Will dinosaurs be able to attack each other outside of synchronised stationary animations?

In Jurassic Park: Operation Genesis there were the sychronised animation fights, but predators could also just bite at herbivores and other carnivores outside of synchronised animations. Allosaurus would chase after a herbivore for example and bite at it when it got near, and raptors would jump onto the backs of larger animals and try and slash at them, but would often get thrown off off and so the herbivore had a chance of escape.

So far I've seen herbivores show no fleeing behaviour and the carnivores just attack stationary herbivores in synch kills, I hope this is not the only way predator and prey interactions work
 
My question is if they implement this in the game how the healing of a dinosaur would work. Either with threatment or maybe overtime healing? So basically if it get's attacked and lives and gets attacked again it would have less health at the start of that second fight. And then what would happen to a dinosaur who just won a fight but is hurt badly as well? thoughts/opinions on this?

@Wreth maybe add this in the Sticky Wishlist?
 
I think it's to soon to tell, what we saw was not a finished product and it may well be in it.
There could also be more variation in synchronised animations by the time the game releases.
I hope both make it.
 
Agreed. I think they should really balance out between Real Time Animations and Cinematic Animations. Let them fight ugly but freely sometimes instead of limiting how they fight all the time. Better still, a Blending Animation may also be included. I've seen those in Sports game of "NBA Live 2005".

The freezing static period prior to the animation is among the most discussed troubling issues. Many people think that it's an easy to fix bug but I have no idea of the nature of it. I just wish Frontier won't ignore it somehow.
 
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