will you be missing board flipping????

So an isolated Outpost in an extraction System should be offering you a choice of Passenger Missions and Combat Missions simply because YOU fancy them?

How about the BGS just generates a limited number of Missions appropriate to the System, Factions and State...and if you want to do something specific you identify places that are going to offer those choices and then travel there???

First, I agree that I'd prefer in the end a BGS matching mission system. So on same page there.

But for this specific rebuttal, you're taking a min case and justifying a max argument (in the min/max scheme of things). If it were only boondock out of way outposts with nothing going for it but mining scant rocks, many commanders wouldn't be that surprised there isn't tons of passenger missions at that station. But you're conveniently ignoring the huge number of more viable scenarios than the out of way outpost - e.g. huge orbital station in boom system, war system etc where you'd expect tons of fleeing passengers.

Ultimately I'd like BGS to reflect mission state and type. But we don't have that, period. What we have is in majority of cases and majority of stations, a severe mismatch between what you are wanting to do, geared to do, and what total RNG offers on the board.

And if by chance you do see the missions you'd like to do - that MATCHES what common sense but BGS does not sync with as far as that system state, big station, etc - then almost always you don't get offered enough of them.

The guy you quote replied to has it right in spirit if perhaps not in exact wording - offer us players the choice of what general categories of missions we're looking for rather than the random monkey flinging scat on the wall to see what sticks approach currently done. And if over time that choice of display is further refined by what BGS says ought to be offered and in what volume, then awesome - love that even more.

But at present we're starved for missions matching what activity we'd like to do and it's pure RNG whether you have a nice play session or not when talking about mission related activity. (or activities that used to have decent # of missions you can pickup like mining but now it's like a rare unicorn to see a mining mission offered in enough numbers to matter)
 
This seems like the perfect thread for it.

I think it already has too much way before that statement. All the 'never did it so I can't miss it' stuff.

I don't want flipping - I want a good, functional mission system though. If I can't have that, I'd rather keep flipping for the time being.
 
I think it already has too much way before that statement. All the 'never did it so I can't miss it' stuff.

I don't want flipping - I want a good, functional mission system though. If I can't have that, I'd rather keep flipping for the time being.

^^ agree

And here's the real question to 'never did it', 'won't do it' board flipping crowd ....if FD bans board flipping on top of 3.3 change to dedicated server, makes you all super happy because not only are they confirming zero re-log refresh via dedicated mission server but officially announce board flipping = combat logging = officially defined exploit......

BUT!! (there is always a catch) -- FD expands the available mission list to 5x, and provides <<Previous Page>> and <<Next Page>> buttons to flip through the many more pages of missions (credits to original poster that used this flipping page of catalog example)...then are you ok with this?

If you are not...please explain why you are against more choices being offered to players...by the devs.

If you are, then please explain how flipping the <<Previous>> <<Next>> buttons are different than board flipping other than UI semantics?
 
^^ agree

And here's the real question to 'never did it', 'won't do it' board flipping crowd ....if FD bans board flipping on top of 3.3 change to dedicated server, makes you all super happy because not only are they confirming zero re-log refresh via dedicated mission server but officially announce board flipping = combat logging = officially defined exploit......

BUT!! (there is always a catch) -- FD expands the available mission list to 5x, and provides <<Previous Page>> and <<Next Page>> buttons to flip through the many more pages of missions (credits to original poster that used this flipping page of catalog example)...then are you ok with this?

If you are not...please explain why you are against more choices being offered to players...by the devs.

If you are, then please explain how flipping the <<Previous>> <<Next>> buttons are different than board flipping other than UI semantics?


I hate to say it, but it's ... my immersion. Quitting to main-menu ain't anything to be considered regular gameplay. I don't want to exit the game to play the game. Also I don't do much missions because mission system seems very half-baked and mostly bug-ridden, I don't do BGS stuff also, so I really don't care too much about mission board at all. Still I get mildly angered that exiting to main menu is considered valid gameplay by some.

Also if there are more missions it's totally ok. Still it's a finite amount of missions while you could just be bored-flipping forever.
 
And here's the real question to 'never did it', 'won't do it' board flipping crowd ....if FD bans board flipping on top of 3.3 change to dedicated server, makes you all super happy because not only are they confirming zero re-log refresh via dedicated mission server but officially announce board flipping = combat logging = officially defined exploit......

BUT!! (there is always a catch) -- FD expands the available mission list to 5x, and provides <<Previous Page>> and <<Next Page>> buttons to flip through the many more pages of missions (credits to original poster that used this flipping page of catalog example)...then are you ok with this?

If you are not...please explain why you are against more choices being offered to players...by the devs.

If you are, then please explain how flipping the <<Previous>> <<Next>> buttons are different than board flipping other than UI semantics?

