This has been suggested many times. Extra profits, buffs to "inf", BGS or PP limitations, etc.
If I was determined to play in Open but didn't want the "risk" of meeting other players, the solution would be simple: play in Open, but every time a hollow square appears on radar, block that player and relog.
That would be tedious and immersion-breaking and I have no incentive to do it, because it's easier to use Solo or PG.
If there was any buff available in Open, it would be an incentive to start doing that.
If there was such an incentive, I don't think I could be bothered with all that relogging, but I'm sure that it would become widespread. The "new meta", if you like. The buff would be pointless and the effects on instancing would probably be horrible.
Therefore, there shouldn't be a buff to Open because it would mangle instancing.
If I was determined to play in Open but didn't want the "risk" of meeting other players, the solution would be simple: play in Open, but every time a hollow square appears on radar, block that player and relog.
That would be tedious and immersion-breaking and I have no incentive to do it, because it's easier to use Solo or PG.
If there was any buff available in Open, it would be an incentive to start doing that.
If there was such an incentive, I don't think I could be bothered with all that relogging, but I'm sure that it would become widespread. The "new meta", if you like. The buff would be pointless and the effects on instancing would probably be horrible.
Therefore, there shouldn't be a buff to Open because it would mangle instancing.
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