will you be missing board flipping????

you were in the 2.8% minority bracket ED finally got to addressing... nope to your question because I never bothered to exploit.
 
This unofficial mechanic shows the deficit in the mission system. Without it levelling up superpower ranks would literally take years if you're not in game 24/7. Glad I've done mine already. Not really sure what they will replace this with as it actually helped me to enjoy the game more. This game has always been split between ultra realists (i.e. take longer to do things for the sake of immersion) and the so-called "causal" crowd (basically people who have limited time to spent in game per day/per week).

I actually don't mind total immersion but only in a universe that is full of life, which ED isn't. The auto-name generated npcs that say the same auto-generated things over and over reduces the atmosphere imo. The only true interaction is with other players, which is fine if you want to stay in player busy systems. Immersion without atmosphere just feels empty and doesn't work. Board-flipping is a consequence of this because some people just want to be as efficient as possible because there aren't enough interesting sides things to do to make them want to take their time to do things. The whole npc interaction theme needs to be explored more, with less emphasis on a robotic simplistic auto-generation system.
 
you were in the 2.8% minority bracket ED finally got to addressing... nope to your question because I never bothered to exploit.

I will take you at your word then. Which means you are affirming you have never, not once:

1. logged out in middle of space near a star - doesn't matter FD put this mechanic in, IRL as well as in-game, too near a star = heat death, therefore you 'exploited' a feature to pause time that FD put in but hey, anyone can say using in-game feature is 'exploit' if don't like it

2. logged out in middle of planet in srv/ship - doesn't matter whether you kept mining, exploring, or just take off. Mere fact you logged out on planet means when you logged back in min, hour, days later....the universe around you was changed to your benefit (e.g. respawn of new minerals, etc)...therefore mere fact you used an FD included feature to do this very precise thing = 'exploit'

3. used outfitting to take an item off and put on another one - wow! how can you call this an exploit you say? 'Reasons!' - FD put this in , you're just using what this function does, but hey - it didn't take IRL time to refit what would ordinarily take dry dock weeks, months, etc...so 'exploit!!'

4. died in ship and used insurance or freewinder option - doesn't matter FD put this in, you changed the state of universe to your benefit by using this feature as-is; doesn't matter the feature can't be used in another way, the mere fact you used a feature I can arbitrarily say I don't like = you 'cheated', 'exploited' and need to be banned. For life.

5. You used ammo synthesis with anything but basic ammo...standard or premium = 'exploit!!'.....the dmg buff lasts forever, until the clip is fully expended, even if you reload ammo in station after docking, take off again, fire 99% of the clip, land and reload from 1% to 100%, fire for 999 clips worth of ammo but always reload just before last round. You had no part in making this feature, hacking it, or otherwise just taking the game as-is, but again..your logic = 'exploit!'

6. Unlocked engineer by delivering commodities with any assistance from friends, wing, etc - doesn't matter wing feature is in game and used as-is, I arbitrarily feel pain when someone 'cheats' by having engineer unlock cargo delivery assistance. Doesn't matter by FD game mechanic cargo container = cargo can go in it, if you got delivery help = 'exploit!!'

7. Did a single wing mission and not delivered exactly 50.00% of the cargo. If you delivered 1 ton less, you 'cheated' and 'exploited' - you didn't deliver 'your fair share' and hence took advantage of a game mechanic that never said you couldn't do that very thing, but hey - your band of intellectual robber barons say taking advantage of in-game features like this = 'exploit!'

8.Did a single wing mission solo - it's called wing mission, it is labelled as wing, yet you did it solo. 'Cheater!', 'Exploiter!'

9. Fought any skimmer on any planet after triggering the trespass zone but retreated outside the trespass zone to fight so you won't get trespass fine - doesn't matter game mechanic clearly allows you to see the red marked trespass area, you 'took advantage' of an 'exploit' to kill skimmers guarding without taking trespass penalty. 'Explot!!'

10. Logged out at a CZ or low/high RES site instead of manually boosting and traveling out of it - doesn't matter if you reset the instance to keep fighting or just wanted to go eat lunch. You used an in-game mechanic, as-is, but resulted in triggered universe to reward you with fresh new ships. 'Exploit!!'

After you deny you've done a single one of these, I'll come up with another 10, another 10, another 100...because there are thousands of functions, features, things you can do in this game using the tools FD gave exactly as-is with no hacks, mods, etc. By your own twisted definition, you had to have 'exploited' something as the only way to not 'cheat' or 'exploit' is never start the game.
 
Reading all these posts where commanders say they never board flip is kind of funny. Tell me that when ranking up Federal or Imperial that getting three data missions was ok
and you didn’t do a board flip to get 12 missions to unlock that shiny new ship.
When unlocking an engineer and trying to get Allied with a new faction you didn’t board flip to get missions to help get Allied with that needed Faction.

