Why the "Never fly without rebuy" mantra is flawed

It's a common refrain (and extremely good advice) to "never fly without insurance", but after pondering the game mechanics for a little while, I've come to the realization that the premise suffers from a rather significant flaw.

It's entirely possible to find yourself without insurance buyback and facing potential bankruptcy through no significant fault of your own, and this scenario surprisingly requires no torturous logical corkscrews or hugely unlikely "what-if" scenarios.

I was sitting on an out post dock yesterday looking over my finances; I recently purchased the A-rated thrusters for my python and had enough in the bank (about 9 million) for a rebuy + cargo. Not bad, right.

So I take off, and I'm interdicted by a pirate. As I'm fighting the interdiction (I won, handily), the thought occured to me that sure, I have a rebuy, but if I lost this fight, I'd be stuck at an outpost with no shipyard, no outfitting, and no way to NOT risk my entire ED progress so far by flying 90m worth of hardware uninsured. I'd respawn in my python at a dock with no way to sell fittings for cash, no way to sell python and downgrade to asp, no way to do anything but hope for the best.

The obvious retort to my predicament is "You need more money", but this is an unpredictable game; it's impossible to say "Oh, three rebuys is sufficient" because sometimes you can be quite unlucky.

And, to be honest, I'm not entirely sure what my point here is, other than as a warning that having rebuy money, or 2x rebuy money, or 3x rebuy money is not necessarily a guarantee. Or maybe it's always dock somewhere there's an outfitter or a shipyard? I don't know. In fact, maybe this entire argument is flawed, do you respawn at outposts when you die? Or does it respawn you at the last large station? I can't recall ever respawning at an outpost, but I'm hardly ever AT outposts, so that might not mean anything.
 
Skuli, you're right.

Thing is, I think the mantra "don't fly without insurance" is still valid- as it reduces the risk of disasters.. even if it doesn't totally remove it. Everything you say is valid, though.
 
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You can always sell weapons and internals without needing to replace them.

Edit: I misread, I thought you meant nothing was in stock.
 
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If you really want to play it safe... always keep an emergency heavy trader stowed somewhere.

I keep all my ships anyway, but even if i didnt, I would always be keeping my T6 until I got a T7, the T7 until i get a T9.

that way no matter what happens you have the tools to get some cash back sharpish.
 
As I'm fighting the interdiction (I won, handily), the thought occured to me that sure, I have a rebuy, but if I lost this fight, I'd be stuck at an outpost with no shipyard, no outfitting, and no way to NOT risk my entire ED progress so far by flying 90m worth of hardware uninsured. I'd respawn in my python at a dock with no way to sell fittings for cash, no way to sell python and downgrade to asp, no way to do anything but hope for the best.

The obvious retort to my predicament is "You need more money", but this is an unpredictable game; it's impossible to say "Oh, three rebuys is sufficient" because sometimes you can be quite unlucky.


But basically you would be taking a manageable risk to fly to a station with a shipyard/outfitting to sell those expensive Thrusters for a little while. If you imagine a harsh enough run of luck nobody can guarantee absolute safety. For me having a rebuy is enough of a safety net, without worrying that i might find myself having to fly without insurance in teh unlikely event that I die twice in a row.

it is about acceptable levels of risk, not risk elimination.
 
If you really want to play it safe... always keep an emergency heavy trader stowed somewhere.

I keep all my ships anyway, but even if i didnt, I would always be keeping my T6 until I got a T7, the T7 until i get a T9.

that way no matter what happens you have the tools to get some cash back sharpish.

yeah, I have an asp and a T6 (and about 15 little haulers) stuck away in various places. I'm NEVER going to be stuck in a sidewinder again! NEVER!!!
 
It's a common refrain (and extremely good advice) to "never fly without insurance", but after pondering the game mechanics for a little while, I've come to the realization that the premise suffers from a rather significant flaw.

It's entirely possible to find yourself without insurance buyback and facing potential bankruptcy through no significant fault of your own, and this scenario surprisingly requires no torturous logical corkscrews or hugely unlikely "what-if" scenarios.

I was sitting on an out post dock yesterday looking over my finances; I recently purchased the A-rated thrusters for my python and had enough in the bank (about 9 million) for a rebuy + cargo. Not bad, right.

