With console staying on Horizon, does that mean PC will have both an Horizon and Odyssey build ?

The other is that EDH has different C+P rules to EDO. Will they keep the old graphics engine but merge the rest, since the new engine would kill low spec Horizon guys dead?
The problem is that they have separate lighting and separate rendering in general between odyssey and horizons not to mention UI. I would expect them to push on with optimization and then merge the code based completely if they really want to reduce costs. Braden has clearly stated that new content requires a common code base.

edit: they can’t maintain separate C&P system for ever either.
 
What I'm finding surprising is why they are not putting Odyssey (base game) on console, while not selling the DLC. The biggest issues are from all the odyssey content. While I do have some FPS drops in old content (space/horizon landing), it's not that big, and usually console run at a lower FPS anyway, where it would not be noticeable (I usually dip below 60fps, where I didn't dip below 100 in horizon).

While they still wouldn't sell Odyssey to console, it would still allow them to progress forward for both.
 
I'm also wondering about CG. The way it was worded seems to indicate they will not be included for consoles anymore.
I can’t see why consoles couldn’t continue to participate in the normal space based trading and combat CGs, and consoles will still interact with the BGS as before, but if fdev wanted to do a CG around a new game feature then yeah, consoles would be left out.
 
What I'm finding surprising is why they are not putting Odyssey (base game) on console, while not selling the DLC. The biggest issues are from all the odyssey content. While I do have some FPS drops in old content (space/horizon landing), it's not that big, and usually console run at a lower FPS anyway, where it would not be noticeable (I usually dip below 60fps, where I didn't dip below 100 in horizon).

While they still wouldn't sell Odyssey to console, it would still allow them to progress forward for both.
100 fps to a 60fps dip is an insanely noticeable drop, even more so without a G-sync/Freesync Display, it's a 40% framerate drop and a huge bump in latency.
The PBR/Lighting update they made overall doesn't justify the performance drop we still see right now with testing of identical scenes from Odyssey to Horizons, especially not the space based ones like in rings or plain out supercruise, sure, it's better than it was at launch where performance was catastrophic with about a 50% performance decrease in pretty much EVERY scenario in Odyssey compared to horizons, but it's still messed up in some instances, although much much better now.
 
With console staying on Horizon, does that mean PC will have both an Horizon and Odyssey build ?

I certainly hope so. Odyssey so far still performs much worse for me than Horizons, roughly 9 fold currently – 27 FPS to 250 FPS, main menu hangar.
 
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100 fps to a 60fps dip is an insanely noticeable drop, even more so without a G-sync/Freesync Display, it's a 40% framerate drop and a huge bump in latency.
The PBR/Lighting update they made overall doesn't justify the performance drop we still see right now with testing of identical scenes from Odyssey to Horizons, especially not the space based ones like in rings or plain out supercruise, sure, it's better than it was at launch where performance was catastrophic with about a 50% performance decrease in pretty much EVERY scenario in Odyssey compared to horizons, but it's still messed up in some instances, although much much better now.
Console don't run at 100FPS.

So even though it's a big drop, it's not a noticeable drop for console, who don't run that high.

Also, I want to point out that I capped my fps at 120 for horizon, and 60 for EDO. I used to have about 100fps after EDO release, instead of usually being at the 120caps. I dropped the cap because I'm fine at 60, and I don't see any point in having the GPU do extra work. I do notice drop below the 60fps in space, at times, but not much and rarely. Still, it indicate it drops way below the 100 I noticed.

So the overal drop in space in hard to quantify for me. I know it drop at times below 60, and I know it use to be above 120 on average before.
 
Sorry, hadn't spotted this thread.

Same question phrased in a slightly different way ...

You can continue playing Horizons content on console.
Is there any word on whether we'll be able to continue playing Horizons content on PC?

What I mean by this is that currently, when you have Odyssey installed but choose to play Horizons from the launcher, it's running an entirely separate (non-Odyssey) installation of the game (the old codebase if you will and presumably basically the same codebase that Frontier will be continuing to maintain, tho not develop, for console). In the future, if we launch Horizons on PC will it continue to run this old software or will it essentially run Odyssey but with the Odyssey exclusive content turned off?

Specifically (and more importantly for me and a certain portion of the community), when I run Horizons on PC in the future, will I see the new planet tech or the old planet tech?
 
I am also hoping that they will keep the Horizons version of the game (the old codebase) active for PC just as they are doing on console.

If FDEV confirms that the old game is staying, I might actually be excited again to come back and plan an other exploration trip. The reason I left is because the old planet tech was going away. If they confirm it is staying...

Pure guesswork but I'd assume FDev won't want to keep on updating two galaxies so I suspect they'll still attempt to unify them in some way.

Kind of hope they do keep them separate, though.
Seems like it's a lot easier to gather raw mat's in Horizons.

The thing is... With the fact that the old tech is staying on console and the BGS is connected, they already have to keep updating the two branches. That is the reason that sparks a little hope in me that they might also permit PC players to retain the same.

Leave it up to FDEV though to make stupid decisions and still force PC players into the EDO universe only (albeit without access to the new on-foot features if people didn't actually purchase EDO).

It would be awesome if FDEV could confirm what their recent announcement means for the future of the old Horizons codebase on PC but it is very much in the nature of FDEV to post an announcement that raises only more questions :)
 
Why? Even the old ED client is still there.

Merging the code-base.
It's not about dropping the base/horizons, but dropping the base/horizons client.

So we will run the EDO client for horizons only content - a single client on our computers instead of 2 separate clients and a single code-base for FDev to manage and develop
 
Merging the code-base.
It's not about dropping the base/horizons, but dropping the base/horizons client.

So we will run the EDO client for horizons only content - a single client on our computers instead of 2 separate clients and a single code-base for FDev to manage and develop
Not really good prospect, at the current state of EDO, but inevitable sooner or later.
 
Merging the code-base.
The 2 branches/bases (and the merge story with it) were created after EDO release and the discovery they could not get it to work on boxes. In the new world, development would continue on the EDO base. No need for a merge anymore I would say, and neither did they say so. Moreover, if you ditch a branch, what would even be the point of merging it first? Unless they like regression effects of course.
 
The 2 branches (and the merge story with it) were created after EDO release and the discovery they could not get it to work on boxes. In the new world, development would continue on the EDO base. No need for a merge anymore I would say, and neither did they say so. Moreover, if you ditch a branch, what would even be the point of merging it first? Unless they like regression effects of course.

Well, merging was a bad word choice on my part
It's actually dropping the Horizons client all-together.

They really need to do that to bring back together the PC community that now are split in two.
And also not to be bothered with maintaining 2 different code bases.
The latest Horizons patches managed to break some stuff on consoles. No more Horizons patches, no more Console issues.
 
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