Everyone I have talked to while in ED have board flipped all the YouTubers I have watched board flipped.

You're talking to the wrong people.

I've certainly farmed a lot of different things to achieve the things I wanted to achieve.
Never needed to board-flip to do it, though.

I think it's kind of funny when people say "I can't believe that everybody doesn't do the same stuff I do".
 
2.8% Apparently never did any board flipping. Or 2.8% of those that did are still playing. Or maybe it's backwards somehow...
 
Yes, cause as of now you get 15 assassination missions, and 1 wing cargo ( of which is 5560tns of appliances for a measly 800k) while the faction is in boom and your allied with. Will turn into 20 assassination missions, 1 boom data mission and 5 wing mining missions.

The track record up till now doesn't leave me with much hope.
 
In the mood for a particular mission type but can't find any? Board Flip.
this. i could either wait up to several hours in the hope that the RNG would give me the mission type i wanted, or i could try another mode and see if that bore fruit instead. (board flipping was not a guarantee of finding a specific mission, it just increased your chance)

the upshot is that if i need to wait too long or quit out and retry later, i'll probably just go and play something else.
i don't give a rat's recty about challenge or immersion, i want the game to be fun. but ED seems to be focusing on the first two and less of the latter.
 
Not me. Any game that's best played by repeatedly loading, exiting, and re-loading is horribly broken. Good riddance to that feature, as far as I'm concerned.

Except the garbage system that encouraged flipping is still there.
 
Only 2.8% players board flipping is a crock of crap. Everyone I know that's tried this game discovered board flipping and used it.

I have played this game off and on since release (mostly off). I have also board flipped always, not because I wanted to, but because I could, and it paid off. If they thought it was supposed to be that way they should have removed it 2 years ago. I can't understand the sudden interest in removing it now while not making really any other good change to the randomness of the missions, and how bad they can be sometimes (making now the option to go do something else or play a different game). That really doesn't make sense? Why not put a refresh button that can only be used every 5 minutes or something.
 
Only 2.8% players board flipping is a crock of crap. Everyone I know that's tried this game discovered board flipping and used it.

I have played this game off and on since release (mostly off). I have also board flipped always, not because I wanted to, but because I could, and it paid off. If they thought it was supposed to be that way they should have removed it 2 years ago. I can't understand the sudden interest in removing it now while not making really any other good change to the randomness of the missions, and how bad they can be sometimes (making now the option to go do something else or play a different game). That really doesn't make sense? Why not put a refresh button that can only be used every 5 minutes or something.

Yea, taking all the 'never done it' posts with large grains of salt.
 
Funny . . . "We will . . . be reducing the time it takes for a mission board to spawn new missions from 15 to 10 minutes". AFAIK mission board refresh time always been 10 minutes.

Like i said man, you guys know the game much less than me.

I'ts always 15 min tricks;

X:00
X:15
x:30
x:45


But really don't matter the refresh timer going down 5 minutes (From 15 to 10) -allowing 2 more refresh/hour - if the board are full of trash missions, right?

They mess with the BGS on June/Jully and after that the mission generation system just broke for many kind of missions - Imagine the damage that this "new" BGS will do after patch day.
In the BETA there are ALOT of people reporting empty boards (On Boom systems) or even board full of massacre missions (System in boom TOO).

The HUGE thing is that now those crap missions are persistent, so, no more BANDAID on that gunshot, now you will need to bleed until die.
 
this. i could either wait up to several hours in the hope that the RNG would give me the mission type i wanted, or i could try another mode and see if that bore fruit instead. (board flipping was not a guarantee of finding a specific mission, it just increased your chance)

the upshot is that if i need to wait too long or quit out and retry later, i'll probably just go and play something else.
i don't give a rat's recty about challenge or immersion, i want the game to be fun. but ED seems to be focusing on the first two and less of the latter.
This!
It's like looking for a job: You don't like what's there? come back later or check another notice board!
Immersion... that ship has sailed and fell of the earth with the guardian mats grind. Login, kill, collect, logoff, repeat. Immerse this!
 
I'd happily say goodbye to board flipping if I could log on to the mission board in solo and not see it clogged with useless wing missions.
 
Looks like the huge Nerf hammer has fallen on the mission board. Looking for a Pirate Massacre Mission, FORGET about it,
How about I spoon feed you a couple of data deliver missions or better yet how about a 1,000,000 donation mission.

Seriously how about when you open the mission page a screen pops up asking you what type of missions you are looking for.
You click the appropriate boxes you can also click wing or not and the server loads those kind of missions.
Wow! sounds like a win win to me
 
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