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Developers, please make Elite Dangerous great again!
If you're supercruising between two systems, then they could probably do that load seamlessly when you cross the 55% point between the two, in most cases. They'd have several minutes longer than the current transition, after all... (55% so if you immediately turn around it doesn't then instantly reload the other one, leading to silly consequences if you stop just on the line)Trouble with that is, as I understand it, is that the hyperjump loading screen is to allow the next system instance to load. Not that a truly seamless universe isn’t an admirable vision!
Space Engine is not a game, it is a pure simulation, so this starts out with an Apples and Oranges comparison. All you do in SE is travel, you don't interact the same way.Hello!
I suggest that the developers remove the loading screen from the game, which turns on when traveling from one star to another, that is, hyper-jump in its current form. I propose to significantly improve this aspect of the game by making it immersive, by removing from the game this repetitive journey, which consists of viewing a themed loading screen and which is not a journey. As an example and to understand how it might look, I recommend looking at a game called "Space Engine". There are no loading screens in this game, you can stop at any time and change your destination. While traveling, we fly past the stars that are actually in the space of the game and you can fly to them in real time.
Link to the video for an example:Source: https://www.youtube.com/watch?v=KwP1PsVIjNo
The author of this video and channel: Hap N Stance.
Developers, please make Elite Dangerous great again!
I wish you all the best!
Space Engine is not a game, it is a pure simulation, so this starts out with an Apples and Oranges comparison. All you do in SE is travel, you don't interact the same way.
Elite Dangerous is not a single user environment, so you are now requiring that the game maintain an instance of the ENTIRE galaxy and have the continuously updated information of every player logged in at all times.
Effectively, you want the game to be able to maintain a 400 Billion star system in memory in real time with every subordinate object in those systems, meaning all of the generated solars, BGS elements, NPCs, PCs and their various munitions, defenses and velocities.
I doubt your internet connection can handle it, and even more so, that your computer won't cook itself trying.
Imagine the laughs though if you could get hit by a stray rail gun slug fired from the other side of the Bubble last week![]()
The odds of that would be... astronomical!Imagine the laughs though if you could get hit by a stray rail gun slug fired from the other side of the Bubble last week![]()
No...... no you won't. Not in this game.While traveling, we fly past the stars that are actually in the space of the game and you can fly to them in real time.
Increasing the odds one rail gun slug at the time!The odds of that would be... astronomical!
It is a signifier for being suggestible and NTB.I'm always slightly confused when people say that because its totally devoid of meaning like its real world origin.
I don't quite get this Mr Rump - why is the game suddenly rubbish because of the 15s wait between systems? I'm genuinely interested in what you mean.