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This is more of a problem of the (apparently) artificial economic engine.
The way I see it, there's no actual consideration or relation between available resources, production capabilities and resulting supply levels.
Those Type-9's being able to absorb ludicrous amounts of tonnage is just another flaw (you can Cargo-Scan them, even after taking >1000 tons from other Players their actual Cargo hold won't have moved an inch).
It's all just articifial and scripted - with none of the required backlinks, interconnecions and flow that an actual economy would experience.
And it's the same when delivering 500tons of a Commodity that a Station has a total Demand of i.e. only 250. It'll still read 250 Demand after your oversupply - and price paid remains the same. Makes no sense.
Just like NPCs and their ships just spawn out of nowhere, go nowhere and simply despawn somewhere, so does production. And when delivering something - it'll simply vanish into nowhere.
Not sure what you mean by duping, I only recall early incidents of jettisoned/abandoned Cargo scooped up again sometimes left the Canister actually still float around (despite Cargo count was increased) - but I assumed this was long fixed.