Will this build stand against a Basilisk?

Hi there,

After killing around 30 Cyclops with my Krait MK II (with 8-12% Hull loss), I am preparing to go next level. Would you say this build can stand against a Basilisk, or would it be to slow/need stronger shields/ more Hull etc?

On the Cyclops I would destroy a heart, popping 2-3 cooling Cells and boost away (FA On). Afterwards doing the FA Off flip and reduce the swarm to less than 10 Drones.

https://edsy.org/#/L=FE5b9FA-0H4C0S...hm022L0522L0512GH55IjX00HW05,Humanity,HF_D14K

Thanks for your feedback.
 
Hi there,

After killing around 30 Cyclops with my Krait MK II (with 8-12% Hull loss), I am preparing to go next level. Would you say this build can stand against a Basilisk, or would it be to slow/need stronger shields/ more Hull etc?

On the Cyclops I would destroy a heart, popping 2-3 cooling Cells and boost away (FA On). Afterwards doing the FA Off flip and reduce the swarm to less than 10 Drones.

https://edsy.org/#/L=FE5b9FA-0H4C0S...hm022L0522L0512GH55IjX00HW05,Humanity,HF_D14K

Thanks for your feedback.
Any ship that can kill Cyclops will take Basilisks too,it's all about pilot skills and tactics.
 
Is it possible to kill a Basilisk with that build? Yes.
However, there are a number of issues that should be addressed in order to make it the build better:
  • Hardpoints: The convergence of the Krait mk2 is too good to allow two flak launchers to be used together effectively. The explosions will overlap, which means that they really don't do much better than a single flak. If you are using the flaks individually to save ammo, don't. Flak synth is dirt cheap and you will eventually need to come to terms with needing to synth stuff for AX combat. Instead, most AX Krait mk2 pilots use a single flak and four gauss cannons. Place the flak in the upper middle hardpoint and split your firegroups for the gauss left/right on primary/secondary trigger as firing all four gauss together is going to spike your heat above 20%.
  • If you are going to run a shield on a medium ship, you should run a bi-weave for faster recharge. It should be reinforced with fast charge experimental. If you lose your A-rated shield, it will take too long to get back up. Once you are more comfortable in orbiting and staying cold, you should drop the shield in favour of repair limpets.
  • Get rid of the shutdown field neutraliser and install another heatsink launcher. It is dead weight and completely optional for single interceptor fights. If you trigger the shutdown field: Boost away in FA off and the interceptor will not catch you.
  • The xeno scanner is also optional and mostly quality of life.
  • I would go with a size 2 AFMU instead of a size 1. However, you will probably be fine with a size 1 while running shielded.
  • Your FSD engineering does not need to be shielded. I have never had my FSD shot out and if it gets shot out you can repair it with an AFMU. Go for increased range for quality of life.
  • Sensors: The typical thing is to go with D-rated long range sensors for longer range and less power draw than lightweight A-rated.
On the Cyclops I would destroy a heart, popping 2-3 cooling Cells and boost away (FA On). Afterwards doing the FA Off flip and reduce the swarm to less than 10 Drones.
Don't leave any Thargons alive. If you do the interceptor can refill the swarm for free at any time. The only time you want to leave a low number of Thargons alive is if the interceptor has enraged as this lowers the number of missiles you will eat if the swarm gets agitated and goes into missile mode.
 
Any ship that can kill Cyclops will take Basilisks too,it's all about pilot skills and tactics.
While true in many many cases, I am not sure I would go as far as claiming that any ship that can kill a clops can kill a basilisk.
The most pressing issue being Basilisk hull regeneration which is much stronger than that of the Cyclops.
 
While true in many many cases, I am not sure I would go as far as claiming that any ship that can kill a clops can kill a basilisk.
The most pressing issue being Basilisk hull regeneration which is much stronger than that of the Cyclops.
Watch Cmdr Will & Kate videos ;) But if you reread my writing you'll notice the woRd "tactics"
 
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I used to struggle against cyclopses in a ship I now steamroller basis in. It's amazing how much AX just tests pilot skill. Having said that, I would swap out one of the Flaks for a Gauss- you can do plenty with one flak cannon and the synth is quick and cheap. I would also swap the neutraliser for more heatsinks. You can always FA-OFF boost if a field comes, but heat management is really crucial to AX.
 
Watch Cmdr Will & Kate videos ;) But if you reread my writing you'll notice the wrod "tactics"
I am very familiar with Katie’s videos as well as with Katie (we tend to hang around the same discords). She just pulled off un-shielded cutter vs hydra. That does not negate the fact that certain outfits that provide enough dps to kill a clops do not have enough dps to exert a basilisk heart.
 
I am very familiar with Katie’s videos as well as with Katie (we tend to hang around the same discords). She just pulled off un-shielded cutter vs hydra. That does not negate the fact that certain outfits that provide enough dps to kill a clops do not have enough dps to exert a basilisk heart.
To be honest I did not check the build posted,but I remain convinced that your skills matter,and if you can kill a Cyclop you can do the same to a Basilisk too.
 
To be honest I did not check the build posted,but I remain convinced that your skills matter,and if you can kill a Cyclop you can do the same to a Basilisk too.
As I said in my reply, that build is certainly Basilisk capable although there are a number of things that could be better. My objection was to the statement that any Cyclops-capable build will also be Basilisk-capable. For example, it is relatively easy to take out a Cyclops solo without using Guardian weapons or modules (just human AX weapons), but for a Basilisk it is almost impossible (to the extent that AXI only has knowledge of 16 commanders who have done so). Then we have the Hauler ... which is capable of killing a Cyclops with its single gauss cannon, but Basilisk has too high regeneration in practice. Maligno did kill a Basilisk using a Hauler, but I believe he used premium ammo synth.