So I take off, and I'm interdicted by a pirate. As I'm fighting the interdiction (I won, handily), the thought occured to me that sure, I have a rebuy, but if I lost this fight, I'd be stuck at an outpost with no shipyard, no outfitting, and no way to NOT risk my entire ED progress so far by flying 90m worth of hardware uninsured. I'd respawn in my python at a dock with no way to sell fittings for cash, no way to sell python and downgrade to asp, no way to do anything but hope for the best.

The obvious retort to my predicament is "You need more money", but this is an unpredictable game; it's impossible to say "Oh, three rebuys is sufficient" because sometimes you can be quite unlucky.

And, to be honest, I'm not entirely sure what my point here is, other than as a warning that having rebuy money, or 2x rebuy money, or 3x rebuy money is not necessarily a guarantee. Or maybe it's always dock somewhere there's an outfitter or a shipyard? I don't know. In fact, maybe this entire argument is flawed, do you respawn at outposts when you die? Or does it respawn you at the last large station? I can't recall ever respawning at an outpost, but I'm hardly ever AT outposts, so that might not mean anything.

Your post does not show the mantra is flawed, it just shows that it might sometimes be impracticable. So let's just say: "fly without insurance only if you HAVE to, otherwise get a god damn insurance" ;)
 
Good for you, you have the $ to cover the rebuy cost.

The situation you're describing though does not reflect the reality IMHO. It is always possible to not rebuy some of the expensive equipment, reducing the cost to an amount in line with the cash on hand. This is on the Insurance Claim screen, not on the regular in-station situation.

On the other hand, you pinpoint interesting questions: what if killing happens in a system without outfitting/shipyard? What if killing happens in a system with only outpost and my ship needs a large pad to dock?

[EDIT] - Ok, ninjaed :) And my second question has been answered. Thanks!
 
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But.. you can have 3x or 4x insurance and still "lose". I've had two successive accidents which literally brought me down to a mad dash run with downgrading at the far end to get me above the threshold. OK, it's been done to death, but this is the reality:
11MCr ship. 1MCr in the bank.
Bang.
11MCr ship. 450KCr in the bank.
Bang.
11MCr ship. 100KCr loan. 0Cr in the bank.
Bang.
Sidewinder.
Even at the last step, I was worth 10.9MCr. If I was stuck in a set of Anarchies and couldn't get away to "safe" systems, then this is a possible reality.
I'd rather see something that allowed that 10.9MCr to be leveraged at death, even if it was a floating Shipyard screen which let me buy a Vulture and do some basic outfitting. Going from 11MCr to flat zero isn't "insurance" really. It's not the way a standard policy excess would work IRL. The value of the ship that I had is worthless if I lose a lot of cash through insurance in a short space of time where I can't rebuild it. I know it's "Dangerous", but it feels vaguely wrong to me somehow...
 
That's why I've been calling for the insurance to be both payable in grades and payable in advance. That way you always know if you have enough money to insure your ship. And if you don't you can insure it partially. So if your 146Mcr partially insured Anaconda gets blown up, you are not busted to a Sidewinder, you get your partial insurance money back. 80M credits sounds better than zero.

Basically, a combination of EvE insurance flexibility and ED convenience.
 
You could always log out, log in to solo, fly to safety and log back in.
Personally I think save games should be implemented after every dock. It would make the game more fun.
 
Good for you, you have the $ to cover the rebuy cost.

The situation you're describing though does not reflect the reality IMHO. It is always possible to not rebuy some of the expensive equipment, reducing the cost to an amount in line with the cash on hand. This is on the Insurance Claim screen, not on the regular in-station situation.

On the other hand, you pinpoint interesting questions: what if killing happens in a system without outfitting/shipyard? What if killing happens in a system with only outpost and my ship needs a large pad to dock?

Good question. Could you get an Anaconda, die and let us know? ;)
 
Don't fly without insurance is flawed - I rarely follow this rule. A better rule is "Always understand the risk" If I don't have insurance I fly simple trade routes I submit immediately and I run away as fast as I can

If I have insurance I fly dody routes and I fight anyone who interdicts me,

The ship is the same - my approach to risk changes
 
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