will you be missing board flipping????

Try to rank up without board flipping (or turning the page like Vorxian said - I really like that analogy). It takes long enough to rank up even when board flipping to get 20 data delivery missions per run. Without being able to browse multiple pages of missions it will take forever for new players. It make take so frustratingly long they may not stick with the game. There's competition for ED now.

Right now I'm board flipping like mad to get those last few imperial ranks. No way I'm dealing with that grind after it's gone. I want it done now so I never have to worry about it again.

(am I the only one that thinks it's ridiculous we can gain ranks by playing mailman, but not for fighting for that navy in war zones?)
 
I never board flipped and so won't miss it.

I get the feeling that due to the higher server load that board flipping put on the servers, that Frontier had to reduce the number of missions the board generated to keep the load at reasonable levels. Now that board flipping has been reduced, I expect Frontier will look at the statistics after the boards have been running for a bit and start increasing the number of missions generated. That should hopefully address the concerns over getting the sort of missions people want to actually show up.

I didn't see that Frontier had a choice. Board flipping created a too-wide gap between those people who flipped and those who didn't. The only way to improve things for everybody was to get rid of it. The boards were never intended to be flipped anyway.
 
I won’t miss board flipping at all, BUT I am concerned that it’s deletion will leave mission board’s largely neutered for a lot of players. The problem is mission generation leaves a lot to be desired, and players looking for specific mission types relied a lot on board flipping to find said missions. Without it finding missions might be terribly difficult, and my fear is it will be so frustrating that a lot of players will simply give up missions entirely.

Frontier removed the workaround without addressing the reason why it was needed in the first place. Not a good way to improve a game in my opinion. The mission feature needs a revamp to actually address the real problem with the system: mission availability.

Mission availability is the center piece here, yes.
Simply bringing down the refresh rate by 5 minutes isn't going to do anything in itself.
What do you do, wait 10 minutes or go on a wild goose chase in the vicinity, with no way of knowing if the next station has the missions you're looking for.
How many stations can you check in 10 minutes ?
2 ? 3 ? perhaps 4 ?
And you might not find anything suitable, while at the same time the station you left may have spawned the desired mission....you will never know.
This is not about people being too "lazy" to fly their ships (pack that nonsense up right there and now i say), they just want to fly them with purpose and based on informed decision making, not based on gambling the RNG.
I don't find that unreasonable.
Let players check remotely what missions are available in the immediate area (say 20 ly), not enable them to accept them remotely, just check for them.
That way the player could use the 10 minutes in-station to search for available missions to his liking elsewhere, without blindly poking around in the dark.
 
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I don't care about board flipping for missions. I do however hope I can log off and back on at med.security when gathering data and at the crash sites when gathering mats and get fresh spawns for that.
 
To the kind soul who insists that doing anything in the game e.g. playing it... is an exploit - perhaps you should consider not playing, then you won't get so paraniod about the things others may be doing :p

Truth: I have never board flipped - if I can't find a mission I'd enjoy doing I go somewhere else. As for rank missions, all rank does is unlock permit controlled areas and specific ships, I've never been in a hurry to get either. Same with passenger runs, I'll take a mixed bag of trips or maybe just 1, doesn't matter... Credits have no real use in the ED economy, buy ships, buy modules... They are so easy to come by that having to exploit to make more makes no sense to me.

I don't 'need' everything all at once so see no need to 'engineer' game mechanics to my benefit. Sorry :D
 
will you be missing board flipping????

Depends on whether the the mission generation gets better.

I think the game needs a bit more restructuring in this department. For example there should be separate military mission givers, or a military mission board.
Criminal missions should not be published on the general mission board in legit stations (only in pirate stations, illegal stations etc. illegal mission should be on the main mission board)

And there's more like that...
 
Many have made the very good point that it would take forever to rankup without board flipping. True. Case in point: I don't board flip. I've been playing ED for 4 years. Prior to the last upgrade when the 4 and 5 plus rep missions became available my highest rank was Fed seargent or something. After the upgrade it didn't take long for me to rise to Post Captain or what ever its called, choosing 4 and 5 plus rep missions, a couple of weeks or two. (after that I stopped caring - don't really want a Corvette and that's the only advantage I saw to ranking up).

So to all of you lamenting the take down of board flipping I say two things: 1) the ranking up issue was fixed when the 4 and 5 plus rep missions were made available (at least for me) and 2) play the d.amn cards you're dealt - operative word PLAY. Board flipping isn't play.
 
I'll miss it and the god honk but the game is looking better so I'll get over it.

I've been board-flipping for years and just thought of it as missions I found during the time I was logged off in station. However if they really do offer more missions, taking out the need to flip, I'll be happy.

