But with DX11 draw calls are limited to a single core, and with DX12 they are not so it could increase performance.
To the detriment of reduced privacy. I can see the carrot being dangled for DX12.
But with DX11 draw calls are limited to a single core, and with DX12 they are not so it could increase performance.
A frame rate that is unbearable would be anything under 10fps. If it's hitting 15fps hey, at least it's hitting double digits. And 60fps is double digits too At least with 15fps it's not a frozen screen you're running into. Think of it as this game is so awesome, that hardware is struggling to keep up with all the fun![]()
Windows 10 - nothing is free!!!
User's personal data is synced with Microsoft servers!!!
"We will access, disclose and preserve personal data, including your content (such as the content of your emails, other private communications or files in private folders), when we have a good faith belief that doing so is necessary to protect our customers or enforce the terms governing the use of the services."
Eh no, why would it be?^ right so they're talking about consoles, another world entirely
USB keyboards still work with Xbox One. Microsoft does have a mini chat pad for Xbox One. I don't think any game devs use this equipment for games on the console.
As for the game as it is with Directx11, my custom PC is handling it well. I can play on 1080p maxed settings full screen with 6k people and 22 rides, on 24-40fps. I suppose someone out there is gonna say that, is not a playable frame rateI have tried 11k people and I get 10.4fps. I've tried some community maps one of them with 6k guests 15 rides but heavily detailed scenery, and it dips to like 10-15fps. Just avoid putting TOO MUCH in your park.
Windows 10's protection + common sense is all you need for security.
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