Hello Everyone,
Im a big fan Frontier, A huge fan of Planet Coaster and A MASSIVE fan of Jurassic Park so this game is music to my ears and iv been following it as close as I can given there is little info about it!
Id just like to give a small wishlist from a fans perspective that I would really like to see in this game to flesh out the jurassic park element, that I believe would suit the genre.
1. The ability to set your own security policies.
Not just the ability to take down the dino if it breaks loose. This is too simple. Here are some suggestions for different measures we could use and their consequences.
- The ability to kit out teams. The higher equipped the teams, the more agitated and scared the park guests become. The more agitated they become the more media attention the event gets. This can damage the parks reputation and ability to make money. This could be countered with applying the media with fake stories, but if found out, could harm you further
- Equipping the security teams with less lethal weaponry will not harm the dinosaur but the more dangerous and hungry the dinosaur, the more the plan could fail
- The ability to zone the park. Dare I say the same way you can zone cities in city skylines. If you can zone the park, you can then evacuate or shut off parts of the park. Example: If a dino gets lose up north near zone 1 and 2, then you can shut the rides down. This wouldnt create too much attention but if the situation isnt neutralised quickly, you could evacuate them, leaving all the zones down south intact and functional.
2. Marketing Campaigns. The ability to market yourself as an amusement park or educational system or even a refuge could give you different objectives and outcomes and certain things like dinosaur wellbeing would give you more positive reviews and emotions from people visiting the park if you were marketing it as a refuge.
3. Really teaching gamers about the Jurassic periods. Not just the dinosaurs but feeding habits and plants and the general ecosystem would be fantastic.
Just to sum up, as you can see, iv thought about the security systems alot more but this is only because every Jurassic Park entry has toyed with these systems and they underline the whole experience! A huge part of this game will be about managing disasters and we should really be able to go into these and create our own measure as we see fit. Managing entertainment with the safety of the whole park including the dinosaurs. Really getting across that humanity vs human nature concept. I cant wait for these guys to smash it out the park again.
Love you guys, Love the community.
Im a big fan Frontier, A huge fan of Planet Coaster and A MASSIVE fan of Jurassic Park so this game is music to my ears and iv been following it as close as I can given there is little info about it!
Id just like to give a small wishlist from a fans perspective that I would really like to see in this game to flesh out the jurassic park element, that I believe would suit the genre.
1. The ability to set your own security policies.
Not just the ability to take down the dino if it breaks loose. This is too simple. Here are some suggestions for different measures we could use and their consequences.
- The ability to kit out teams. The higher equipped the teams, the more agitated and scared the park guests become. The more agitated they become the more media attention the event gets. This can damage the parks reputation and ability to make money. This could be countered with applying the media with fake stories, but if found out, could harm you further
- Equipping the security teams with less lethal weaponry will not harm the dinosaur but the more dangerous and hungry the dinosaur, the more the plan could fail
- The ability to zone the park. Dare I say the same way you can zone cities in city skylines. If you can zone the park, you can then evacuate or shut off parts of the park. Example: If a dino gets lose up north near zone 1 and 2, then you can shut the rides down. This wouldnt create too much attention but if the situation isnt neutralised quickly, you could evacuate them, leaving all the zones down south intact and functional.
2. Marketing Campaigns. The ability to market yourself as an amusement park or educational system or even a refuge could give you different objectives and outcomes and certain things like dinosaur wellbeing would give you more positive reviews and emotions from people visiting the park if you were marketing it as a refuge.
3. Really teaching gamers about the Jurassic periods. Not just the dinosaurs but feeding habits and plants and the general ecosystem would be fantastic.
Just to sum up, as you can see, iv thought about the security systems alot more but this is only because every Jurassic Park entry has toyed with these systems and they underline the whole experience! A huge part of this game will be about managing disasters and we should really be able to go into these and create our own measure as we see fit. Managing entertainment with the safety of the whole park including the dinosaurs. Really getting across that humanity vs human nature concept. I cant wait for these guys to smash it out the park again.
Love you guys, Love the community.