With console staying on Horizon, does that mean PC will have both an Horizon and Odyssey build ?

@Northpin I want to mention again and see your reaction...

They are forced to maintain the old codebase for console. Why would they not then support the same on PC. I really hope so.

What do you think?
 
The 2 branches/bases (and the merge story with it) were created after EDO release and the discovery they could not get it to work on boxes. In the new world, development would continue on the EDO base. No need for a merge anymore I would say, and neither did they say so. Moreover, if you ditch a branch, what would even be the point of merging it first? Unless they like regression effects of course.
There could be problems with aspects such as C&P, power play, mission system, engineering mats etc: if they update those it may well affect the horizons client as well, which they would have to keep at least aligned to the servers, unless they want to duplicate some server interactions as well. They would also keep the player base together in terms of instancing for what it's worth.
 
There could be problems with aspects such as C&P, power play, mission system, engineering mats etc: if they update those it may well affect the horizons client as well, which they would have to keep at least aligned to the servers, unless they want to duplicate some server interactions as well. They would also keep the player base together in terms of instancing for what it's worth.
Boxes and PC's share the same galaxy, and that will continue, or at least it seems. I have no reason to believe they are gonna drop horizons, now horizons needs to stay.

But anywho, we'll see :)
 
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They are forced to maintain the old codebase for console. Why would they not then support the same on PC. I really hope so.

Because the obvious intention is to ease the development path.
And to have more players playing EDO on PC. >>> More sales.

I dont see any reasons they will keep the Horizons client on PC instead of getting rid of it and unify the player base.

IF you play Horizons but using EDO client and you see your mate disembarking... you'll be tempted to get EDO too.
Not so much if you don't ever see any on-foot players.


But i guess we will see what they mean regarding 👇 , but as i said, it's still seems silly for me to keep the Horizons/EDO players separated when they could easily play together the space game.
we will focus on new content updates on PC on the post-Odyssey codebase.

To be honest, i would be really happy if they'll keep the old Horizons client available for the PC players. Really happy.
 
@Northpin I want to mention again and see your reaction...

They are forced to maintain the old codebase for console. Why would they not then support the same on PC. I really hope so.

What do you think?
Happy to hazard my own guess at this (much as I wish they would contuinue to support old Horizons code on PC).

Because they want to bring PC players back together again. If PC players in Horizons are running a different game client from PC players in Odyssey then they can't meet up in space. I suspect they would want to fix that. Also, while it's loosely the same "old codebase" I doubt it's identical. i.e. I doubt the source code for the "old codebase" says stuff like:

#ifdef CONSOLE
// some code
#else // PC
// some other code
#endif


.. and can simply be compiled either way.

There will still be separate source for "old codebase" on console and "old codebase" on PC so maintaining the latter when perhaps they don't need to is just an unnecsssary burden on them.

Edit: sorry, somehwhat ninja'd by Northpin
 
Because the obvious intention is to ease the development path.
And to have more players playing EDO on PC. >>> More sales.

I dont see any reasons they will keep the Horizons client on PC instead of getting rid of it and unify the player base.

IF you play Horizons but using EDO client and you see your mate disembarking... you'll be tempted to get EDO too.
Not so much if you don't ever see any on-foot players.


But i guess we will see what they mean regarding 👇 , but as i said, it's still seems silly for me to keep the Horizons/EDO players separated when they could easily play together the space game.


To be honest, i would be really happy if they'll keep the old Horizons client available for the PC players. Really happy.

I hope you are very wrong :D
 
...or they will just switch off the whole Horizons part of the game, if it is not feasible to merge it into Odyssey.
It is, the datas are compatible, since we can already switch from horizon to odyssey and back with no problem, through the launcher.

It's just about removing the horizon option and forcing everyone, on PC, to play on Odyssey. People without the DLC will be unable to do any of the said DLC, obviously. And considering how much a content island it is, it won't be difficult to do that. Just lock the disembark button, and don't let them fit the "atmo landing" module (it's a different module than Horizon).
@Northpin I want to mention again and see your reaction...

They are forced to maintain the old codebase for console. Why would they not then support the same on PC. I really hope so.

What do you think?
It's not that they will maintain it. It's more like it will keep existing the way it is right now.
As the game get more updates (hopefully), Horizon won't get them. Say, a new ship, a new gamemode, some fixes.... whatever. Horizon will forever stay as it is now, and don't get those updates, unless there is a major issue that need fixing.

Unfortunately, that translate to the fact you will be unable to switch from one version to the other as we can do today.

For all intent and purpose, from my understanding, console will be running a "legacy" ED, while PC will be running regular ED.
I wanted more info about the situation, since DB post was light in them.
 
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As mentioned in the title, with Horizon staying for consoles, does that also mean the Odyssey-Horizon "merge" that was planned is not going to happen ? Will we keep both Horizon (same as console) and Odyssey on PC ?
Right now, Horizon is separate from Odyssey, and players from one can't play with players from the other one (AFAIK). They need to be on the same "build". So, what it means for players ? Will consoles players be forever unable to play with Odyssey players ? Or PC players as a whole if the merge still happens ?
Probably not. If they're wanting a single 'codebase', then they'll go ahead with the Horizon-Odyssey merge to cut down on maintaining extra code. That will kick off another round of salt with the new planetary tech that some Horizon players are not happy with. Thankfully, they've fixed almost all of the UI issues, personally I prefer the new galaxy and system map to the old one, still find the outfitting a bit of a pain though.
 