Also, that's Maligno. While pilot skill may compensate for your ship's deficiencies, having a ship that is optimised will make it significantly easier. It is not all pilot skill.
 
Clops is an absolute pushover. Claiming that anything that can deal with Clops can deal with Basi is not something I would come out with. An advice - do not compare yourself to Katie. It is like comparing yourself to the best piano player in the world and saying anyone who is human and knows how to play can do that. I did an entire AXCZ solo with the Hydra at the end and I can freely admit she outskills me.
 
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As I said in my reply, that build is certainly Basilisk capable although there are a number of things that could be better. My objection was to the statement that any Cyclops-capable build will also be Basilisk-capable. For example, it is relatively easy to take out a Cyclops solo without using Guardian weapons or modules (just human AX weapons), but for a Basilisk it is almost impossible (to the extent that AXI only has knowledge of 16 commanders who have done so). Then we have the Hauler ... which is capable of killing a Cyclops with its single gauss cannon, but Basilisk has too high regeneration in practice. Maligno did kill a Basilisk using a Hauler, but I believe he used premium ammo synth.

Also, that's Maligno. While pilot skill may compensate for your ship's deficiencies, having a ship that is optimised will make it significantly easier. It is not all pilot skill.
I did not contest that,obviously you won't take on Interceptors with AX Multis but Guardian Gauss, Flak Launcher,the usual loadouts.
 
You can just reverski all day,

Not really, you can against the others, but the basi will outpace you and you'll have to turn without taking too much damage. Also, you'll do much worse if it goes long enough to become enraged.

It's only a matter of equipment, tactics, and a crapload of materials for heatsinks and flak ammo.

Tactics, and the proper application of those tactics, is the biggest part of pilot skill IMO. Loads of synth described my first Basi kill, but I got it down to one heatsink one flak the last few times. I guess you could say you can pilot your way through or buy your way out though, sure.
 
Not really, you can against the others, but the basi will outpace you and you'll have to turn without taking too much damage. Also, you'll do much worse if it goes long enough to become enraged.
Tactics, and the proper application of those tactics, is the biggest part of pilot skill IMO. Loads of synth described my first Basi kill, but I got it down to one heatsink one flak the last few times. I guess you could say you can pilot your way through or buy your way out though, sure.
Perfect,you got it what i meant! (y)
 
Not really, you can against the others, but the basi will outpace you and you'll have to turn without taking too much damage. Also, you'll do much worse if it goes long enough to become enraged.



Tactics, and the proper application of those tactics, is the biggest part of pilot skill IMO. Loads of synth described my first Basi kill, but I got it down to one heatsink one flak the last few times. I guess you could say you can pilot your way through or buy your way out though, sure.

Yes, the Basilisk is a bit faster, you'll need to change vector sometimes, then go reverski again, so what?

And yes, you can kill it multiple ways, some of which require a certain level of skill, but if all you want is to get it done, there's absolutely no need to be super skilled, you can just buy your way out, as you said.
 
Yes, the Basilisk is a bit faster, you'll need to change vector sometimes, then go reverski again, so what?

So you need to learn what angle you can get away with that is both close enough to stall it and far enough away not to get you shot, or learn to manage heat- and still do enough damage to avoid having to do a flyby when it's enraged. Sure, it's a completely learnable skill, but it IS a skill. Saying pilot skill is insignificant is just silly, someone with no experience isn't just going to steamroller a basi by flying the right build backwards, even with unlimited synth.
 
Also, considering Basilisks regenerate hull indefinitely and have a main cannon range of 3 km while effective gauss shots really require you to be well within that range ... No, you can't just reverski indefinitely. You need to get within the main cannon range and you need to do be able to avoid taking too much damage from the interceptor during those attack runs.
 
So you need to learn what angle you can get away with that is both close enough to stall it and far enough away not to get you shot, or learn to manage heat- and still do enough damage to avoid having to do a flyby when it's enraged. Sure, it's a completely learnable skill, but it IS a skill. Saying pilot skill is insignificant is just silly, someone with no experience isn't just going to steamroller a basi by flying the right build backwards, even with unlimited synth.

Okay, so shoot it in the face while it's busy scanning you, couple of Gauss shots to exert the heart, a couple more to destroy it.

Boost away, stay out of its weapon range while its shield slowly decays. The next few minutes you can spend enjoying the view, killing the swarm(s) and resynth if necessary.

Once the shield has dropped draw closer and rinse repeat. Watch out for the shutdown field before the last heart and that's about it.

Simplistic approach, yes - there are certainly more elegant ones, but it can be done with minimal skill and yes, you'll spend a lot of time reversing if you do it this way. :)
 
Okay, so shoot it in the face while it's busy scanning you, couple of Gauss shots to exert the heart, a couple more to destroy it.

Boost away, stay out of its weapon range while its shield slowly decays. The next few minutes you can spend enjoying the view, killing the swarm(s) and resynth if necessary.

Once the shield has dropped draw closer and rinse repeat. Watch out for the shutdown field before the last heart and that's about it.

Simplistic approach, yes - there are certainly more elegant ones, but it can be done with minimal skill and yes, you'll spend a lot of time reversing if you do it this way. :)
You go ahead and try that in anything but a large ship facetank build without doing proper orbiting and heat management. Also realise that not everyone has the aim to take out the hearts fast enough to avoid enrage, which is a skill in itself.
 
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