Why the FSS is better than the previous system.

In reality, the only option a disgruntled player has is to leave the game which is of course their choice and theirs's alone.

I do wish you wouldn't make sensible posts, M00ka, it raises the tone of the debate :D

I too had noticed that the small number of truly disgruntled players were prolific in their posting, I sympathise with them because the game has changed in a way that they dislike and they have to vent their frustration somewhere, but there does appear to be many more, less prolific, posters finding the change worthwhile. (apart from my own prolific posting, as a supporter of a change that has benefitted my play)
 
I do wish you wouldn't make sensible posts, M00ka, it raises the tone of the debate :D

I too had noticed that the small number of truly disgruntled players were prolific in their posting, I sympathise with them because the game has changed in a way that they dislike and they have to vent their frustration somewhere, but there does appear to be many more, less prolific, posters finding the change worthwhile. (apart from my own prolific posting, as a supporter of a change that has benefitted my play)

Which suggests that the best course of action would be for FDev to restore the ADS-style gameplay alongside the FSS - then everybody's happy, no?
 
Which suggests that the best course of action would be for FDev to restore the ADS-style gameplay alongside the FSS - then everybody's happy, no?
No more spending hours/days flying upside down.

But I feel all this being factual is lowering the tone a bit. Lets watch some QI to remedy that.
 
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FD spent something like 10 to 12 months on this update ........... FD own the game

Yeah. Its entirely possible im still going to be angry about this in 10 to 12 months. FD own the game.. but its us who play it. It should be made for the players not to some mysterious vision of fdev.
 
Mate ... I wouldn't accuse others of flawed logic standing in a glass house :)

It's a mystery isn't it?

The flawed logic I speak of is from those stating the following.

1: The FSS is too easy - versus the press of a button and the pointing towards the body via the old method.

2: That it is a time sink - despite being infinitely quicker, granting the player time to invest in probing or other elements of gameplay.

3: That it is tedious in systems 50 bodies or more - more tedious than having to travel to those 50+ bodies just to complete the surface scans to see what materials they offer etc or travelling to each and every asteroid cluster?

4: The interface is like a mini game and should be more like the SRV - this would become a time sink nobody would welcome most likely.

5: The FSS cheats and strips away gameplay - you mean supercruising for hours on end to achieve the same result? If that's your thing, do the probing and gain more information and money for your efforts.

Thats why I'm saying some of the complaints have flawed logic to states a few from mind.

I never said the FSS is perfect. I've just started a thread on why I think it is better than the old system, highlighting the fact it is also included with every ship.
 
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Well personally I'd like the probes to show hotspots, rather than precise locations so I only have to cover say 100 square km upside down, rather than the whole planet. I'm just a bit of a masochist :D

And that is why I think someone mentioned being glad a certain somebody didn't design this game and impose this on all of us.

No offense, since I'd prefer FD gave us more choice to opt into a more difficult experience then if we so chose to. You could argue by design the game couldn't allow for this, but it already pits Base Game players in the same universe as Horizons players flying fully Engineered ships full of toys.

Until then, I reckon at a guess your preferences appeal to the minority.
 
And that is why I think someone mentioned being glad a certain somebody didn't design this game and impose this on all of us.

No offense, since I'd prefer FD gave us more choice to opt into a more difficult experience then if we so chose to. You could argue by design the game couldn't allow for this, but it already pits Base Game players in the same universe as Horizons players flying fully Engineered ships full of toys.

Until then, I reckon at a guess your preferences appeal to the minority.

I'd definitely prefer more choice in how difficult the game is - like the choice between using the FSS or the ADS, regardless of which is considered 'easy mode'.
 
Yeah. Its entirely possible im still going to be angry about this in 10 to 12 months. FD own the game.. but its us who play it. It should be made for the players not to some mysterious vision of fdev.

Can you explain which players FD take guidance from? Is your concept of what the game should be more important than mine, or anyone elses. If FD asked 100 players what they vision they want for the game, they would probably get back 120 different answers (some would propose two or three 'visions' of course).

BTW, congratulations on finally upgrading to 3.3, I will no longer consider your comments totally irrelevant and meaningless.
 
The flawed logic I speak of is from those stating the following.

The FSS is too easy - versus the press of a button and the pointing towards the body via the old method.
True, that is flawed logic.

How about: The FSS is too easy vs going up to each planet and scannig them? Because I think you're conflating 2 things.

That it is a time sink - despite being infinitely quicker, granting the player time to invest in probing or other elements of gameplay.
It is a timesink for revealing the contents of a system, it's far more quicker in scanning planets.

That it is tedious in systems 50 bodies or more - more tedious than having to travel to those 50+ bodies just to complete the surface scans to see what materials they offer etc or travelling to each and every asteroid cluster?
No, more tedious than using the ADS and finding out the composiition of a system.

The interface is like a mini game and should be more like the SRV - this would become a time sink nobody would welcome most likely.
No idea what that's about :)

The FSS cheats and strips away gameplay - you mean supercruising for hours on end to achieve the same result? If that's your thing, do the probing and gain more information and money for your efforts.
FSS cheats I presume is a paraphrase. For me it robs me off knowing what system I am traveling through if I do not want to bother with the FSS. Knowing which system I'm in can cause me to see something interesting and investigate.

The scanning is done much faster.

Thats why I'm saying some of the complaints have flawed logic to states a few from mind.
Apart from the SRV thing which I have no clue off, the flaw was in the interpretation

Meanwhile, if you honk a system, it won't reveal the bodies in it.

I never said the FSS is perfect. I've just started a bread on why I think it is better than the old system, highlighting the fact it is also included with every ship.
Better than the old system is a pretty low bar to set.

One that people are embracing a lot. Which makes me wonder.

edit: next post I read:
Oh, yeah, boring as hell. Because the previous exploration mechanic was SO much more exciting.
 
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Which suggests that the best course of action would be for FDev to restore the ADS-style gameplay alongside the FSS - then everybody's happy, no?

I honestly don't believe it would happen, but would be pleased to be proven wrong :) I would naturally campaign equally vocally to prevent such, just because I can :D
 
Well then build in an element of choice. What am i a profesional game designer? They are supposed to know better than me and get it right.

I'm not a professional game designer but even I could have predicted that taking functionality away was going to upset some people.
FDev presumably didn't care.
 
Well then build in an element of choice. What am i a profesional game designer? They are supposed to know better than me and get it right.

Don't forget that every second person in DD claims to be a professional game designer ;)

And how do you know FD didn't get it right for the majority or are you saying FD should only take direction from a vocal minority?
 
Don't forget that every second person in DD claims to be a professional game designer ;)

And how do you know FD didn't get it right for the majority or are you saying FD should only take direction from a vocal minority?

They could have got it right for an EVEN BIGGER majority if they'd left the ADS as an option.
 
Better than the old system is a pretty low bar to set.

One that people are embracing a lot. Which makes me wonder.

We have no choice but to embrace until further notice, if we want to continue enjoying the game. But for many, this is new and appreciated as opposed to no change at all.

Thanks for quoting me by the way as I got a laugh out of starting a "Bread". Haha! Didn't notice otherwise.
 
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I'm not a professional game designer but even I could have predicted that taking functionality away was going to upset some people.
FDev presumably didn't care.

FD most certainly didn't care about this since the entire Q4 update they "excited" us about all year was released into Live build full of bugs a single playthrough would have revealed to them. Some of which are quite unacceptable again; but that's another topic 😢.
 
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