From a reformed ADS-aholic...
OK I posted this in another related thread and now here because it's relevant...
Many of you will know that over the years I've fought and fought any ideas to remove the ADS.
Frankly, now that I played with the FSS in the betas, now that I've been playing since 3.3's release, I can never go back to the old ADS. Here's why...
I'm currently heading towards my previously discovered Earthlike worlds, starting with one which is above the galactic centre. About 10.5 kylies from Colonia from where I've set off. Haven't reached there yet because on the way over I've discovered a new ELW, have gone visiting a few geological locations, and have discovered quite a few terraformable HMC's and Water Worlds, for which I feel
compelled to fully surface map
"The Honk-when-you-enter-a-new-system is gone!
"
Actually no it's not. You can in fact jump and insta-honk, after mapping the honk to one of your buttons. I have it mapped to my joystick button as before. And you simply keep your ship in Exploration mode as you jump. The honk is still there! Just like old times.
So the technique I use now is Hyperjump----Fwip into a new system---Honk whilst fuel scooping. This does a couple of things...
1) You instantly get a body count.
2) You instantly get;
A) Every star in the system fully scanned.
B) Any close orbiting bodies (e.g. planets) fully scanned.
My Captain's Log application (

) updates with this information as well. It tells me the total number of stars and planets which have been scanned in that system so far. So now I can tell if that total matches the body count the FSS honk gave me earlier. If there's more to find then...
After scooping is complete, I fly away from the jump-in star, watching the speed until it counts up to about 12c - this is because it's better to fly away from the jump-in star before using the FSS because the closer you are to the star the more likely it will obscure bodies on the other side of it - then set throttle to zero and activate the FSS view.
By now I'm well versed with the frequency indicator at the bottom. I can instantly tell if there are ELW's, Water Worlds, Ammonia Worlds, HMC's, Icy Bodies etc. etc. Depending on how I'm feeling/what I'm wanting to do at the time, if all there is is HMC's and Icy Bodies and one or more Gas Giants, I'll either stay and scan, or move on to the next jump. Exactly as the ADS days. If there's a Water World and/or ELW then of course the decision has been made to stay for a bit. If I'm feeling like looking for some nice icy moons or rocky moons with canyons and such I'll stay and scan - a good clue to that is having a Gas Giant signal and Icy Body and Rocky/HMC signals - there's bound to be moonlets here, hopefully with volcanism, let's find out.
"It takes too long to scan using the FSS! Large body-count-systems are a nightmare!
"
I thought that would be the case. I completely surveyed a 61-body system last night.
Here's the thing: The time it takes to scan something like a 61-body system is offset by...
1) You do not have to fly to each and every one of those 61 bodies. Imagine the time it takes to fly to them all. A lot of those might be orbiting stars which are Hutton Orbital distances away from the jump-in star, and be honest with yourself; how many of you actually bothered to fly that far using the old ADS system and you saw just how distant they were? I'd wager only one or two of you. I for one couldn't be bothered most of the time. Only exception would be if there was an ELW that far away - and even then I've simply not bothered and jumped on.
2) You get a full surface scan for each of those planets without having to fly to them. Again, imagine how long it would have taken to fly to each and every one of those 61 bodies and wait for the surface scanner to stop twirling and tell you a result.
Summary: It's actually much, much faster to fully survey an entire star system. You'll even get a UC credit bonus for a full survey.
You now have full information on that 61-body system. You can now decide which bodies to specifically fly to, whether that's to Probe Map them because they're a terraformable HMC or Water World, Ammonia World, ELW, or whether it's that enticing-looking moonlet which has canyons and/or volcanism. Or just for the heck of it.
Probe mapping, by the way, is bloody awesome in and of itself! It's a very enjoyable break from FSS scanning and jumping, and it gives you an incentive to fly over to a body. And it has been fun perfecting my technique for getting a probe mapping efficiency bonus - I'm at 100% body-for-body now
Basically, I cannot bear to go back to the old ADS now. I've seen the light. I'm fully on board with the new FSS mechanics. Once you have set your control schema for the FSS, HUD mode, probe mapping, to something you're comfortable with, then Exploration just got a whole heap more enjoyable and rewarding for your time.
And lastly - of course, the above is just my completely subjective opinion and experience. I'm not trying to convince everyone else that This Is The One And Only Opinion You Should Hold. Not at all. I'm just saying why
I find the new exploration mechanics to be far superior to the old!
Regards o7