Besides, I can still go to the "Dav's hope marketplace" and "instance flip" in order to get some mats, so I wont cry myself to sleep over the loss of "board flipping"
 
I think the fact that board flipping exists is indicative of a different problem ED has. If you want to gather all the data transfer missions your ship can carry there's no other way to go about it. Likewise, if you're looking for a particular reward for unlocking guardians or engineers, it's very handy and shows how badly the requirements for those things are put together.

So will I miss flipping? Well, if the underlying problems aren't fixed, then yes.
 
The mission board/missions are not fixed.
I have different ships for different tasks.
My weaponless/cargo-less courier is built for completing data missions in a fun way.
Data delivery doesn't even pay that well, it's a reason for me to fly that fun ship. Road runner can't be caught.
FD can't be bothered to increase the mission count on boards to a reasonable number that matches the max # of missions, which is what, 20 mission limit these days?
Cruddy system gets cruddier.
 

sollisb

Banned
It would appear.. That FD simply want to control the player actions and choice.

The mission system is a mess, always was and continues to be.

Stopping the board flipping, simply stops players having more choice. Choice that they should have had from the outset.

If someone at FD thinks that dropping my wait time from x to y, means I will now sit around, twiddle my thumbs or hum kumbyah, then they're sadly mistaken.

Missions should be categorised (why is this looking for an americanised spelling?) properly, and each category should offer a very large choice of missions.

Categories;
By each rank, by each mission type, by amount, by time, by faction, by rank/type, by rank/faction, by rank/amount, by type/faction, by type/amount

Once the category is selected I should see missions (and I mean 40-50) matching the selected criteria.

What frustrates me most is this is simple stuff. Basic SQL of beginner level. And instead of actually producing something usable, we're denied the choice and handed a lower wait time.. That's sad!
 
Many have made the very good point that it would take forever to rankup without board flipping. True. Case in point: I don't board flip. I've been playing ED for 4 years. Prior to the last upgrade when the 4 and 5 plus rep missions became available my highest rank was Fed seargent or something. After the upgrade it didn't take long for me to rise to Post Captain or what ever its called, choosing 4 and 5 plus rep missions, a couple of weeks or two. (after that I stopped caring - don't really want a Corvette and that's the only advantage I saw to ranking up).

So to all of you lamenting the take down of board flipping I say two things: 1) the ranking up issue was fixed when the 4 and 5 plus rep missions were made available (at least for me) and 2) play the d.amn cards you're dealt - operative word PLAY. Board flipping isn't play.

You shouldn't have to "play" for a year or more to get the ship you want.

You should also be able to rank up via comat so that you aren't stuck playing Space Truck Simulator nonstop.
 
should offer a very large choice of missions.

Categories;
By each rank, by each mission type, by amount, by time, by faction, by rank/type, by rank/faction, by rank/amount, by type/faction, by type/amount

Once the category is selected I should see missions (and I mean 40-50) matching the selected criteria.

So an isolated Outpost in an extraction System should be offering you a choice of Passenger Missions and Combat Missions simply because YOU fancy them?

How about the BGS just generates a limited number of Missions appropriate to the System, Factions and State...and if you want to do something specific you identify places that are going to offer those choices and then travel there???
 
How about the BGS just generates a limited number of Missions appropriate to the System, Factions and State...and if you want to do something specific you identify places that are going to offer those choices and then travel there???

Witchcraft! Burn him!
 
So an isolated Outpost in an extraction System should be offering you a choice of Passenger Missions and Combat Missions simply because YOU fancy them?

How about the BGS just generates a limited number of Missions appropriate to the System, Factions and State...and if you want to do something specific you identify places that are going to offer those choices and then travel there???

Well, that's just crazy-talk.

When I'm flying a combat ship I want combat missions and when I'm flying a passenger ship I want passenger missions.
My time is valuable and FDev should respect it by giving me a big red 'I WIN' button exactly the sort of missions I prefer.

Equally, when I play CoD I expect all the enemies to stand perfectly still in my sights, I insist on having rows of 5 similar things when I play Candy Crush and all the cards should be pre-sorted to ensure I win when I play Solitaire.

Anything less is a waste of my valuable time. [mad]
 
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Well, that's just crazy-talk.

When I'm flying a combat ship I want combat missions and when I'm flying a passenger ship I want passenger missions.
My time is valuable and FDev should respect it by giving me a big red 'I WIN' button exactly the sort of missions I prefer.

Equally, when I play CoD I expect all the enemies to stand perfectly still in my sights, I insist on having rows of 5 similar things when I play Candy Crush and all the cards should be pre-sorted to ensure I win when I play Solitaire.

Anything less is a waste of my valuable time. [mad]

Congratulations on a big bucket of hyperbole and straw men.
 
Won't be missing it. I only used board flipping a few times. Was never a big fan of it. Good riddance.

--edit

And I hope they'll do something about the overload of assassin missions and increase some of the other missions. Factions in Boom state should have more variety than 20 "take out the pirates" missions.
 
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