Will the 2020 ED build move away from peer to peer?

E: D will always be peer to peer for instancing, I have little doubt of that. It amuses me all the calls for servers, as if that will fix anything (it won't). All it would do is massively increase costs (for zero benefit).

Whatever the guys from planetside 2 are doing, it works. It's running good and there are massive battles with 80 vs 80 or such. Also mount and blade had servers wher it was no problem to go 100 vs 100. It was working well. Can't say that for ED.
 
Clearly FD are working on a 'new version' of Elite Dangerous

pic or never happened.

last thing we knew was 'it has just entered preproduction', oh coincidence, in the same announcement where they last minute cancelled a few features that wouldn't make it. brought to you by the same authors from the legendary and hilarious "the 100+ team" show.

i mean, i guess we will see something in 2020. that they are working on it right now is just wishful thinking.

will the p2p crap still be there? no idea, but i will be very (and pleasantly) surprised if it isn't.
 
Whatever the guys from planetside 2 are doing, it works. It's running good and there are massive battles with 80 vs 80 or such. Also mount and blade had servers wher it was no problem to go 100 vs 100. It was working well. Can't say that for ED.

I'm not suggesting that E: D doesn't have instancing issues, as it most certainly does. But they are fixable, and I'd rather FD did that (sooner rather than later, though it is arguably later already...). It's not the networking model at fault, it's the implementation. :)
 
But they are fixable, and I'd rather FD did that (sooner rather than later, though it is arguably later already...). It's not the networking model at fault, it's the implementation. :)

funny how they are still the same as at release then, and the side effects have gotten worse. oh, i guess ... overpopulation? some sabotage from cig?
wait a sec! i realized now what shady corporation is behind the trainers!!!
 
If SC is 'massive' with the 50 players (which has the game pretty much fall over and die) then why doesn't ED count?


Hmm, it must be a language thing...
I am talking about, why E: D does not need (urgently) a new network stack. P2P is currently fine (or at least not totally game breaking), because E: D is not aiming for features games like SC want to have, e.g. first person shooter like interaction or, interactions like massive mulitplayer games (100+ players) have.
 
pic or never happened.

last thing we knew was 'it has just entered preproduction', oh coincidence, in the same announcement where they last minute cancelled a few features that wouldn't make it. brought to you by the same authors from the legendary and hilarious "the 100+ team" show.

i mean, i guess we will see something in 2020. that they are working on it right now is just wishful thinking.

will the p2p crap still be there? no idea, but i will be very (and pleasantly) surprised if it isn't.
Development of New Era transitioned from Pre-Production to Full Production a while before the Important Community Update (31st August 2018) as stated in the official post itself.
 
funny how they are still the same as at release then, and the side effects have gotten worse. oh, i guess ... overpopulation? some sabotage from cig?
wait a sec! i realized now what shady corporation is behind the trainers!!!

Some issues have been fixed, but then others have been introduced. The object tracking when more than one player is in an instance has always been bugged, but it has changed over time. I've been in instances with 50 or more ships with no issues, and then had awful instances with just one or two other players in them. I do think that the issues have diminished over time - generally I notice them more in old instances (ones that have been kept alive for a long time, and transferred between commanders a few times).
 
Some issues have been fixed, but then others have been introduced. The object tracking when more than one player is in an instance has always been bugged, but it has changed over time. I've been in instances with 50 or more ships with no issues, and then had awful instances with just one or two other players in them. I do think that the issues have diminished over time - generally I notice them more in old instances (ones that have been kept alive for a long time, and transferred between commanders a few times).

you could be right about instancing, i've actually played mostly solo for a very long time so couldn't actually say. i don't think from reading the forum there has been a signifficant improvement though.

with side-effects i was referring to those very symptomatic new issues introduced along with other changes, e.g., damage multiplying by peers in the instance, etc. to me this points to flaws in the original architecture combined with the code base getting more complex and unwieldy over time.
 
Nobody here is suggesting that a networking revamp would be the flagship addition. They're just suggesting it could be part of the update. (FDev have added plenty of things in paid updates that were applied to the core game too).

I'm not sure anyone would say 'no thanks' to better networking ;)

That'd mean re-writing the netcode and creating some kind of flagship paid-expansion.

I mean, sure, I'm all for it but, having seen what FDev managed to put out as Horizons, and then Beyond (especially Beyond), I'm skeptical about the likelihood of that happening.
 
you could be right about instancing, i've actually played mostly solo for a very long time so couldn't actually say. i don't think from reading the forum there has been a signifficant improvement though.

with side-effects i was referring to those very symptomatic new issues introduced along with other changes, e.g., damage multiplying by peers in the instance, etc. to me this points to flaws in the original architecture combined with the code base getting more complex and unwieldy over time.
Good points. It's a good thing then that the New Era code-trunk will be worked on for 2yr+, giving plenty of time for overhauling the networking layer.

With all they've learned since Elite Dangerous v1.0, expanded server/network team, and new tier-2 pipelines, FDev could name the feature "Network-Bind-Unbind-Crossbind-Streamer-Containing-Multipass 4.0" cos that'll sell some paintjobs, hype!
 
That'd mean re-writing the netcode and creating some kind of flagship paid-expansion.

I mean, sure, I'm all for it but, having seen what FDev managed to put out as Horizons, and then Beyond (especially Beyond), I'm skeptical about the likelihood of that happening.

The 2020 DLC dev run seems to be comparable to that of the launch title.

It will obviously be harder to add stuff to an existing build, and so show less dividends, but it's probably still a better touchstone than Beyond ;)

(Worth noting that they did extended the networking functionality in Horizons - IE Multicrew's tech underpinnings for having multiple Cmdrs in one ship etc).
 
The point of p2p is that there are no servers involved, so I don't understand why you mention servers.
See thread title. Highly speculative of course and I don't believe Fronteir would move away from it's networking structure, since there is no evidence for it what so ever. But if Frontier should ever move away from p2p, to what else but servers should they move?
 
The thing to remember is that 99% of all instances contain only 1 player.
It would be incredibly inefficient and costly use a client-server model to support that.

good point, but you're somewhat out of luck if you are selling a multiplayer game.

it's also costly to build foundations, but you better invest good money in them if you want to place a building on top. or, well, you can try suspending it from balloons ...

yes, tech is indeed utterly important.
 
Last edited:
See thread title. Highly speculative of course and I don't believe Fronteir would move away from it's networking structure, since there is no evidence for it what so ever. But if Frontier should ever move away from p2p, to what else but servers should they move?
See my first comment in this thread as a suggestion of what they could do.
 
Back
Top Bottom