Not sure I see a question there, but still...

If you're asking whether people would be okay with some sort of "refresh" function for the mission-board, sure.
As long as it's something that's in the game then it'll be something everybody knows is intentional behaviour and will be acceptable to make use of.

Given the limitations of the mission generation system, though, it seems unlikely that FDev will be able to create a significantly larger pool of missions.

Seriously (and I don't mean this antagonistically), if Fdev are doing this "consolidated mission server" thing, the best thing we can do is calmly wait for it to happen, see what the results are and then voice any criticism - safe in the knowledge that every ED player is likely to be having the same issues.

If it was me, I think I might be spending the next few days looking at the states and economies of various systems where profitable missions can be found and making notes/taking screenies of the mission-boards in those places for use as a comparison when the single-server thing kicks off. ;)
 
i use board flipping and have done it since i started the game
its very usefull to get where you want to be
some need the credits some need the materials and some need the rankings

so shouldn't the question be what does it add to the game if they change it ?
is it a positive or negative thing

i play the game now for 2 years and seen some drastic changes that does not affect me so much anymore but for the new players it has become very difficult
i was talking to a cmdr and he said he could not get his friends into the game because its not a time efficient game
that was for me a very good statement
and with board flipping gone it will become even more none time efficient


i think FD has it wrong
they think by doing all these changes it will bind people to the game for longer periodes
but i think it will have the opposite effect and many will abandon the game just because of this time eficiency

but who are we
no one cares i think
look at the bugs everyone reports them for years and nothing is done about them
so they do what they think is right no matter what the community thinks
my fighter still refuses the orders i give :rolleyes: [knocked out]
 
i play the game now for 2 years and seen some drastic changes that does not affect me so much anymore but for the new players it has become very difficult
i was talking to a cmdr and he said he could not get his friends into the game because its not a time efficient game
that was for me a very good statement
and with board flipping gone it will become even more none time efficient

I've seen drastic changes too.

I've seen the sort of missions a newbie could do go from paying Cr2,000 to paying Cr200,000.

Financial progression is faster than it's ever been, regardless of board-flipping.
If people are coming to the game expecting to "have it all" within a week, they're in the wrong place.
 
Many have made the very good point that it would take forever to rankup without board flipping. True. Case in point: I don't board flip. I've been playing ED for 4 years. Prior to the last upgrade when the 4 and 5 plus rep missions became available my highest rank was Fed seargent or something. After the upgrade it didn't take long for me to rise to Post Captain or what ever its called, choosing 4 and 5 plus rep missions, a couple of weeks or two. (after that I stopped caring - don't really want a Corvette and that's the only advantage I saw to ranking up).

So to all of you lamenting the take down of board flipping I say two things: 1) the ranking up issue was fixed when the 4 and 5 plus rep missions were made available (at least for me) and 2) play the d.amn cards you're dealt - operative word PLAY. Board flipping isn't play.

I want to respond to this again with an observation I just made:

I just turned in 20 boom data missions to get that Duke rank. I'm at Earl 56% so I decided to see how much each reward increased my rank. Every reward was exactly +2%, meaning there was no need for me to choose the Reputation+++ reward once I was allied. I don't know if one of those Reputation++++ rewards I occasionally see would increase it more than 2% but I know there's no difference between ++ and +++. All it's doing is costing me credits. Guess I could choose Influence+++ for the BGS too.

When I'm Marquis I'll test them again and see if the +++ does more. It might actually be very slightly more but it's rounding it to just 2% on my screen.
 
If it was me, I think I might be spending the next few days looking at the states and economies of various systems where profitable missions can be found and making notes/taking screenies of the mission-boards in those places for use as a comparison when the single-server thing kicks off. ;)

Sounds like a good idea, but really isn't: the faction states are supposed to be reset by the new release - so all those Famine / Boom / Outbreak / Expansion Missions etc etc will go. We should be expecting less missions when Q4 drops - and that number will pick up as the BGS gets re-animated by player actions.

Expect lots of salt from those who don't understand. Business as usual then ;)
 
1) If the total number of missions is not increased.
2) If the variety of available missions is not increased.

I will miss board flipping.

Missions are the core access point for new and casual players entering the game.

If we still have 12 massacre missions and nothing else available (especially with the inane kill totals), empty faction mission slots, or an inability to fill a mission list of a given type in a reasonable time (less than 15 minutes) - the change will be a net negative for the game.

There is a HUGE disconnect between playing the game casually and actually playing the BGS. Iv'e said it before and I'll say it again, there should be a set of generic non BGS missions available at every station, especially at large population centers.

I have seen a shift in the FDEV advertising away from career-focused gameplay and toward making your mark in the galaxy (playing the BGS). IMO all advertisements emphasizing career gameplay were misleading since the core mechanic that governs missions (the primary access point for gameplay) is the BGS.
 
