corona, pop the fuel scoop, and scan a 54-body system while refilling that 128 ton tank, rather than burning a quarter of it to fly out and scan a ball of ice on the butt end of a system.

... Drop the tank size down to whichever one is just over one jump. Its done as you're aligned with that config. Really people wait 2 minutes to scoop? Should give it a go one day :)
 
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4. It removes elements of RNG by letting you pick the targets you want for the activity you want: USS material hunting, Alien fights, cherry picking, ring mining, scanning everything as a fast a cat on a hot tin roof.

5. It sounds amazing.

6. Actually has gameplay.

7. Resembles elements of RL astronomy. Radio, gravity detection, optical, and signal filtering.

8. It's more fun, the more I play it.

9. It's faster.

10. You can actually make real MONEY now.





You haven't used it for a system with 50+ bodies, and jumped to the next system and used it again.

I have. It's way faster now, and way more fun.
 
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Doing something quicker is not a feature for me.. if it wasn't for the journey no one would be playing elite.

We all need to accept there are people with different styles playing and the true shakeup from this feature is still left to be seen. As a good contrast, i only have one combat ship, and its dual purposed for mining.

Also, just try the scenario i suggested before defending too hard.

Defending too hard? I see two things based on your input. A 50+ body right? Old method, to accomplish this you would have to spend easily an hour or more, or much much more if the bodies are many 1000's of LS apart. So with that in mind, compare that to me saying this could be accomplished within 5 minutes the new system. You have just gained time, many times over vs the old method to invest that in doing this for more systems. Which means you could cover many more system in the time the old method allowed you to cover that one 50+ body system if all you care to accomplish is the Discovery Scan plus the Surface Scanning.

Do you see why I'm defending it logically, with that in mind? I can't see why the old method was better than this new one in any case.
 
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You were in your ship for the old method.

So if you like flying then why not probe the system? It gives you that journey you seem to miss and will reward you more than ever.

Your argument seems ridiculous put that way. "You were in your ship". So the Galaxy Map takes you out of your ship because it ain't on the HUD, and every other function that loads a full screen?
 
So if you like flying then why not probe the system? It gives you that journey you seem to miss and will reward you more than ever.

Your argument seems ridiculous put that way. "You were in your ship". So the Galaxy Map takes you out of your ship because it ain't on the HUD, and every other function that loads a full screen?

Like i said, try it for larger systems and for multiple systems in sequence. You find yourself drained and bored because all you do is the fss.

The only way it works if you minimise the time in there, which is possible but its overall dumb after you spend extended play sessions with the fss as the primary gameplay.
 
Like i said, try it for larger systems and for multiple systems in sequence. You find yourself drained and bored because all you do is the fss.

The only way it works if you minimise the time in there, which is possible but its overall dumb after you spend extended play sessions with the fss as the primary gameplay.

You keep repeating your opinion like it's a fact. You don't like it, that's fine. Games are subjective. A lot of other people like me are finally enjoying exploration for the first time because of the FSS.

That's the subjective stuff^^^

If you wanna talk objectively, the FSS is:

1. faster
2. tells you just about everything in the system up front
3. cuts out unnecessary travel time for systems that you don't want to travel around in
4. reduces RNG by letting you pick your targets
5. makes more money
 
Was the old method more enjoyable? Being forced to travel to each cluster, rock, ice world etc just to complete the surface scans?

That's kind of like asking whether getting stabbed is more enjoyable than getting hit with a crowbar.

We used to have to honk to get an overview of a system and then fly around it to collect data on the bodies in that system.
After which, we'd still have no concrete information about surface or orbital POIs, which usually required blind luck to locate.

The new system is obviously better than that.

In terms of "setting the bar", however, simply being better than something that was garbage isn't exactly a ringing endorsement.
Both FDev and players should set their sights higher.
 
Yeah, great. Except that to compensate for making scanning so "easy" FDev has added a bunch of steps to the process, forces us to slow to dead slow, risking interdictions (has already happened to me) to use the FSS and FDev has also -ed the distribution of USS. In addition, if you target a USS, it decays within a minute or so and disappears. Every other USS in the system is persistent until targeted, then it disappears within a minute or two.

Sol system used to be chock-a-block full of HG-USS. Today, there was only one . . . and it was almost 500,000 LS out. How the hell am I supposed to get there before it decays and disappears? Went to another system in Election State. Found a single HG-USS 54,000 LS out. Targeted it, headed for it and in 60 seconds it disappeared.

EDIT: Found out that once I target an HG-SSS I have to go for it, cannot search for and discover more, have to go for them one at a time which means only one or two per system AND it tends to show me USS that are a half-million LS away with a decay timer of 4 minutes..

Remember, how FDev used to tell us "Get out of the orbital plane to search for USS"? They're all near the orbital plane!

Another thing: Supposedly, the FSS is supposed to show us all the USS in a system, right up front, right? IT DOESN'T!! Stay in FSS and scroll around a few times, they keep popping up every few minutes!

I am in a system with 2.6 BILLION inhabitants, in ELECTION state and there is ONE HG-USS.
 
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