Speaking strictly on the merge of PC Horizons into Odyssey; I can see that being a very problematic action, given how poorly Odyssey performs compared to Horizons. Merging the Horizons client up into Odyssey would mean that a LOT of PC players are essentially going to get obsoleted out of the game, especially now in 2022 where new PC hardware is both hard to find and obstructively expensive.

So they either have to keep the two clients separate, or they really really have to figure out how to achieve even a semblance of performance parity between the two clients.
 
As mentioned in the title, with Horizon staying for consoles, does that also mean the Odyssey-Horizon "merge" that was planned is not going to happen ? Will we keep both Horizon (same as console) and Odyssey on PC ?
Right now, Horizon is separate from Odyssey, and players from one can't play with players from the other one (AFAIK). They need to be on the same "build". So, what it means for players ? Will consoles players be forever unable to play with Odyssey players ? Or PC players as a whole if the merge still happens ?
I think it would be a very bad idea if FDev were to do that.

For a start, the Odyssey lighting engine is still broken in several parts (e.g. star colour is not being applied). Then there's the terrible performance planet-side. I don't see why FDev would choose to cripple the game for the players who have chosen not to upgrade to Odyssey precisely because of it's performance issues - forcing it on to players would remove what little goodwill they still possess.

In short, if FDev merged Odyssey tech into Horizons, it would signal the end of the game by p***ing off a significant portion of the remaining playerbase.
 
I for one only play VR in Horizons because of preformance, now that Fdev doesn’t need to optimize for consoles I feel there is little motivation to spend more resources on optimization.

I have no idea what is the future of Elite, all I know is Odyssey ruined this great game.
 
As mentioned in the title, with Horizon staying for consoles, does that also mean the Odyssey-Horizon "merge" that was planned is not going to happen ? Will we keep both Horizon (same as console) and Odyssey on PC ?
Right now, Horizon is separate from Odyssey, and players from one can't play with players from the other one (AFAIK). They need to be on the same "build". So, what it means for players ? Will consoles players be forever unable to play with Odyssey players ? Or PC players as a whole if the merge still happens ?
The PC version will be merged and when that happens the console versions will be shut down completely.
 
Considering Braben's emphasis on having a "single codebase", my guess is that they'll eventually merge PC Horizons and Odyssey like they originally planned to do. But Odyssey definitely needs some more optimization and parity fixes before that happens, stellar light tint being one of the big ones for me.
 
Mr. Braben stated "we will focus on new content updates on PC on the post-Odyssey codebase." which means Frontier will no longer spend resources on any codebase except for the one Odyssey... emphasys on "the"...

This explains why they have been fixing Horizons kind of regularly... now they can leave it all behind and move forward with Odyssey, and only Odyssey.

Might they change this approach in the future? Yes... Will they? Unlikelly...
 
As mentioned in the title, with Horizon staying for consoles, does that also mean the Odyssey-Horizon "merge" that was planned is not going to happen ? Will we keep both Horizon (same as console) and Odyssey on PC ?
Right now, Horizon is separate from Odyssey, and players from one can't play with players from the other one (AFAIK). They need to be on the same "build". So, what it means for players ? Will consoles players be forever unable to play with Odyssey players ? Or PC players as a whole if the merge still happens ?

They haven't merged the base game with Horizons yet mind....
 
If they want a single code base they have to merge horizons with odyssey, simple as that. They are probably still trying to reach that point where enough players are convinced by the odyssey UI and planet terrain that it can be done. ASAP I would think.
FDev have pretty much intimated that the PC Horizons will be merged into one PC Odyssey codebase, (However they're going to present that change-over for PC Horizons Only Commanders, or what those Commanders will have to do?).
Our Console brothers and sisters will get a Console's ONLY Horizon codebase, that will be in ''Maintenance Mode Only'' (i.e. Critical Updates ONLY). So for Console Commanders just a static galaxy to fly space ships in.... all of the 400 billion star systems!

edited for clarity due to mis-informed comment. o7
 
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There will still be separate source for "old codebase" on console and "old codebase" on PC so maintaining the latter when perhaps they don't need to is just an unnecsssary burden on them.
Exactly this. The problem is players like me who avoid ED: O completely because of persistent bugs, broken lighting and planetary tech, meh performance in [space] VR and annoying interface.
If these things do not improve tremendously, they will lose a bunch of their PC player base too.

I'm afraid this is gonna be real bad for the game in general.
 
Our Console brothers and sisters will get a Console's ONLY Horizon codebase, that will be in ''Maintenance Mode Only'' (i.e. Critical Updates ONLY). So for Console Commanders; No BGS, No instancing with PC Commanders, No CG's, No new storylines... just a static galaxy to fly space ships in.... all of the 400 billion star systems!
Where did you get the information about no BGS, CGs or storyline? This wasn't mentioned in David Brabens announcement, have I missed a vital post somewhere?

You are also aware that console players never instanced with PC players, nor even with players on consoles other than their own brand, I presume?
 
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