I started a new CMDR today (wipe from yesterday as I didn't intend to have SRV) so have been playing for a few hours this afternoon.
Picking up only data missions from (mainly Federation) the boards I've flitted between stations in a 20+ Ly radius from starter system, it was only a few jumps before I was 'full' and picking up missions as i was dropping them off.
I've already bought a Viper III and am on my way... Just after a few hours having fun rather than 'grind' (I've already passed 100% for Fed 1st rank - just not picked up a Navy mission yet).

Money is far too easy to earn, even with a beginner ship with naff jump range (rank points too), who needs board flipping :D

ETA: and from next Tuesday it will be even easier for a beginner, more to be earned from the 'new' FSS which will be standard in all ships!
 
Haven't played in quite some time but I see the virtual virtuosity hasn't faded.

I would board flip because A) we could have 20s mission and B) we couldn't fill those with one iteration. There's no way in hell I would do long range passenger missions with the paltry offerings in a single visit to the boards unless I was running a small ship.

So unless the developers decided to lower the mission total to 5 or so, and have 5 available without flipping, then yeah, I would miss it. Fortunately for me though I won't miss it because I likely won't play it again.
 
I started a new CMDR today (wipe from yesterday as I didn't intend to have SRV) so have been playing for a few hours this afternoon.
Picking up only data missions from (mainly Federation) the boards I've flitted between stations in a 20+ Ly radius from starter system, it was only a few jumps before I was 'full' and picking up missions as i was dropping them off.
I've already bought a Viper III and am on my way... Just after a few hours having fun rather than 'grind' (I've already passed 100% for Fed 1st rank - just not picked up a Navy mission yet).

Money is far too easy to earn, even with a beginner ship with naff jump range (rank points too), who needs board flipping :D

ETA: and from next Tuesday it will be even easier for a beginner, more to be earned from the 'new' FSS which will be standard in all ships!

You seem to be confusing and mixing a totally separate topic - are we getting enough credits in reasonable time frame - vs this thread which is -will you miss board flipping?

True - sometimes those that board flip want more and better paying missions...but for many that's the least of it. If it was down to min/maxing 'better paying' vs the lower paying mission, I doubt there would be as many saying would miss board flipping.

It comes down to not being able to fill your ship with correct missions at ANY pay -
e.g.
a) I want to take break from grinding credits, do some assassination missions - ooops, sorry, there's either none or only 1. Go board flip to take a few more

b) I want to mine in my mining ship which I'm currently sitting in, at a refinery/extract station but -ooops, sorry, there's either none or gotta play board fliip RNG lotto to get mining mission to pop up.

c) I want to go kill some massacre enemy missions - either there's none or there's tons, but the tons that are listed have XX huge counts of kills required, so I board flip to get the ones that I can finish this play session.

and so on , etc.

I concede ONE type of board flipping has to do with min/maxing credits, but there's a LOT of other kinds of board flipping that just has to do with matching what preferred profession or session activity someone wants to do. Bringing in 'oh we can now make faster credits as a noob commander restart' has very little to do with not being able to find the missions types you want.
 
You seem to be confusing and mixing a totally separate topic - are we getting enough credits in reasonable time frame - vs this thread which is -will you miss board flipping?

True - sometimes those that board flip want more and better paying missions...but for many that's the least of it. If it was down to min/maxing 'better paying' vs the lower paying mission, I doubt there would be as many saying would miss board flipping.

It comes down to not being able to fill your ship with correct missions at ANY pay -
e.g.
a) I want to take break from grinding credits, do some assassination missions - ooops, sorry, there's either none or only 1. Go board flip to take a few more

b) I want to mine in my mining ship which I'm currently sitting in, at a refinery/extract station but -ooops, sorry, there's either none or gotta play board fliip RNG lotto to get mining mission to pop up.

c) I want to go kill some massacre enemy missions - either there's none or there's tons, but the tons that are listed have XX huge counts of kills required, so I board flip to get the ones that I can finish this play session.

and so on , etc.

I concede ONE type of board flipping has to do with min/maxing credits, but there's a LOT of other kinds of board flipping that just has to do with matching what preferred profession or session activity someone wants to do. Bringing in 'oh we can now make faster credits as a noob commander restart' has very little to do with not being able to find the missions types you want.

No, I don't think I'm confusing topics... I illustrated that choosing just one mission type (I have done the same with my normal CMDR) can be 'filled' by the simple choice of moving around a small sample of destinations rather than flipping the boards at station 'A' for missions of the same type to go to station 'B'. (or other scenarios)

I concede that if one is severely time limited then getting enough missions from a single source would be difficult :)
 
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